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Experience Points: Difference between revisions
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*the [[Roll]] ''[[Corsair's Roll]]''. |
*the [[Roll]] ''[[Corsair's Roll]]''. |
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'''pet_penalty''' is a modifier that decreases experience earned when there is a |
'''pet_penalty''' is a modifier that decreases experience earned when there is a NPC helper aiding the party.<br> |
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Pet penalty is normally 1.0. When a player has his [[ |
Pet penalty is normally 1.0. When a player has his/her [[Adventuring Fellow]] present, the modifier is 0.7 for that player only. |
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*'''note:''' the penalty applies '''only''' to the player with |
*'''note:''' the penalty applies '''only''' to the player with Adventuring Fellow. Other members of the party without a Fellow ''will not'' experience a penalty |
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*Pets called with [[Call Beast]] do not trigger this penalty. |
*Pets called with [[Call Beast]] do not trigger this penalty. |
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*After the August 27, 2007 update, Beastmaster pets no longer incur an XP penalty. |
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Source: http://ffxi.somepage.com/links/exp_table.html |
Source: http://ffxi.somepage.com/links/exp_table.html |
Revision as of 07:51, 23 September 2007
Experience Points/Level Breakdown
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Calculating Experience Points earnedExperience scrollsThere are several varieties of experience points scrolls which can be obtained from quests or defeating certain monsters. The amount of experience earned is random within a certain range depending on the scroll. Limit points can not be obtained by these items. If a scroll is used which gives experience points that brings a player beyond an experience point cap, excess experience points are lost.
Experience point battlefieldsENM-class battlefields reward characters with experience points when the battlefield is won. Only characters which are not in K.O. status when the victory coffer is opened will receive experience points. Limit points can be obtained instead of experience points if a player is on Limit Point accumulation mode, or if they are at level 75 and their experience points are already capped. If neither of these conditions exist, the player will receive experience points and any experience points given beyond an experience point cap are lost. If a player would earn limit points that would cause him to exceed the limit point cap (10 merits accumulated and 9999/10000 limit points), limit points earned beyond the cap are lost instead. Furthermore, it is not possible to gain more than one level from ENM experience points. Instead, the player will be capped at 1 experience point short of the next level. For example, if a level 1 player with 0/500 experience points wins 3000 experience points from an ENM, he would only be awarded 1249 experience points leaving him at level 2 and 1 experience point needed for level 3. The amount of experience points earned by an ENM is particular to that ENM and the number of players that enter. If the number of players that enter the ENM is equal to or below the recommended amount, all players will receive the base amount of experience points. If the number of players that enter the ENM is above the recommended amount, the experience reward will be reduced by (recommended player count) / (actual player count) For example, Like the Wind has a recommended player count of 3 participants. If the battlefield is cleared with 1, 2, or 3 players, everyone will receive 2000 experience points. If the battlefield is cleared with 4 players, everyone will receive 3/4 * 2000 = 1500 experience points. If the battlefield is cleared with 6 players, everyone will receive 3/6 * 2000 = 1000 experience points, and so forth. BesiegedUpon successful defense of Al Zahbi from invading Beastmen, all players in Al Zahbi who are not in K.O. status will receive experience points proportional to their contribution in the battle. This value is capped depending on the level of the beastmen attack and, generally, players who are active during Besieged will contribute enough to receive the capped amount. Limit points can be obtained instead of experience points if a player is on Limit Point accumulation mode, or if they are at level 75 and their experience points are already capped. If neither of these conditions exist, the player will receive experience points and any experience points given beyond an experience point cap are lost. If a player would earn limit points that would cause him to exceed the limit point cap (10 merits accumulated and 9999/10000 limit points), limit points earned beyond the cap are lost instead. Static experience point bonuses are also given if the Al Zahbi defense is successful in defeating sub bosses or mega bosses that accompany the Beastman forces. See the Besieged page for more details. Experience Points from killing monstersYou can obtain Experience Points through killing monsters which con Easy Prey or above to the highest level party or alliance member. However, monsters which are killed while called for help on, or monsters which did not fully recover after being Charmed will yield no experience points. Limit points can be obtained instead of experience points if a player is on Limit Point accumulation mode, or if they are at level 75 and their experience points are already capped. If neither of these conditions exist, the player will receive experience points and any experience points given beyond an experience point cap are lost. If a player would earn limit points that would cause him to exceed the limit point cap (10 merits accumulated and 9999/10000 limit points), limit points earned beyond the cap are lost instead. When fighting solo or in a party, the experience point yield from a single monster is:
Decimals should be truncated after each multiplication step.
level_modifier is a modifier which adjusts the amount of experience earned based on the level difference between the player and the maximum level participant in the battle. The effect of the modifier is to penalize grossly underlevelled players which join a party. player_share is a modifier which adjusts the amount of experience earned based on the number of people in the party or alliance.
When in an alliance, player_share = 1.80 / alliance_player_count, where alliance_player_count is the maximum number of people in the alliance at any time while fighting the monster.
per_monster_cap is an upper-limit placed on the base amount of experience that can be gained per-monster.
chain_bonus is a modifier which rewards successions of quick kills. It is signified by the notification "Experience chain #XXX!" or "Limit chain #XXX!" in the experience point / limit point message when a monster is defeated. See Experience Chain for more details about experience chains.
experience_bonus is a beneficial modifier that increases the amount of experience earned.
pet_penalty is a modifier that decreases experience earned when there is a NPC helper aiding the party.
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