Community Dancer Guide

From FFXI Wiki



General Information

Dancer 2.jpg


This Guide is an amalgamation of various insights from FFXIAH community members who happen to talk passionately about Dancer in this game.


Tis the beatin' of the heart what lays the foundation. Ye embrace it with yer whole body, and then e'er so gently start tappin' out the steps. Yer blood gets t'bubblin' an' ye can hear it percolatin' about in there. An' then ye might stick a twirlin' turn and send it rushin' t'all yer extremities. Shimmies straight up the spine and sends a shudder clean through ye, it does. After that, then she's mine an' no mistakin'. Haven't the faintest where I be or how I got there, I just am. An' everyone around fuels me, each of 'em offerin' up their own—a symphony o' souls. An' that's yer rhythm. Ye cannot help but dance. — 'Laila Brillioth'

Roles

Dancers (DNC) are front-line hybrid class that can benefit the party, enfeeble monsters and deal a lot of DPS if utilized properly. Not only are they competent fighters, but the TP they accumulate is used to fuel their various abilities. They execute Waltzes and Sambas to heal and create beneficial effects, and perform Steps to inflict negative effects upon the enemy. A touch of customization is added with Flourish, which allows a step to be completed with a variety of bonuses to aid the Dancer's party. Obtained by completing the Lakeside Minuet quest.

Abilities and Traits

Job Traits


The following table only lists the Job Traits of a level 99 Dancer and their effects at that level alphabetically. For more information about these Job Traits, e. g. its tiers (if any) and at which level they are attained, they are linked to their BG Wiki pages.

Trait Effect
Accuracy Bonus Accuracy +35
Closed Position Accuracy +3 and Evasion +3 per merit level when facing the target
Conserve TP Cuts down the TP cost of weapon skills 25% of the time
Critical Attack Bonus Critical hit damage +11%
Dual Wield Combined delay -30%
Evasion Bonus Evasion +48
Resist Slow Increases resistance against Slow
Skillchain Bonus Skillchain damage +23%
Subtle Blow Reduced TP fed to enemies by 20%
Tactical Parry 50 TP per parry


These Job Traits define Dancer's base capabilities: a fast-hitting and evasive front-line job with a lot of accuracy and bonuses to both white damage and weapon skills when you close Skillchains with them.

Gifts from Job Points

Gift Cumulative Bonus
Capacity Point Bonus 320%
Physical Defense Bonus 42
Physical Attack Bonus 42
Physical Evasion Bonus 64
Physical Accuracy Bonus 64
Magic Evasion Bonus 36
Magic Accuracy Bonus 36
Subtle Blow Effect 13%
Critical Damage Bonus 8%
Skillchain Bonus 6%
Superior 1 Enables the player to equip items marked as Superior 1 (Su1)
Superior 2 Enables the player to equip items marked as Superior 2 (Su2)
Superior 3 Enables the player to equip items marked as Superior 3 (Su3)
Dual Wield Effect 5% Delay Reduction
Maximum Finishing Moves Bonus 4 added "finishing moves" with a total of 9/9

★Master! Grants the designation "Master Headliner."

Decreases the recast time of one-hour abilities by 15 minutes.


Job Abilities

Dancers have a multitude of Job Abilities, many of which can be found in different "groups". Job Abilities within the same group share recast timers, so using an ability will lock out all other abilities in that group.


Steps & Presto

Steps inflict status ailments on the target by applying so-called "Dazes" to them. The first Step of a Daze effect sets its duration to 1 minute and each subsequent Step applying the same Daze effect increase its remaining duration by 30 seconds, capping at 2 minutes. You have to spend 100 TP for each Step you perform and their shared recast timer is 5 seconds for all steps.

