Dakuwaqa

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Revision as of 14:24, 31 July 2013 by Slycer (talk | contribs)


General Notes
  • Dakuwaqa is the Delve boss for Foret de Hennetiel.
  • HP bar is shrouded for the duration of the battle.
  • Normal attacks are chosen from one of three types:
    • Normal: Single target physical damage, Defense Down
    • Normal: Conal physical damage, knockback
    • Spins in place: AoE magical damage, knockback
  • Carcharian Verve grants an aura that makes Dakuwaqa temporarily immune to debuffs (including Stun).
    • Players must inflict a large number of thunder attacks/damage to remove this shield.
      • Thunder-based attacks will be less resisted and deal increased damage while the aura is active.
    • Carcharian Verve is used as the first TP move, and every 25% HP thereafter (as the first TP move below 75%, 50%, and 25% HP). Below 25% HP, Carcharian Verve can also be used randomly as a normal TP move whenever the aura is removed.
    • Carcharian Verve is always followed with Marine Mayhem
      • Gains a temporary powerful damage spikes effect while readying Marine Mayhem.
      • Mages and support jobs need to maintain proper positioning (20'+ or remain within melee range) to avoid the KO effect of Marine Mayhem.
      • Marine Mayhem is not used as a random TP move; it is only used as the next TP move after Carcharian Verve.
  • Dakuwaqa can be slept with light-based sleep.
Dakuwaqa
Rockfin 1.png
Bestiary
Type Aquans
Family Rockfin
Job
Class Delve NM
Crystal
Detects


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Cirdas Caverns (U)
     Foret de Hennetiel Delve Fracture - Clear all NMs
Protolithic Puncture
Aquatic Lance
Pelagic Cleaver
Carcharian Verve
Tidal Guillotine
Marine Mayhem
Graviga
Silencega
Paralyga
Bindga
Poisonga II
Sleepga
Dispelga
Blizzard III / IV / V
Blizzaga III / IV / V
Blizzaja
Water III / IV / V
Waterga III / IV / V
Waterja
Aero III / IV / V
Aeroga III / IV / V
Aeroja
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
CheckCheck CheckCheck 1 FFXIDB Icon v3.png Question Question     Element: Thunder Element: Water
Assisted By Title Absorbs Immune
Dakuwaqa Trawler



Ability Information

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Protolithic Puncture 1P Enemy Magical Damage Severe Damage
Enmity reset
Aquatic Lance Conal Enemy Physical Damage Damage and Magic Defense Down
Pelagic Cleaver AoE Enemy Physical Damage Damage and Max HP Down
Carcharian Verve 1P Self None User gains Magic Defense Bonus · Attack Boost · Defense Boost
Tidal Guillotine Conal Enemy Question Instant KO or damage
Marine Mayhem 20 AoE Enemy Question Instant KO (farther) or water damage (closer)
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.