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Guides • Crafting • Trusts • Apex Monsters |
Ebullience: Difference between revisions
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{| border="1" cellpadding="0" cellspacing="0" BGCOLOR="#cee0f2" width="50%" |
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|job=Scholar |
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|BGCOLOR="#cee0f2" colspan="2" align="center"|'''Job Ability Information''' |
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|type=Level |
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|- |
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|level=55 <!-- Optional, best to leave blank if merit ability --> |
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Job:''' |
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|BGCOLOR="#ffffff" width="70%" align="left"| [[Scholar]] |
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|duration=00:01:00 or first black magic cast, whichever first <!-- Optional --> |
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|- |
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|recast=Depends on [[Stratagem]] charges |
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Level Obtained:''' |
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|ce=1 |
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|BGCOLOR="#ffffff" width="70%" align="left"| 55 |
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|ve=80 |
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|command=/ja "Ebullience" <me> |
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Description:''' |
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|tier= <!-- If type=Merit --> |
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|ranks= <!-- If type=Merit --> |
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|- |
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|effect= <!-- If type=Merit --> |
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Duration:''' |
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|jobpoint=Increase magic damage for spells affected by {{PAGENAME}} by 2. <!-- Fill in if is augmented by Job Points --> |
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|BGCOLOR="#ffffff" width="70%" align="left"| 60 seconds or next Black Magic spell cast |
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|category=Stratagem Effect III |
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|- |
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|notes=* Gives a 20% damage bonus to your next Black Magic. |
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Recast Time:''' |
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|Insert Equipment Ability Modified Template= |
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|BGCOLOR="#ffffff" width="70%" align="left"| Instant as long as you have a charge available |
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{{Equipment Ability Modified |
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|- |
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|equip=Savant's Bonnet +1 |
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Is Meritable?''' |
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|modifier=+5% Damage Bonus (25% total) |
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|BGCOLOR="#ffffff" width="70%" align="left"| ??? |
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{{Equipment Ability Modified |
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Command:''' |
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|equip=Savant's Bonnet +2 |
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|BGCOLOR="#ffffff" width="70%" align="left"| /ja "Ebullience" <me> |
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|modifier=+10% Damage Bonus (30% total) |
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|- |
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}} |
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{{Equipment Ability Modified |
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|equip=Arbatel Bonnet |
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|modifier=+12% potency Bonus (32% total) |
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}} |
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{{Equipment Ability Modified |
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|equip=Arbatel Bonnet +1 |
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|modifier=+15% potency Bonus (35% total) |
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}} |
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}} |
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[[category:Job Ability]][[Category:Stratagem]] |
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'''Notes:''' |
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*The exact potency increase is not yet known. |
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{| border="1" cellpadding="0" cellspacing="0" BGCOLOR="#cee0f2" width="50%" |
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|BGCOLOR="#cee0f2" colspan="2" align="center"|'''Equipment modifications''' |
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|- |
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''[[Name of Equipment]]:''' |
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|BGCOLOR="#ffffff" width="70%" align="left"| Equipment values |
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Revision as of 00:16, 25 October 2019
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Notes
- Gives a 20% damage bonus to your next Black Magic.
Equipment Modifying Ability... | |
Equipment Piece | Modifier |
Savant's Bonnet +1 | +5% Damage Bonus (25% total) |
Savant's Bonnet +2 | +10% Damage Bonus (30% total) |
Arbatel Bonnet | +12% potency Bonus (32% total) |
Arbatel Bonnet +1 | +15% potency Bonus (35% total) |