Action Effect Potency
Box Step Lowers target's defense 3% + 2% * (Sluggish Daze level)
Feather Step Lowers target's critical hit evasion (increases player critical hit rate) (Maculele Toeshoes +1) gives 4% + 1% * (Bewildered Daze level) for a Total 14%
Quickstep Lowers target's evasion 4 * (Lethargic Daze level + 1)
Stutter Step Lowers target's magic evasion 3 * (Weakened Daze level)
Presto Enhances the effect of the next Step and grants an additional Finishing Move. 15 seconds
  • Unless the Daze effect level has reached the cap (currently level 10) already, each successful Step grants you 2 Finishing Moves and wielding a Terpsichore adds 1 Finishing Move on top of that for a total of up to 3 Finishing Moves per Step. If however the Daze effect level was capped already, you will gain only 1 Finishing Move, no matter what.
  • The success rate of Steps depends on the Dancer's physical hit rate and therefore caps at 99%. Each Step gets an innate Accuracy +10 bonus and a level 99+ Terpsichore adds another Accuracy +60 to that. Gear that specifically enhances "Step Accuracy" should not be carried for the sole purpose of increasing Step Accuracy, because there are pieces that give you at least the same increase to accuracy, if not more, in every slot.
  • The effect of Steps cannot be resisted, so if you can hit the target, you can apply Dazes. They however can be removed by effects that remove status ailments, e. g. Erase.
  • Most of the time, you are going to use either Quickstep and/or Box Step. Having both at level 10 and maintaining that level lowers your target's defense by 23% and evasion by 44, effectively increasing attack by (at least) 29.8% and accuracy by 44 for everyone attacking your target. Especially Box Step is useful for low-man sitautions where accuracy is likely to be capped with attack being far from cap due to lack of buffs and/or debuffs.
  • In party situations, the rise of GEO means that you very often have absurd amounts of defense reduction and attack enhancing effects up, so ratio is more likely to be capped. Here, it might be more useful to use Feather Step instead, because critical hit rate is something that often is not affected by buffs. Feather Step also has another use case: For things that are being whacked by many players at the same time, e. g. Wildskeeper Reives, it might more reliable than Box Step or Quickstep for building Finishing Moves. Feather Step is limited to main job Dancers, whereas the other Steps can be used by anyone with a Dancer sub job.
  • Over the course of many years, Stutter Step probably only has been used to increase the accuracy of the Stun effect caused by Violent Flourish. Which sounds like a bad strategy to begin with, if you actually need Stun effects, but now that Dancers might see the inside of harder content more often, Stutter Step might be used for a similar purpose in pinch: If your stunners are close to hitting the Stun wall, you can help them a bit and hope that your target goes down before crashing into the Stun wall or you can have 10/10 Stutter for that -30 MEVA on the target just in case your GEO was using "Other" Bubbles.
  • Using a Step with Presto up gives it an accuracy bonus of +50, as well as adding two levels to the Daze effect associated with the Step, if possible. It will not magically let you break the Daze hard cap of level 10. Presto also grants you an additional Finishing Move, if you get 2 or more normally. You still get only one Finishing Move upon successfully using a Step that is "capped" already.

Proposed Steps Set/ also works as highest Acc Set:

Steps  
32x32.png 32x32.png 32x32.png Yamarang icon.pngYamarang description.png
Maxixi Tiara +3 icon.pngMaxixi Tiara +3 description.png Combatant's Torque icon.pngCombatant's Torque description.png Mache Earring +1 icon.pngMache Earring +1 description.png Telos Earring icon.pngTelos Earring description.png
Maxixi Casaque +3 icon.pngMaxixi Casaque +3 description.png Maxixi Bangles +3 icon.pngMaxixi Bangles +3 description.png Regal Ring icon.pngRegal Ring description.png Ramuh Ring +1 icon.pngRamuh Ring +1 description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Olseni Belt icon.pngOlseni Belt description.png Maxixi Tights +3 icon.pngMaxixi Tights +3 description.png Horos T. Shoes +3 icon.pngHoros T. Shoes +3 description.png

Try your best to use steps at start of battle and right after WS to minimize the loss in DPS and exploit the WS animation to gain as many steps as possible

Waltz

These probably are the defining Job Ability groups for Dancers. "Groups"? I am listening them together, but technically, Waltzes are split into three groups that each have their own recast timer. Similar to Steps, you have to spend TP to use Waltzes, but the exact amount of TP is different for each Waltz.

Ability Recast TP cost
Curing Waltz 6 seconds 200
Curing Waltz II 8 seconds 350
Curing Waltz III 10 seconds 500
Curing Waltz IV 12 seconds 650
Curing Waltz V 16 seconds 800
  • Curing Waltzes are single target cures for any target within casting range. You will find that most of the time, you are going to use these ones.
  • Due to recent addition by SE for AF +3 upgrades, the following set for Waltz is considered optimal (it can be tweaked however based on obtainability)


Waltz  
32x32.png 32x32.png 32x32.png Yamarang icon.pngYamarang description.png
Anwig Salade icon.pngAnwig Salade description.png
Augment-Icon.png
Unmoving Collar +1 icon.pngUnmoving Collar +1 description.png Enchntr. Earring +1 icon.pngEnchntr. Earring +1 description.png Handler's Earring +1 icon.pngHandler's Earring +1 description.png
Maxixi Casaque +3 icon.pngMaxixi Casaque +3 description.png Regal Gloves icon.pngRegal Gloves description.png Carb. Ring +1 icon.pngCarb. Ring +1 description.png Carb. Ring +1 icon.pngCarb. Ring +1 description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Aristo Belt icon.pngAristo Belt description.png Dashing Subligar icon.pngDashing Subligar description.png Maxixi Toeshoes +3 icon.pngMaxixi Toeshoes +3 description.png

Waltz 3/4/5 are comparably HP/TP efficient now, but the higher tier waltzes need to be used less frequently and thus have less of an impact on your DPS.


Ability Recast TP cost
Divine Waltz 13 seconds 400
Divine Waltz II 20 seconds 800


Divine Waltzes are the Curaga equivalents for Waltzes. They can target anyone in your party and anyone in range around that target will be cured.

