Charisma: Difference between revisions

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Abbreviation: CHR<br>
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Charisma is generally a stat associated with [[Bard]] [[song]]s, with some other specific uses.

CHR is associated with the Light [[:Category:Elements|element]].

===Offensive===
* CHR impacts the [[Magic Accuracy]] for [[Songs]], and determines [[Magic Evasion]]<ref name="2004 Interview">[http://web.archive.org/web/20040817001226/http://ffxi.crgaming.com/interviews/viewinterview.asp?Id=272 Web Archive of Interview with SE in 2004] "''It does, however, affect how a bard's songs and a beastmaster's charm ability are not only used but also resisted.''"</ref> when hit by a [[Song]], but has no effect on [[Song]] potency.
* CHR impacts the [[Magic Accuracy]] for [[Beastmaster]]'s [[Charm]], and may determine [[Magic Evasion]]<ref name="2004 Interview" /> when hit by [[Charm]] from some enemies or abilities (certain enemies like [[Rani]] can still charm players while under the effect of [[Primeval Brew]]).

===Other===
* CHR enhances [[Waltz]] base HP healed, with a differing amount of influence for each [[Waltz]].
** This can be approximated to about +.1~.2% Waltz Potency per CHR

==References==
<references />

[[Category:Game Mechanics]][[Category:Base Stats]]

Latest revision as of 22:52, 23 November 2015

Abbreviation: CHR
Charisma is generally a stat associated with Bard songs, with some other specific uses.

CHR is associated with the Light element.

Offensive

Other

  • CHR enhances Waltz base HP healed, with a differing amount of influence for each Waltz.
    • This can be approximated to about +.1~.2% Waltz Potency per CHR

References

  1. 1.0 1.1 Web Archive of Interview with SE in 2004 "It does, however, affect how a bard's songs and a beastmaster's charm ability are not only used but also resisted."