Experience Points: Difference between revisions

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[[Image:Levelup.jpg|left]]
==Overview==
Experience Points are the traditional means of leveling throughout the entire Final Fantasy franchise. There are multiple methods of earning Experience Points, but the primary source is through defeating monsters. In Final Fantasy XI, players can level every job they have unlocked. Starting from level 1, progression is made up to level 99 by earning Experience Points. After every level that is earned, the number of points required to advance ([[Experience_Points#Experience_Points.2FLevel_Breakdown|known as TNL or Til-Next-Level]]) gradually increases.

==Level Caps==
Initially, up to level 50 is available to all players. Upon reaching 1 Experience Point from level 51, players are temporarily "capped" from reaching 51. At this point, [[Limit Break Quests]] must be completed every five levels before a player is allowed to proceed with their leveling journey. These were (and sometimes still are) called "Genkai", referring to the Japanese term for Limit.

==Limit Points==
Upon reaching level 75, a player has the ability to start accumulating Limit Points. This system is a way to further enhance your character's statistics and abilities, and are even required for the [[Limit Break Quests]] after level 75. Limit Points can be earned by being in possession of the key item [[Limit breaker]]. Limit Points are earned in-place of Experience Points at a 1:1 ratio, and the rate is affected by Experience Point Bonuses (see below). The mode for earning either Experience Points or Limit Points can be toggled under the menu "Status > Merit Points > Mode Switch". If a player is maxed out on either their current level limit or level 99, this mode automatically switches to Limit Points. Every 10,000 Limit Points earned grants one Merit Point.

'''For further information, see the [[Merit Points]] page.'''

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__TOC__
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== Experience Points/Level Breakdown ==
== Experience Points/Level Breakdown ==
Refer to the tables below for the Experience Points required to progress through each level from 1-99.


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== Calculating Experience Points earned ==
==Experience Point Bonuses==
=== Experience scrolls ===
There are several varieties of experience points scrolls which can be obtained from quests or defeating certain monsters. The amount of experience earned is random within a certain range depending on the scroll.

[[Limit points]] can not be obtained by these items. If a scroll is used which gives experience points that brings a player beyond an experience point cap, excess experience points are lost.

{|class="R-Highlight-Blue" style="text-align: center;" border="1" cellpadding="4" cellspacing="0" valign="top"|
|- BGCOLOR="#a9c7fd"
!Level
!Name
!Min EXP
!Max EXP
|- BGCOLOR="#E0E0E0"
|4||[[Dragon Chronicles]]||500||1000
|- BGCOLOR="#F5F5F5"
|20||[[Miratete's Memoirs]]||750||1500
|- BGCOLOR="#E0E0E0"
|60||[[Hero's Reflections]]||200||500
|- BGCOLOR="#F5F5F5"
|65||[[Ginuva's Theory]]||50||200
|- BGCOLOR="#E0E0E0"
|65||[[Schultz Stratagems]]||150||500
|- BGCOLOR="#F5F5F5"
|75||[[Abdhaljs on War]]||500||1000
|-
|}

=== Experience point battlefields ===
[[ENM]]-class battlefields reward characters with experience points when the battlefield is won. Only characters which are not in [[K.O.]] status when the victory coffer is opened will receive experience points.

[[Limit points]] can be obtained instead of experience points if a player is on Limit Point accumulation mode, or if they are at level 75 and their experience points are already capped. If neither of these conditions exist, the player will receive experience points and any experience points given beyond an experience point cap are lost.

If a player would earn limit points that would cause him to exceed the limit point cap (10 merits accumulated and 9999/10000 limit points), limit points earned beyond the cap are lost instead.

Furthermore, it is not possible to gain more than one level from ENM experience points. Instead, the player will be capped at 1 experience point short of the next level. For example, if a level 1 player with 0/500 experience points wins 3000 experience points from an ENM, he would only be awarded 1249 experience points leaving him at level 2 and 1 experience point needed for level 3.

The amount of experience points earned by an [[ENM]] is particular to that ENM and the number of players that enter. If the number of players that enter the ENM is equal to or below the recommended amount, all players will receive the base amount of experience points. If the number of players that enter the ENM is above the recommended amount, the experience reward will be reduced by ''(recommended player count) / (actual player count)''

For example, [[Like the Wind]] has a recommended player count of 3 participants. If the battlefield is cleared with 1, 2, or 3 players, everyone will receive 2000 experience points. If the battlefield is cleared with 4 players, everyone will receive 3/4 * 2000 = 1500 experience points. If the battlefield is cleared with 6 players, everyone will receive 3/6 * 2000 = 1000 experience points, and so forth.