Note that Divine Waltzes and Curing Waltzes do not share the same recast timer, which can help getting your entire party back to healthy HP levels quickly in a pinch.

Divine Waltz II is your most efficient option if you're going to hit 3 targets for the full amount (~900HP).


Ability Recast TP cost
Healing Waltz 8 seconds 200


  • Healing Waltz is our (almost) all-purpose Erase. It can get rid of pretty much any status ailment that a WHM can remove with Erase or their -na spells.
Ability Recast Effect
Contradance 5 minutes Enhances your next Waltz

If Healing Waltz is our Erase, then Contradance is our Divine Seal. It doubles the potency for your next Curing Waltz or Divine Waltz; using Contradance with Healing Waltz lets it remove one status ailment from each party member.


Flourishes I

Flourishes I consume Finishing Moves to inflict an effect on your target.

Flourishes I Recast FMs consumed Effect
Animated Flourish 30 seconds 1 or 2 Provokes target
Desperate Flourish 20 seconds 1 Weighs target down with a low rate of success
Violent Flourish 20 seconds 1 Stuns target with a low rate of success


The main purpose of this group is to provide Dynamis and Voidwatch procs. Rarely will you use any of these in other places except probably for "Animated Flourish"

Animated Flourish is a claiming tool at best, because its effect is weaker than Provoke: If you have only one Finishing Move, it will consume that and generate 1000 Volatile Enmity. If you have two or more Finishing Moves, it will consume two and generate 1500 Volatile Enmity.

Desperate Flourish will only be used as a Voidwatch proc. If you want to weigh down your target, Rudra's Storm is a lot better at doing that. In fact, I don't even know why you would want to weigh down your target to begin with.

Violent Flourish on the other hand comes with a high accuracy bonus, but that's limited to the physical hit. The Stun effect unfortunately is resisted by many targets. Horos Casaque +3 enhance the accuracy of the Stun effect, with the current game meta of massive MAAC for mele Jobs one can safely assume that it will land quite frequently than before.

Violent Flourish  
32x32.png 32x32.png 32x32.png Yamarang icon.pngYamarang description.png
Mummu Bonnet +2 icon.pngMummu Bonnet +2 description.png Sanctity Necklace icon.pngSanctity Necklace description.png Digni. Earring icon.pngDigni. Earring description.png Hermetic Earring icon.pngHermetic Earring description.png
Horos Casaque +3 icon.pngHoros Casaque +3 description.png Mummu Wrists +2 icon.pngMummu Wrists +2 description.png Mummu Ring icon.pngMummu Ring description.png Stikini Ring +1 icon.pngStikini Ring +1 description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Eschan Stone icon.pngEschan Stone description.png Mummu Kecks +2 icon.pngMummu Kecks +2 description.png Mummu Gamash. +2 icon.pngMummu Gamash. +2 description.png


Flourishes II


Flourishes II Recast FMs consumed Effect
Building Flourish 10 seconds 1-3 Enhances the next weapon skill
Reverse Flourish 30 seconds 1-5 Converts Finishing Moves to TP
Wild Flourish 20 seconds 2 Readies target for a skillchain


Reverse Flourish is the most valuable of all Flourishes II. By converting your remaining Finishing Moves into TP, you can get instant TP to perform back to back weapon skills for a Skillchain or to close a Skillchain off of someone else's weapon skill. Along with No Foot Rise, it also can be used as a source for starting TP, letting you being fights with a good amount of TP. The maximum amount of TP if 5/5 RF and 20/20 JP with Max Cape is:

TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)

This will yield if we have the maximum Reverse Flourish Bonus (70) and 5/5 RF Merits

RF of (1FM)=332 TP RF of (2FM)=548 TP RF of (3FM)=798 TP RF of (4FM)=1082 TP RF of (5FM)=1400 TP

The amount of TP restored is calculated using this formula:


TP Return = (95 + Reverse Flourish Bonus) × (Finishing moves) + (Square Mod+Empyrean Hands Bonus)×(Finishing moves)^2 + 30×(Merit Level)

Reverse Flourish  
32x32.png 32x32.png 32x32.png 32x32.png
32x32.png 32x32.png 32x32.png 32x32.png
32x32.png Macu. Bangles +1 icon.pngMacu. Bangles +1 description.png 32x32.png 32x32.png
Toetapper Mantle icon.pngToetapper Mantle description.png
Augment-Icon.png
32x32.png 32x32.png 32x32.png


The effect of Building Flourish depends on the number of Finishing Moves available when using it. The maximum number of Finishing Moves it consumes is 3.

Number of FMs Effect
1 Accuracy bonus
2 Accuracy bonus, attack +25%
3 Accuracy bonus, attack +25%, critical hit rate bonus


  • Between Reverse Flourish and Wild Flourish, it is hard to justify using Building Flourish, even though its effect is powerful, because those Finishing moves might either be used for Wild Flourish or Reverse Flourish for more overall damage.
  • Wild Flourish is best used in places where two weapon skills and the resulting Skillchain would be overkill, but one weapon skill and the resulting Skillchain deal enough damage to deplete your target's HP. Since it affects your target, it can be used as a Dynamis proc. It also is a possible Voidwatch proc.


