Douma Weapon: Difference between revisions

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|Notes=
|Notes=
*High Evasion 1,000~
*High Evasion 1,000~
*Spawns two [[Katashiro weapon]] at 80% hp, Might Spawns adds every 10% hp, may also spawn an addition one on the next 10% hp if adds are killed
*Spawns two [[Katashiro weapon]] at 80% hp lost, Might Spawns adds every 10% hp lost, will spawn an addition one on the next 10% hp lost, after 20% will spawn adds every 5% hp lost
*Adds will attack the person performing any action that builds enmity at the time of spawn
*Adds will attack the person performing any action that builds enmity at the time of spawn
*Adds do and will teleport around when fighting the NM, didn't see this till around 30-50% hp
*Adds do and will teleport around when fighting the NM, didn't see this till around 30-50% hp
*Gains a Regen effect around 20% hp
*seems to Gain a Regen effect around 20% hp
*Resistant to magic damage
*Resistant to magic damage
}}
}}

Revision as of 03:51, 16 January 2015


General Notes
  • High Evasion 1,000~
  • Spawns two Katashiro weapon at 80% hp lost, Might Spawns adds every 10% hp lost, will spawn an addition one on the next 10% hp lost, after 20% will spawn adds every 5% hp lost
  • Adds will attack the person performing any action that builds enmity at the time of spawn
  • Adds do and will teleport around when fighting the NM, didn't see this till around 30-50% hp
  • seems to Gain a Regen effect around 20% hp
  • Resistant to magic damage
Douma Weapon
Category-Evil Weapon.jpg
Bestiary
Type Arcana
Family Evil Weapon
Job
Class Monster
Crystal
Detects

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Ro'Maeve
     *Spawn at Ethereal Junction (I-10),(G-11),(C-9)
  • 3,000 Unity Accolades
Smite of Rage
Whirl of Rage
Diaga II
Bind
Bio III
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
    FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
Katashiro weapon  


Ability Information