=== [[Besieged]] ===
Upon successful defense of [[Al Zahbi]] from invading [[Beastmen]], all players in [[Al Zahbi]] who are not in [[K.O.]] status will receive experience points proportional to their contribution in the battle. This value is capped depending on the level of the beastmen attack and, generally, players who are active during [[Besieged]] will contribute enough to receive the capped amount.

Limit points can be obtained instead of experience points if a player is on Limit Point accumulation mode, or if they are at level 75 and their experience points are already capped. If neither of these conditions exist, the player will receive experience points and any experience points given beyond an experience point cap are lost.

If a player would earn limit points that would cause him to exceed the limit point cap (10 merits accumulated and 9999/10000 limit points), limit points earned beyond the cap are lost instead.

Static experience point bonuses are also given if the [[Al Zahbi]] defense is successful in defeating sub bosses or mega bosses that accompany the Beastman forces. See the [[Besieged]] page for more details.

=== Experience Points from killing monsters ===
You can obtain Experience Points through killing monsters which con [[Easy Prey]] or above to the highest level party or alliance member. However, monsters which are killed while [[Call for Help|called for help]] on, or monsters which did not fully recover after being [[Charm]]ed will yield no experience points.

[[Limit points]] can be obtained instead of experience points if a player is on Limit Point accumulation mode, or if they are at level 75 and their experience points are already capped. If neither of these conditions exist, the player will receive experience points and any experience points given beyond an experience point cap are lost.

If a player would earn limit points that would cause him to exceed the limit point cap (10 merits accumulated and 9999/10000 limit points), limit points earned beyond the cap are lost instead.

When fighting solo or in a party, the experience point yield from a single monster is:<br>
:''min(base * level_modifier * player_share * monster_bonus, per_monster_cap) * chain_bonus * experience_bonus * pet_penalty''<br>
Decimals should be truncated after each multiplication step.

*When in level-capped areas, this value will be calculated twice: once using actual player levels (calculation A), and once using player levels under influence of the level cap (calculation B).
**If the player is accumulating experience points, the greater of calculation A and ''50%'' of calculation B is awarded as experience points.
**If the player is accumulating limit points, the greater of the two calculations is awarded as limit points.


'''base''' is the base experience value the monster gives, with respect to monster level and party level.<br>
''base'' is calculated using the difference between the monster level (''mlvl'') and the highest level player or pet to have acted on the monster since it was at 100% health with no debilitating status effects (''blvl'').

{|border="1" cellpadding="4" cellspacing="0" valign="top"|
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|rowspan="2"|'''mlvl - blvl'''
|colspan="13"|'''blvl'''
|- BGCOLOR="#E39696" align="center"
|1-5||6-10||11-20||21-30||31-35||36-40||41-45||46-50||51-55||56-60||61-65||66-70||71-75
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|colspan="3" BGCOLOR="#5356CC"|630
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|colspan="10"|
|colspan="3" BGCOLOR="#5356CC"|580
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|BGCOLOR="#E39696"|11
|colspan="9"|
|BGCOLOR="#5356CC"|580
|colspan="3" BGCOLOR="#5356CC"|530
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|BGCOLOR="#5356CC"|530
|colspan="3" BGCOLOR="#5356CC"|480
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|colspan="3"|400
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|colspan="3"|500||470||430
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|BGCOLOR="#7376CC"|330
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|colspan="5"|150
|colspan="4"|160
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|colspan="4"|130
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'''level_modifier''' is a modifier which adjusts the amount of experience earned based on the level difference between the player and the maximum level participant in the battle. The effect of the modifier is to penalize grossly underlevelled players which join a party.<br>
''level_modifier'' is dependent on the player's level (''plvl'') and the player or pet level used to calculate ''base'' above (''blvl'').
If ''blvl > plvl + 7'' or ''blvl > 50'', then ''level_modifier = plvl / blvl''. Otherwise, ''level_modifier = TNL(plvl) / TNL(blvl)'', where ''TNL(x)'' is the experience points needed to obtain the next level at level x. For example, if the highest party member is 20 and the player is 18, ''level_modifier = 4200 / 4600''