Weapon Skill Resulting Skillchain
Dancing Edge Scission
Evisceration Transfixion
Exenterator Scission
Pyrrhic Kleos Scission


Flourishes III

Our most devastating Abilities!!!

Flourishes III consume Finishing Moves for offensive buffs affecting the Dancer.

Flourishes III Recast FMs consumed Effect
Climactic Flourish 90 seconds 1-5 Enforces a Critical hit for the first hit of a certain number of attack rounds. Adds a base damage bonus of 50% CHR.
Striking Flourish 30 seconds 2 Enforces a Double attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.
Ternary Flourish 30 seconds 2 Enforces a Triple attack for the next attack round. Adds a base damage bonus of 100% CHR for the first hit.


Climactic Flourish enforces a critical hit for the first hit of one attack around per consumed Finishing Move. Due to the nature of Rudra's Storm, Climactic Flourish is best paired with that weapon skill. Performing back to back Rudra's Storms for Darkness can deal devastating amounts of damage very fast. Maculele Tiara +1 is crucial for Climactic Flourish. Wearing it upon activation adds another critical hit, up to 6 attack rounds with critical first hits for 5 consumed Finishing Moves. Wearing it during the actual hits grants you a 25% critical attack bonus, which is a huge boost to weapon skills that deal the majority of their damage during the initial hit.

It's a little bit complicated to create a solo Skillchain involving Climactic Flourish, because it consumes all Finishing Moves. You can perform a Step, preferably with Presto, after activating Climactic Flourish and before your weapon skill and/or use No Foot Rise after your weapon skill. Stepping before the first weapon skill means you have more TP towards your second weapon skill. For the same reason, No Foot Rise is used after your first weapon skill, because it also grants you TP when used with an augmented Horos Casaque +3


An easier way to perform solo Skillchains with Climactic Flourish is using Sekkanoki when using a Samurai sub job.

Striking Flourish and Ternary Flourish on the other hand are best used with Dancer's multi-hit weapon skills, especially Pyrrhic Kleos. When using Fotia Belt and Fotia Gorget for this weapon skill, each extra hit adds another 1.95 fTP to damage calculation.

The CHR bonus works exactly like Sneak Attack and Trick Attack: It is added to the base damage outside the fTP term:

Quote: WS damage = ((DMG + fSTR + WSC) * fTP + (CHR bonus)) * pDIF


SP Abilities

Ability Effect
Trance Reduces the TP cost of all Job Abilities to 0 and reduces recast timers for all Waltzes
Grand Pas Grants 5 Finishing Moves. Resets recast timers for Flourishes to 0 while active and Flourishes don't consume Finishing Moves


Trance used to be your emergency button for when you really need to spam Waltzes in quick succession. Thanks to Job Points, it now grants you up to 2000 TP upon using it, turning it into another source of instant TP.

Grand Pas also can be used for that purpose by repeatedly using Reverse Flourish. Most of the time, Grand Pas is used as a zerg tool by chaining multiple weapon skills, possibly stacked with Climactic Flourish, in short order.

The best way is to use these two SP's simultaneously and preform a devastating 3 Climactic Rudras back to back in a very short window, Have your steps ready and use Climactic > WS >Grand Pas+Trance> RF> Clim> WS> RF> Clim > WS.

Merits

Group I Effect
Building Flourish effect Increases Building Flourish accuracy by 2, attack by 1%, and critical hit rate by 1% per merit level each.
Haste Samba effect Adds 1% Job Ability Haste to Haste Samba per merit level.
Reverse Flourish effect Increases TP returned by Reverse Flourish by 3 TP per merit level.
Steps accuracy Increases the accuracy of Steps by 3 per merit level.

Dancer's group I merits are pretty clear: 5/5 Haste Samba effect and 5/5 Reverse Flourish effect. Steps don't need any extra help with accuracy between their innate accuracy bonus of +10 and Presto. As for Building Flourish... can be easily used when CF timer is down for WS.

Group II Effect
Closed Position Increases accuracy and evasion by 3 per merit level when face-to-face with the enemy.
Fan Dance Reduces physical damage taken and gives "Enmity +15". Reduces Waltz recast timers by 5% for each merit level past the first one. Renders Sambas unusable.
No Foot Rise Grants 1 Finishing Move per merit level.
Saber Dance Increases Double Attack rate. Increases Samba duration by 5% for each merit level past the first one. Renders Waltzes unusable.

Recast Duration for Fan Dance, Saber Dance and NFR is 3 Minutes.

The group II merits used to be more complicated and the "right" setup has changed many times during the last few years. These days, the most common setup is this one after Relic +3 Upgrades:

3/5 No Foot Rise feels like the right number, because it caps Finishing Moves from scratch with just one extra Step. It also provides enough TP by itself to get to 1000 TP with Reverse Flourish after a WS and 1-2 attack rounds for a self-Skillchain, when used with Horos Casaque +3.

