Dynamis - Windurst (D)

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Connected Zone Dynamis - Windurst (D) Arrives at
Windurst Walls H-7 Windurst Walls.jpg ?-? Windurst Walls.jpg
Divergence Navigation
San d'Oria Flag.jpg San d'Oria
Bastok-Flag.jpg Bastok
Windurst-Flag.jpg Windurst
Jeuno-Flag.jpg Jeuno
Reforge Slot

Feet

Hands

Head

Legs

Bosses

Overseer's Tombstone
Halphas
Disjoined Elvaan (Empyrean)

Mu'Sha Effigy
Ka'Rho Fearsinger
Disjoined Galka (Mythic)

Envincing Idol
Fii Pexu the Eternal
Disjoined Tarutaru (Relic)

Impish Golem
Obstatrix
Disjoined Mithra (Aeonic)

Volte Armor Sets
Dynamis - Windurst (D)
DD-Windurst.jpg
Info
Japanese デュナミス-ウィンダス〔D〕
Map Acquisition No Map
Requires See Below
Timeline Alternate Reality
Continent Dreamworld
Region Dynamis - Divergence
Zone Type Instance
Activities Reforged Relic Armor +2 / +3
Weather None

Dynamis - Windurst [D]

Information
Starting NPC: Enigmatic Footprints - Windurst Walls (H-7), (HP #1, Heavens Tower)
Requirements: Level 95
3-18 Players
Dynamis - Tavnazia sliver
Empty Hourglass
Title: Dynamis-Windurst [D] Trespasser (mid-boss title)

Dynamis-Windurst [D] Infiltrator (mega boss title)
Judge, Jury and Executioner (disjoined boss title if all 4 zone wave 3 bosses are defeated)

Currency:

Rusted I. Card icon.png Rusted I. Card
Beastmen's Medal icon.png Beastmen's Medal
Black. I. Card icon.png Black. I. Card
Kindred's Medal icon.png Kindred's Medal
Black. I. Card icon.png Old Identification Card
Kindred's Medal icon.png Demon's Medal

Reforged Relic Armor +2 / +3 Upgrade item: Headshard and Voidhead
Void headwear
Headshard Voidhead Headshard Voidhead
Warrior Voidhead- WAR icon.png WAR Monk Voidhead- MNK icon.png MNK
Whitemage Voidhead- WHM icon.png WHM Blackmage Voidhead- BLM icon.png BLM
Red Mage Voidhead- RDM icon.png RDM Thief Voidhead- THF icon.png THF
Paladin Voidhead- PLD icon.png PLD Dark Knight Voidhead- DRK icon.png DRK
Beastmaster Voidhead- BST icon.png BST Bard Voidhead- BRD icon.png BRD
Ranger Voidhead- RNG icon.png RNG Samurai Voidhead- SAM icon.png SAM
Ninja Voidhead- NIN icon.png NIN Dragoon Voidhead- DRG icon.png DRG
Summoner Voidhead- SMN icon.png SMN Blue Mage Voidhead- BLU icon.png BLU
Corsair Voidhead- COR icon.png COR Bard Voidhead- PUP icon.png PUP
Dancer Voidhead- DNC icon.png DNC Scholar Voidhead- SCH icon.png SCH
Geomancer Voidhead- GEO icon.png GEO Rune Fencer Voidhead- RUN icon.png RUN


Misc. Rewards
Volte Salade icon.png Volte SaladeVolte Salade description.png Volte Haubert icon.png Volte HaubertVolte Haubert description.png Volte Moufles icon.png Volte MouflesVolte Moufles description.png
Volte Brayettes icon.png Volte BrayettesVolte Brayettes description.png Volte Sollerets icon.png Volte SolleretsVolte Sollerets description.png

