Douma Weapon: Difference between revisions

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|Notes=
|Notes=
*High Evasion 1,000~
*High Evasion 1,000~
*Spawns two Katashiro Weapon at 80% hp,
*Spawns two Katashiro Weapon at 80% hp, Spawns adds every 10% hp, may also spawn an addition one on the next 10% hp if adds are killed
*Adds will attack the person performing any action that builds enmity at the time of spawn
*Adds will attack the person performing any action that builds enmity at the time of spawn
*Adds do and will teleport around when fighting the NM, didn't see this till around 30-50% hp
*Adds do and will teleport around when fighting the NM, didn't see this till around 30-50% hp

Revision as of 11:32, 15 January 2015


General Notes
  • High Evasion 1,000~
  • Spawns two Katashiro Weapon at 80% hp, Spawns adds every 10% hp, may also spawn an addition one on the next 10% hp if adds are killed
  • Adds will attack the person performing any action that builds enmity at the time of spawn
  • Adds do and will teleport around when fighting the NM, didn't see this till around 30-50% hp
  • Gains a Regen effect around 20% hp
  • Resistant to magic damage
Douma Weapon
Category-Evil Weapon.jpg
Bestiary
Type Arcana
Family Evil Weapon
Job
Class Monster
Crystal
Detects

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Ro'Maeve
     *Spawn at Ethereal Junction (I-10),(G-11),(C-9)
  • 3,000 Unity Accolades
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
    FFXIDB Icon v3.png Question Question    
Assisted By Title Absorbs Immune
 


Ability Information