Support Jobs

Based on your play style and/or the Content you're participating in, along with what REMA you're using, Support Jobs may vary:

  • Thief is a very attractive option in endgame if you utilize Rudra Storm, this means you can potentially double the amount of forced critical Rudras Using Sneak Attack during these fights.
  • Warrior is usually the go to option if you wanted to maximize your DPS, especially if you're a Twashtar III holder since your white Damage will gain a major boost from Multi-hit in gear and traits, just remember when you utilize Saber Dance (DA from WAR will be rendered obsolete).
  • Dark Knight is also a valid option and can add extra power to your DPS, rarely used though due to capped attack situations these days from support jobs in party.
  • Samurai is another attractive option for DPS and becomes a great candidate if you're a Mythic wielder due to its native STP trait and how Terp functions.
  • Ninja and Rune Fencer are great for defensive purposes and the drop in DPS isn't that significant if you prioritize survivability.

Weapons

Dancers are super proficient at wielding daggers. And super non-proficient at wielding other weapons. While swords and some fists are actually wearable options, they only are useful in... maybe spots where piercing Piercing damage does not work. But then, Dancers should not be there to begin with. Let alone the fact that all swords Dancers can equip deal piercing damage and the only source of slashing Slashing damage is Vampiric Claws

Lets get serious now and discuss Daggers:

If you aligned with Dancer as your career Job in this game, then you obviously will try to pursue [EMA] Weapons [ Twashtar (Level 119 III), Terpsichore (Level 119 III), Aeneas) ! These weapons are extremely powerful and each one shines depending on the situation but they will require a lot of resources and time to make them of course.

For Maximum potential, most players agree on (Terp/Twashtar) combination to attain the highest DPS possible and preform better on all other aspects of the job. With this combination you don't have to worry that much about WS order in fights with other DPS members and will definitely cause severe damage overall, also it will make life easier on steps and tanking without losing that much of your overall DPS with AM3 up.

With recent game meta (very short fights and capped buffs) (Aeneas/Twashtar) is a new contender that is becoming increasingly popular if you decided to play with some degree of coordination and implement the devastating abilities of Dancer (e.g. Climactic Rudra and Multi SC order in the fight). For longer fights its best to use (Twashtar/Aeneas) or (Twashtar/Raetic Kris +1) since the scale will tip towards white damage more.


Terpsichore (Level 119 III) icon.png Terpsichore (Level 119 III):

  • This is our Mythic Weapon and requires a lot of time and resources to make, so if you're serious about it, you should definitely make one.
  • This weapon allows user to use the weaponskill Pyrrhic Kleos and gives 30% increase in damage when used.
  • AM3 up gives access to OAT for 3 minutes and trust me you wont even have enough time to react to the amount of TP you generate!!!
  • Afterglow gives an Attack/Ranged Attack boost (+15)
  • Step Accuracy+60.
  • Gives one extra Finishing Move per Step.
  • Good luck making it, its defiantly a beautiful weapon to have.


Twashtar (Level 119 III) icon.png Twashtar (Level 119 III):

  • This is our Empyrean Weapon and it requires a lot of Gil to finish, if you're willing to invest in it you will never be disappointed by its outcomes.
  • It has insane amount of DEX making Rudra ever more powerful.
  • Afterglow gives a Critical Hit Rate boost (+5%) that gives your DPS partners a huge boost to their DPS for 30 seconds (you can imagine what it can do to critical based WS's)
  • AM3 up opens the door to triple damage for 3 Minutes on [Mele hits & multi-hits] eventually making a jaw-dropping reaction from players when they notice your white damage spikes.
  • With this weapon main hand you will become a killing machine and see damage like never before.


Aeneas icon.png Aeneas:

  • This is our Aeonic Weapon and requires skill and knowledge to acquire, if you have the beads and a willing group to clear it then by all means do it.
  • Allows the user to perform an Ultimate Skillchain and gives dancers the ability to make "light" skill chains finally!!!!
  • This weapon allows the user to use the Merit Point weaponskill Exenterator at full "Rank 5" strength with no merit points invested.
  • The TP Bonus from this weapon is not applied to weapon skills when it is wielding in the off hand slot.
  • its definitely an attractive (easy yo get) weapon and you will enjoy the ultimate skill chain aspect of it! this weapon shows the real power behind Dancer's skill chain properties.


Now with [EMA] aside, what else can dancers use and still be efficient?

Taming Sari icon.png Taming Sari:


  • This Dagger is incredible and if you managed to get the perfect augments on it then you will be really satisfied of its outcomes.
  • This Dagger can be equipped on main and offhand simultaneously and you will notice how incredible this combination is (Also Hello TH2?)
  • Good Luck getting it from Sinister Reign


Raetic Kris +1 icon.png Raetic Kris +1:

  • This Dagger is a beast!! and if you managed to get one provided that you have source of refresh, you will not be disappointed at all.
  • This Dagger is best equipped with Twashtar to have the best results (lowest delay combo and one of the highest DPS).
  • Good Luck getting it from Blacksmithing and the crafter will need Blacksmith's argentum tome, you can also buy it.


