A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Evoker's Roll: Difference between revisions
From FFXI Wiki
mNo edit summary |
mNo edit summary |
||
Line 26: | Line 26: | ||
|mod6=2 |
|mod6=2 |
||
|mod7=2 |
|mod7=2 |
||
|mod8= |
|mod8=2 |
||
|mod9=1 |
|mod9=1 |
||
|mod10=3 |
|mod10=3 |
||
|mod11=4 |
|mod11=4 |
||
|modbust=N/A |
|modbust=N/A |
||
|average= |
|average=2.3 |
||
}} |
}} |
||
|Insert Equipment Ability Modified Template= |
|Insert Equipment Ability Modified Template= |
Revision as of 22:56, 9 August 2012
|
Notes
- This ability is permanently added to a player's list of Phantom Rolls after using the proper die scroll.
- Having a Summoner in the party for more than 2 minutes gives this roll a +1 MP/tick potency boost.
[[{{{roll name}}} Roll]] | |
---|---|
Roll Total | MP/tick |
I | 1 |
II | 1 |
III | 1 |
IV | 1 |
V | 3 |
VI | 2 |
VII | 2 |
VIII | 2 |
IX | 1 |
X | 3 |
XI | 4 |
BUST | N/A |
Roll +1 | {{{rollplus}}} |
Modifier | Summoner |
Bonus | 1 |