Dakuwaqa: Difference between revisions

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|Abilities.Target=Enemy
|Abilities.Target=Enemy
|Abilities.Class=Magical
|Abilities.Class=Magical
|Abilities.Type=
|Abilities.Type=Water
|Abilities.Effect=Severe Damage<br>[[Enmity]] reset
|Abilities.Effect=Severe Damage<br>[[Enmity]] reset
|Abilities.Condition=
|Abilities.Condition=
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|Abilities.Area=AoE
|Abilities.Area=AoE
|Abilities.Target=Enemy
|Abilities.Target=Enemy
|Abilities.Class=
|Abilities.Class=Magical
|Abilities.Type=
|Abilities.Type=Water
|Abilities.Effect=Instant KO (5'-20') or water damage (<5')
|Abilities.Effect=Instant KO (5'-20') or water damage (<5')
|Abilities.Condition=Only used as the next technique after Carcharian Verve
|Abilities.Condition=Only used as the next technique after Carcharian Verve

Revision as of 23:53, 31 July 2013


General Notes
  • Dakuwaqa is the Delve boss for Foret de Hennetiel.
  • HP bar is shrouded for the duration of the battle.
  • Normal attacks are chosen from one of three types:
    • Normal: Single target physical damage, Defense Down
    • Normal: Conal physical damage, knockback
    • Spins in place: AoE magical damage, knockback
  • Carcharian Verve grants a visible magical water spear effect that makes Dakuwaqa temporarily immune to debuffs (including Stun).
    • Players must inflict a large number of thunder attacks/damage to remove this effect.
      • Thunder-based attacks will be less resisted and deal increased damage while the spear is active.
    • Carcharian Verve is used as the first TP move, and every 25% HP thereafter (as the first TP move below 75%, 50%, and 25% HP). Below 25% HP, Carcharian Verve can also be used randomly as a normal TP move whenever the spear effect is removed.
    • Carcharian Verve is always followed with Marine Mayhem
      • Gains a temporary powerful damage spikes effect while readying Marine Mayhem.
      • Mages and support jobs need to maintain proper positioning (20'+ or remain within melee range) to avoid the KO effect of Marine Mayhem.
      • Marine Mayhem is not used as a random TP move; it is only used as the next TP move after Carcharian Verve.
    • Carcharian Verve grants an extremely powerful attack boost effect to Dakuwaqa (this effect can be dispelled). The first several uses of this move are stunnable; however, he will still gain the spear effect (but not the attack boost effect) even if stunned. Towards the end of the battle (25% and below), this move is used instantly and cannot be stunned.
  • Dakuwaqa can be slept with light-based sleep.
Dakuwaqa
Tchakka.png
Bestiary
Type Aquans
Family Rockfin
Job
Class Delve NM
Crystal
Detects True Sound


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Cirdas Caverns (U)
     Foret de Hennetiel Delve Fracture - Clear all NMs
Protolithic Puncture
Aquatic Lance
Pelagic Cleaver
Carcharian Verve
Tidal Guillotine
Marine Mayhem
Graviga
Silencega
Paralyga
Bindga
Poisonga II
Sleepga
Dispelga
Blizzard III / IV / V
Blizzaga III / IV / V
Blizzaja
Water III / IV / V
Waterga III / IV / V
Waterja
Aero III / IV / V
Aeroga III / IV / V
Aeroja
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
CheckCheck CheckCheck 1 FFXIDB Icon v3.png Question Question     Element: Thunder Element: Water
Assisted By Title Absorbs Immune
Dakuwaqa Trawler



Ability Information

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Protolithic Puncture 1P Enemy Magical Damage Element: Water Severe Damage
Enmity reset
Aquatic Lance Conal Enemy Physical Damage Damage, Defense Down, Magic Defense Down
Pelagic Cleaver AoE Enemy Physical Damage Damage and Max HP Down
Tidal Guillotine Conal Enemy Question Instant KO or damage
Carcharian Verve 1P Self None User gains Magic Defense Bonus · Attack Boost · Defense Boost First TP move, first move below 75%, 50%, and 25% HP, randomly when aura is removed below 25% HP.
Marine Mayhem 20 AoE Enemy Magical Damage Element: Water Instant KO (5'-20') or water damage (<5') Only used as the next technique after Carcharian Verve
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.