Skinflayer icon.png Skinflayer


  • This Dagger can be obtained from Strophadia in Reisenjima and further augmented with the help of Oseem
  • Try your best to get at least 15 DMG 10 DEX 20 ACC 20 ATTk and TA3
  • This is an excellent Dagger if you managed to gain powerful augments, and you can double wield it like Taming Sari~
  • Good Luck on augments.


Other utility Daggers:


Polyhymnia icon.png Polyhymnia: Obtained from Oboro and its our JSE weapon, easy to get and has its uses.

Enchufla icon.png Enchufla: Obtained from Hanbi in Escha - Ru'Aun and can be upgraded through the help of Nolan and Path C seems like a well grounded option.


Equipment Sets

Best in Slot TP: If its not master or above 550 and/or not capped on [Magic Haste], you will need more DW

TP Best in Slot  
Aeneas icon.pngAeneas description.png Twashtar (Level 119 III) icon.pngTwashtar (Level 119 III) description.png 32x32.png Yamarang icon.pngYamarang description.png
Adhemar Bonnet +1 icon.pngAdhemar Bonnet +1 description.png
Augment-Icon.png
Anu Torque icon.pngAnu Torque description.png Sherida Earring icon.pngSherida Earring description.png Telos Earring icon.pngTelos Earring description.png
Horos Casaque +3 icon.pngHoros Casaque +3 description.png Adhemar Wrist. +1 icon.pngAdhemar Wrist. +1 description.png
Augment-Icon.png
Moonlight Ring icon.pngMoonlight Ring description.png Epona's Ring icon.pngEpona's Ring description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Windbuffet Belt +1 icon.pngWindbuffet Belt +1 description.png Samnuha Tights icon.pngSamnuha Tights description.png
Augment-Icon.png
Horos T. Shoes +3 icon.pngHoros T. Shoes +3 description.png

Twashtar/None Mythic TP:

If its not master or above 550 and/or not capped on [Magic Haste], you will need more DW

TP 2100  
Twashtar (Level 119 III) icon.pngTwashtar (Level 119 III) description.png Aeneas icon.pngAeneas description.png 32x32.png Yamarang icon.pngYamarang description.png
Adhemar Bonnet +1 icon.pngAdhemar Bonnet +1 description.png
Augment-Icon.png
Anu Torque icon.pngAnu Torque description.png Sherida Earring icon.pngSherida Earring description.png Telos Earring icon.pngTelos Earring description.png
Horos Casaque +3 icon.pngHoros Casaque +3 description.png Adhemar Wrist. +1 icon.pngAdhemar Wrist. +1 description.png
Augment-Icon.png
Moonlight Ring icon.pngMoonlight Ring description.png Epona's Ring icon.pngEpona's Ring description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Windbuffet Belt +1 icon.pngWindbuffet Belt +1 description.png Samnuha Tights icon.pngSamnuha Tights description.png
Augment-Icon.png
Horos T. Shoes +3 icon.pngHoros T. Shoes +3 description.png

Terp Mythic TP SET:

Its plausible to use STP set with Mythic Weapons since AM takes care of the multi hit gear easily if it was maintained at level 3 [Terp gives ± 70 per hit so you might need to hit 80 STP in gear, buffs and sub job STP values] [the margins of STP Set and MultiHit Set can be minuscule depending on sub job options and provided buffs, for more explanation refer to this thread http://www.ffxiah.com/forum/topic/31534/math-oax-multi-attack-and-you/3/]

STP-TP 2100  
Terpsichore (Level 119 III) icon.pngTerpsichore (Level 119 III) description.png Twashtar (Level 119 III) icon.pngTwashtar (Level 119 III) description.png 32x32.png Yamarang icon.pngYamarang description.png
Herculean Helm icon.pngHerculean Helm description.png
Augment-Icon.png
Anu Torque icon.pngAnu Torque description.png Sherida Earring icon.pngSherida Earring description.png Telos Earring icon.pngTelos Earring description.png
Ashera Harness icon.pngAshera Harness description.png Adhemar Wrist. +1 icon.pngAdhemar Wrist. +1 description.png
Augment-Icon.png
Moonlight Ring icon.pngMoonlight Ring description.png Petrov Ring icon.pngPetrov Ring description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Kentarch Belt +1 icon.pngKentarch Belt +1 description.png Samnuha Tights icon.pngSamnuha Tights description.png
Augment-Icon.png
Horos T. Shoes +3 icon.pngHoros T. Shoes +3 description.png


