Evoker's Roll: Difference between revisions

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{{Job Ability
{| border="1" cellpadding="0" cellspacing="0" BGCOLOR="#cee0f2" width="50%"
|job=Corsair
|BGCOLOR="#cee0f2" colspan="2" align="center"|'''Job Ability Information'''
|type=Level
|-
|level=40 <!-- Optional, best to leave blank if merit ability -->
|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"|&nbsp;'''Job:'''
|desc=[[Refresh|Gradually restores MP]] for party members within area of effect. Lucky Number: 5. Unlucky Number: 9.
|BGCOLOR="#ffffff" width="70%" align="left"|&nbsp;[[Corsair]]
|recast=See [[Phantom Roll]]
|-
|ce=1
|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"|&nbsp;'''Level Obtained:'''
|ve=80
|BGCOLOR="#ffffff" width="70%" align="left"|&nbsp;40
|command=/ja "Evoker's Roll" <me>
|-
|tier= <!-- If type=Merit -->
|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"|&nbsp;'''Description:'''
|ranks= <!-- If type=Merit -->
|BGCOLOR="#ffffff" width="70%" align="left"|&nbsp;[[Refresh|Gradually restores MP]] for party members within area of effect.
|effect= <!-- If type=Merit -->
|-
|notes=*This ability is permanently added to a player's list of [[Phantom Roll]]s after using the proper die scroll.
|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"|&nbsp;'''Recast Time:'''
*Having a [[Summoner]] in the party for more than 2 minutes gives this roll a +1 [[MP]]/[[tick]] potency boost.
|BGCOLOR="#ffffff" width="70%" align="left"|&nbsp;00:01:00
{{Phantom Roll
|-
|effect=[[MP]]/[[tick]]
|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"|&nbsp;'''Is Merittable?'''
|unlucky=9
|BGCOLOR="#ffffff" width="70%" align="left"|&nbsp;Y
|lucky=5
|-
|mod1=1
|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"|&nbsp;'''Command:'''
|mod2=1
|BGCOLOR="#ffffff" width="70%" align="left"|&nbsp;/ja "Evoker's Roll" <me>
|mod3=1
|-
|mod4=1
|}
|mod5=3
|mod6=2
|mod7=2
|mod8=3
|mod9=1
|mod10=3
|mod11=4
|modbust=N/A
}}
|Insert Equipment Ability Modified Template=
}}


[[Category:Job Ability]][[Category:Phantom Roll]]


{| border="1" cellspacing="0" cellpadding="2" width=50%
! width=25%; style="background:#cee0f2; padding:0.3em; text-align:center;"| Roll Total
! width=25%; style="background:#cee0f2; padding:0.3em; text-align:center;"| Refresh without SMN
! width=25%; style="background:#cee0f2; padding:0.3em; text-align:center;"| Refresh with SMN
|-
| I
| 1mp/tic
| 2mp/tic
|-
| II
| 1mp/tic
| 2mp/tic
|-
| III
| 1mp/tic
| 2mp/tic
|-
| IV
| 1mp/tic
| 2mp/tic
|-
| bgcolor="#99FF99" | V
| bgcolor="#99FF99" | 3mp/tic
| bgcolor="#99FF99" | 4mp/tic
|-
| VI
| 2mp/tic
| 3mp/tic
|-
| VII
| 2mp/tic
| 3mp/tic
|-
| VIII
| 3mp/tic
| 4mp/tic
|-
| bgcolor="#FF9999" | IX
| bgcolor="#FF9999" | 1mp/tic
| bgcolor="#FF9999" | 2mp/tic
|-
| X
| 3mp/tic
| 4mp/tic
|-
| XI
| 4mp/tic
| 5mp/tic
|-
| Bust
| colspan="2" | N/A
|-
|
|
|
|-
| bgcolor="#cee0f2" | Average
| bgcolor="#cee0f2" |
| bgcolor="#cee0f2" |
|-
|}

'''Notes'''

*This ability is permanently added to a player's list of [[Phantom Roll]]s after using a [[Summoner Die]].
*The effect of this roll is increased if a [[Summoner]] is a member of the user's party.
*"Average" return assumes that a player will [[Double-Up]] on 1, 2, 3, 4, and 6.

==Sources==
<br />
[[Category:Job Ability]]

Revision as of 04:41, 30 June 2011

Job Ability Information
Job Corsair
Type Level  
Level Obtained 40
Description Gradually restores MP for party members within area of effect. Lucky Number: 5. Unlucky Number: 9.
Recast See Phantom Roll
Cumulative Enmity 1 Volatile Enmity 80
Command /ja "Evoker's Roll" <me>

Notes

  • This ability is permanently added to a player's list of Phantom Rolls after using the proper die scroll.
  • Having a Summoner in the party for more than 2 minutes gives this roll a +1 MP/tick potency boost.


[[{{{roll name}}} Roll]]
Roll Total MP/tick
I 1
II 1
III 1
IV 1
V 3
VI 2
VII 2
VIII 3
IX 1
X 3
XI 4
BUST N/A
Roll +1 {{{rollplus}}}

 


References