Maps

DynamisWindurstDMap1.jpg700pxpx link=

Zone Information

  • Zone initially loads out with only statues called Incarnation Idols and the mid-boss, Envincing Idol. Incarnation Idols spawn Yagudos when aggroed.
  • All Yagudos are dual job and have access to 1 hr abilities from both jobs. BST mobs may use charm even if a pet is summoned.
    • "Squadron" BST Yagudos spawn pugil pets and "Regiment" BST Yagudos spawn crab pets.
  • Fii Pexu the Eternal along with "Leader" and "Commander" Yagudos have access to their unique family move Doom which is inflicts a 10-count doom on the target.
  • The mid-boss Envincing Idol is near the zone to Windurst Waters at (C-6).
    • Grants 30 minutes of additional time once defeated along with the title: "Dynamis-Windurst [D] Trespasser".
    • Black. I. Card icon.png Black. I. Card start dropping instead of Rusted I. Card icon.png Rusted I. Card after the mid-boss is defeated.
    • May drop Beastmen's Medals along with several Rusted I. Cards as personal drops.
      • Personal drops will be gained only if a party members is gaining the win for the first time. It is possible to not receive any drops.
  • After the Envincing Idol is defeated, all previously spawned statues and Yagudos that still remain in the zone will be removed and replaced with new statues which spawn upgraded Yagudo mobs called "Regiments".
    • Fii Pexu the Eternal, a Yagudo NM will spawn near the Mog House entrance (bottom right of K-8) as well. Upon defeat, he will grant the title: "Dynamis-Windurst [D] Infiltrator" and an additional 30 minute time extension.
      • May drop up to 3 Kindred's Medals along with several Black. I. Cards and Volte Armor set pieces.
      • Personal drops will be gained based on if any party members are gaining the win for the first time.
      • This may include Black. I. Cards and Kindred's Medals. Spoils vary in number. It is possible to not receive any drops.
  • After the Fii Pexu the Eternal is defeated, all previously spawned statues and Yagudos that still remain in the zone will be removed and replaced with "Volte" Hydra Corps mobs and Elemental "Circle" fetters.
    • "Volte" Hydra Corps mobs only have 1 job and can use their respective 1 hour ability.
      • "Volte" Ninja's 1 hr ability Mijin Gakure is only single target instead of AOE.
    • Disjoined Tarutaru, a Hydra Corps Tarutaru Fomor NM will spawn near Heaven's Tower at H-7 as well. If he along with the other 3 Disjoined NM mobs from the other Dynamis-Divergence zones are defeated, the player will be granted the special title: "Judge, Jury and Executioner".

Drops

  • Headshards may be rarely obtained directly as spoils from any "Squadron" or "Leader" Yagudos before the mid-boss is killed.
    • Drops correspond to a Yagudo's jobs.
      • "E.g. Squadron Trickster (THF/DNC) drops THF-Headshard and DNC-Headshard"
  • Voidheads may be rarely obtained directly as spoils from any "Regiment" or "Commander" Yagudos after the mid-boss is killed.
    • Drops correspond to a Yagudo's jobs
      • "E.g. Regiment Combatant (MNK/PUP) drops MNK-Void Handwear & PUP-Void Handwear"
  • Any "Leader" or "Commander" Yagudos that spawn from Red eye based statues:
    • These may potentially drop either Beastmen's Medals or Kindred's Medals which are dependent whether the zone's mid-boss is killed or not.
    • They may also potentially pieces of the Volte armor set. Drop rate seems to be incredibly low.
  • Note that individual spoils gained from either Envincing Idol or Fii Pexu the Eternal varies with the number of party members that have not killed either respective mob.
    • Keep in mind that this only affects the number of potential drop slots and doesn't guarantee any drops. It's possible for nothing to drop.
  • All mobs of wave 3 in including Aurix, "Volte" Hydra Corps Fomors, and Disjoined Tarutaru can drop Old Identification Cards and Demon's Medals. The Elemental "Circle" Fetters drop nothing.

NM Locations

Notorious Monsters

Notorious Monsters
Lv. Name Genus A L Detects Drops Map
?-?  Aurix
   Statues with closed (Grey) eyes.
Goblin A L True Sight

Pre Mid-Boss:

Post Mid-Boss:

Post Wave 2 Boss:


Varies
?-?  Fii Pexu the Eternal
   THF·
   Zone Boss, spawns near zone to Mog House at C-13 after defeating Envincing Idol
Yagudo A L True Sound

Direct Drop Pool:

Personal Drop Pool:


C-13
?-?  Envincing Idol
   Mid-Boss, spawns near entrance to Windurst Waters at C-6
Replica A L True Sight

Direct Drop Pool:

Personal Drop Pool:


F-5
?-?  Disjoined Tarutaru
   Disjoined Boss, spawns near Heaven's Tower after defeating Fii Pexu the Eternal
Fomor

Direct Drop Pool:

Personal Drop Pool:


H-7
?-?  Disjoined Tarutaru ???
   Spawns from any elemental "circle" fetters in wave 3
Fomor

Direct Drop Pool:

Personal Drop Pool:


A : Aggressive   L : Links
Sight Sight   Sound Sound   Scent Scent   HP HP
True Sight True Sight   True Sound True Sound   Magic Magic   JA JA

Adversaries

Strategies/Setups

Setup:

  • A balanced alliance of jobs is recommended. One PLD or RUN main tank is sufficient, but a group should bring two just in case.
    • Sub NIN for DDs is suggested due to mobs hitting quite hard and back to back AoEs from statues and mid-boss may kill them.
    • A main tank for pulling and holding mobs and a 2nd tank for kill order is also recommended. Puller should potentially be a RUN or PLD to minimize casualties.
    • One WHM per DD party along with a BRD, COR, GEO and SCH for support and buffing DDs to speed up kills.
    • BLM, RDM, SMN, COR, SCH, BRD, or BLUs are required for crowd control via sleeping and nuking of blue eye and red eye statues as they are very melee resistant.

Information Needed

Strategy:

  • Pulling mobs without links is suggested to increase survivability.
    • Mob killing order is important. Statues should be killed first followed by SMN mobs to avoid an Astral Flow wipe from awakened pets.
    • NIN mobs are dangerous with Mijin Gakure as it may kill the entire alliance and should be dealt with last.

Information Needed