Weapon Skills

  • Climactic Rudra
Climactic Rudra  
32x32.png 32x32.png 32x32.png Charis Feather icon.pngCharis Feather description.png
Maculele Tiara +1 icon.pngMaculele Tiara +1 description.png Caro Necklace icon.pngCaro Necklace description.png Ishvara Earring icon.pngIshvara Earring description.png Moonshade Earring icon.pngMoonshade Earring description.png
Augment-Icon.png
Meg. Cuirie +2 icon.pngMeg. Cuirie +2 description.png Maxixi Bangles +3 icon.pngMaxixi Bangles +3 description.png Regal Ring icon.pngRegal Ring description.png Ilabrat Ring icon.pngIlabrat Ring description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Grunfeld Rope icon.pngGrunfeld Rope description.png Horos Tights +3 icon.pngHoros Tights +3 description.png Herculean Boots icon.pngHerculean Boots description.png
Augment-Icon.png
  • Normal Rudra
Normal Rudra  
32x32.png 32x32.png 32x32.png Charis Feather icon.pngCharis Feather description.png
Herculean Helm icon.pngHerculean Helm description.png
Augment-Icon.png
Caro Necklace icon.pngCaro Necklace description.png Ishvara Earring icon.pngIshvara Earring description.png Moonshade Earring icon.pngMoonshade Earring description.png
Augment-Icon.png
Herculean Vest icon.pngHerculean Vest description.png
Augment-Icon.png
Maxixi Bangles +3 icon.pngMaxixi Bangles +3 description.png Regal Ring icon.pngRegal Ring description.png Ilabrat Ring icon.pngIlabrat Ring description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Grunfeld Rope icon.pngGrunfeld Rope description.png Horos Tights +3 icon.pngHoros Tights +3 description.png Herculean Boots icon.pngHerculean Boots description.png
Augment-Icon.png


  • Evisceration:


Evisceration  
32x32.png 32x32.png 32x32.png Charis Feather icon.pngCharis Feather description.png
Adhemar Bonnet +1 icon.pngAdhemar Bonnet +1 description.png
Augment-Icon.png
Fotia Gorget icon.pngFotia Gorget description.png Sherida Earring icon.pngSherida Earring description.png Mache Earring +1 icon.pngMache Earring +1 description.png
Meg. Cuirie +2 icon.pngMeg. Cuirie +2 description.png Mummu Wrists +2 icon.pngMummu Wrists +2 description.png Regal Ring icon.pngRegal Ring description.png Mummu Ring icon.pngMummu Ring description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Fotia Belt icon.pngFotia Belt description.png Lustr. Subligar +1 icon.pngLustr. Subligar +1 description.png
Augment-Icon.png
Herculean Boots icon.pngHerculean Boots description.png
Augment-Icon.png

* Pyrrhic Kleos:

Pyrrhic Kleos  
32x32.png 32x32.png 32x32.png Mantoptera Eye icon.pngMantoptera Eye description.png
Lustratio Cap +1 icon.pngLustratio Cap +1 description.png
Augment-Icon.png
Fotia Gorget icon.pngFotia Gorget description.png Sherida Earring icon.pngSherida Earring description.png Mache Earring +1 icon.pngMache Earring +1 description.png
Horos Casaque +3 icon.pngHoros Casaque +3 description.png Maxixi Bangles +3 icon.pngMaxixi Bangles +3 description.png Regal Ring icon.pngRegal Ring description.png Epona's Ring icon.pngEpona's Ring description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Fotia Belt icon.pngFotia Belt description.png Samnuha Tights icon.pngSamnuha Tights description.png
Augment-Icon.png
Lustra. Leggings +1 icon.pngLustra. Leggings +1 description.png
Augment-Icon.png


  • Exenterator
Exenterator  
Aeneas icon.pngAeneas description.png Taming Sari icon.pngTaming Sari description.png
Augment-Icon.png
32x32.png Expeditious Pinion icon.pngExpeditious Pinion description.png
Herculean Helm icon.pngHerculean Helm description.png
Augment-Icon.png
Fotia Gorget icon.pngFotia Gorget description.png Sherida Earring icon.pngSherida Earring description.png Brutal Earring icon.pngBrutal Earring description.png
Meg. Cuirie +2 icon.pngMeg. Cuirie +2 description.png Maxixi Bangles +3 icon.pngMaxixi Bangles +3 description.png Ilabrat Ring icon.pngIlabrat Ring description.png Garuda Ring +1 icon.pngGaruda Ring +1 description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Fotia Belt icon.pngFotia Belt description.png Herculean Trousers icon.pngHerculean Trousers description.png
Augment-Icon.png
Herculean Boots icon.pngHerculean Boots description.png
Augment-Icon.png


  • Aeolian Edge:
AE  
32x32.png 32x32.png 32x32.png Pemphredo Tathlum icon.pngPemphredo Tathlum description.png
Herculean Helm icon.pngHerculean Helm description.png
Augment-Icon.png
Sanctity Necklace icon.pngSanctity Necklace description.png Moonshade Earring icon.pngMoonshade Earring description.png
Augment-Icon.png
Friomisi Earring icon.pngFriomisi Earring description.png
Samnuha Coat icon.pngSamnuha Coat description.png
Augment-Icon.png
Leyline Gloves icon.pngLeyline Gloves description.png
Augment-Icon.png
32x32.png 32x32.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Eschan Stone icon.pngEschan Stone description.png Herculean Trousers icon.pngHerculean Trousers description.png
Augment-Icon.png
Herculean Boots icon.pngHerculean Boots description.png
Augment-Icon.png


