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Evoker's Roll: Difference between revisions
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|effect= <!-- If type=Merit --> |
|effect= <!-- If type=Merit --> |
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|notes=*This ability is permanently added to a player's list of [[Phantom Roll]]s after using a [[Summoner Die]]. |
|notes=*This ability is permanently added to a player's list of [[Phantom Roll]]s after using a [[Summoner Die]]. |
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*'''Won't''' make you slowly lose MP on a bust but will cut any source of [[Refresh]] you get by -1 if busted. |
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*Having a [[Summoner]] in the party for more than 2 minutes gives this roll a +1 [[MP]]/[[tick]] potency boost. |
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<onlyinclude>{{Phantom Roll |
<onlyinclude>{{Phantom Roll |
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|roll name=Evoker's |
|roll name=Evoker's |
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|mod10=3 |
|mod10=3 |
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|mod11=4 |
|mod11=4 |
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|modbust= |
|modbust=-1 |
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|average=2.3 |
|average=2.3 |
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|rollplus=1 |
|rollplus=1 |
Latest revision as of 13:14, 17 March 2018
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Notes
- This ability is permanently added to a player's list of Phantom Rolls after using a Summoner Die.
- Won't make you slowly lose MP on a bust but will cut any source of Refresh you get by -1 if busted.
Evoker's Roll | |
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Roll Total | MP/tick |
I | 1 |
II | 1 |
III | 1 |
IV | 1 |
V | 3 |
VI | 2 |
VII | 2 |
VIII | 2 |
IX | 1 |
X | 3 |
XI | 4 |
BUST | -1 |
Roll +1 | 1 |
Modifier | Summoner |
Bonus | 1 |
References
Phantom Rolls | |||||
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