Utilities:

  • MDT:
MDT  
32x32.png 32x32.png 32x32.png Yamarang icon.pngYamarang description.png
Herculean Helm icon.pngHerculean Helm description.png
Augment-Icon.png
Warder's Charm +1 icon.pngWarder's Charm +1 description.png Odnowa Earring +1 icon.pngOdnowa Earring +1 description.png Odnowa Earring icon.pngOdnowa Earring description.png
Tu. Harness +1 icon.pngTu. Harness +1 description.png Turms Mittens +1 icon.pngTurms Mittens +1 description.png Purity Ring icon.pngPurity Ring description.png Defending Ring icon.pngDefending Ring description.png
Reiki Cloak icon.pngReiki Cloak description.png Engraved Belt icon.pngEngraved Belt description.png Herculean Trousers icon.pngHerculean Trousers description.png
Augment-Icon.png
Herculean Boots icon.pngHerculean Boots description.png
Augment-Icon.png
  • DT:
DT  
32x32.png 32x32.png 32x32.png Yamarang icon.pngYamarang description.png
Herculean Helm icon.pngHerculean Helm description.png
Augment-Icon.png
Loricate Torque +1 icon.pngLoricate Torque +1 description.png Genmei Earring icon.pngGenmei Earring description.png Infused Earring icon.pngInfused Earring description.png
Horos Casaque +3 icon.pngHoros Casaque +3 description.png Herculean Gloves icon.pngHerculean Gloves description.png
Augment-Icon.png
Warden's Ring icon.pngWarden's Ring description.png Defending Ring icon.pngDefending Ring description.png
Moonlight Cape icon.pngMoonlight Cape description.png Flume Belt +1 icon.pngFlume Belt +1 description.png Herculean Trousers icon.pngHerculean Trousers description.png
Augment-Icon.png
Herculean Boots icon.pngHerculean Boots description.png
Augment-Icon.png
FC  
32x32.png 32x32.png 32x32.png Sapience Orb icon.pngSapience Orb description.png
Herculean Helm icon.pngHerculean Helm description.png
Augment-Icon.png
Orunmila's Torque icon.pngOrunmila's Torque description.png Enchntr. Earring +1 icon.pngEnchntr. Earring +1 description.png Loquac. Earring icon.pngLoquac. Earring description.png
Adhemar Jacket +1 icon.pngAdhemar Jacket +1 description.png
Augment-Icon.png
Leyline Gloves icon.pngLeyline Gloves description.png
Augment-Icon.png
Rahab Ring icon.pngRahab Ring description.png Prolix Ring icon.pngProlix Ring description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
32x32.png Herculean Trousers icon.pngHerculean Trousers description.png
Augment-Icon.png
Herculean Boots icon.pngHerculean Boots description.png
Augment-Icon.png
  • Enmity:
Enmity  
32x32.png 32x32.png 32x32.png Iron Gobbet icon.pngIron Gobbet description.png
Halitus Helm icon.pngHalitus Helm description.png Warder's Charm +1 icon.pngWarder's Charm +1 description.png Odnowa Earring +1 icon.pngOdnowa Earring +1 description.png Hearty Earring icon.pngHearty Earring description.png
Emet Harness +1 icon.pngEmet Harness +1 description.png Kurys Gloves icon.pngKurys Gloves description.png Provocare Ring icon.pngProvocare Ring description.png Eihwaz Ring icon.pngEihwaz Ring description.png
Agema Cape icon.pngAgema Cape description.png Kasiri Belt icon.pngKasiri Belt description.png Zoar Subligar +1 icon.pngZoar Subligar +1 description.png Ahosi Leggings icon.pngAhosi Leggings description.png
  • MEVA:
MEVA  
32x32.png 32x32.png 32x32.png Yamarang icon.pngYamarang description.png
Turms Cap +1 icon.pngTurms Cap +1 description.png Warder's Charm +1 icon.pngWarder's Charm +1 description.png Sanare Earring icon.pngSanare Earring description.png Hearty Earring icon.pngHearty Earring description.png
Tu. Harness +1 icon.pngTu. Harness +1 description.png Turms Mittens +1 icon.pngTurms Mittens +1 description.png Purity Ring icon.pngPurity Ring description.png Defending Ring icon.pngDefending Ring description.png
Senuna's Mantle icon.pngSenuna's Mantle description.png
Augment-Icon.png
Engraved Belt icon.pngEngraved Belt description.png Turms Subligar +1 icon.pngTurms Subligar +1 description.png Turms Leggings +1 icon.pngTurms Leggings +1 description.png


Added DPS Calculator with AF3 and Omen Gear : DPS DNC