'''player_share''' is a modifier which adjusts the amount of experience earned based on the number of people in the party or alliance.<br>
When in a single party, ''player_share'' depends on the maximum number of people in the party at any time while fighting the monster. The value of the variable is listed below in the ''normal share'' column.
*As of the [[2007 - (03/08/2007) The March Version Update is Here!|March 2007 update]], players in conquest areas use an alternate formula to obtain player share, listed under the ''signet share'' column below.
{|border="1" cellpadding="4" cellspacing="0" valign="top"|
|- BGCOLOR="#a9c7fd"
!Party size
!Normal share
!Signet share
|- BGCOLOR="#E0E0E0"
|1||1.00||1.00
|- BGCOLOR="#F5F5F5"
|2||0.60||0.75
|- BGCOLOR="#E0E0E0"
|3||0.45||0.55
|- BGCOLOR="#F5F5F5"
|4||0.40||0.45
|- BGCOLOR="#E0E0E0"
|5||0.37||0.39
|- BGCOLOR="#F5F5F5"
|6||0.35||0.35
|-
|}
When in an alliance, ''player_share = 1.80 / alliance_player_count'', where ''alliance_player_count'' is the maximum number of people in the alliance at any time while fighting the monster.


'''monster_bonus''' is a beneficial modifier to reward the party for defeating exceptionally difficult monsters.
''monster_bonus'' is 1.0 except on particular monster types which are listed below.
{|class="R-Highlight-Blue" style="text-align: center;" border="1" cellpadding="4" cellspacing="0" valign="top"|
|- BGCOLOR="#a9c7fd"
!Name
!Zone
!monster_bonus
|- BGCOLOR="#E0E0E0"
|[[Cloud Hippogryph]]||[[Riverne - Site A01]]||1.15
|- BGCOLOR="#F5F5F5"
|[[Demonic Rose]]||[[The Boyahda Tree]]||1.23
|- BGCOLOR="#E0E0E0"
|[[Greater Manticore]]||[[Cape Teriggan]]||1.1
|- BGCOLOR="#F5F5F5"
|[[Hippogryph]]||[[Riverne - Site A01]]||1.15
|- BGCOLOR="#E0E0E0"
|[[Ladon]]||[[Kuftal Tunnel]]||1.23
|- BGCOLOR="#F5F5F5"
|[[Nimbus Hippogryph]]||[[Riverne - Site B01]]||1.15
|- BGCOLOR="#E0E0E0"
|[[Om'phuabo]]||[[Al'Taieu]]||1.1
|- BGCOLOR="#F5F5F5"
|[[Om'yovra]]||[[Al'Taieu]]||1.35
|- BGCOLOR=""#E0E0E0"
|[[Polar Hare]]||[[Uleguerand Range]]||1.1
|- BGCOLOR="#F5F5F5"
|[[Strato Hippogryph]]||[[Riverne - Site B01]]||1.15
|- BGCOLOR="#E0E0E0"
|[[Tavnazian Ram]]||[[Lufaise Meadows]]||1.23
|- BGCOLOR="#F5F5F5"
|[[Ul'phuabo]]||[[Al'Taieu]]||1.1
|- BGCOLOR="#E0E0E0"
|[[Ul'yovra]]||[[Al'Taieu]]||1.35
|- BGCOLOR="#F5F5F5"
|[[Variable Hare]]||[[Uleguerand Range]]||1.1
|-
|}

'''per_monster_cap''' is an upper-limit placed on the base amount of experience that can be gained per-monster.<br>
The cap depends only on the player's level. If ''base * level_modifier * player_share * monster_bonus'' exceeds the cap value, the cap value is used for further calculations instead.
{|class="R-Highlight-Blue" style="text-align: center;" border="1" cellpadding="4" cellspacing="0" valign="top"|
|- BGCOLOR="#a9c7fd"
!Player level
!''per_monster_cap''
|- BGCOLOR="#E0E0E0"
|1-50||200
|- BGCOLOR="#F5F5F5"
|51-60||250
|- BGCOLOR="#E0E0E0"
|61-75||300
|-
|}

'''chain_bonus''' is a modifier which rewards successions of quick kills. It is signified by the notification "Experience chain #XXX!" or "Limit chain #XXX!" in the experience point / limit point message when a monster is defeated. See [[Experience Chain]] for more details about experience chains.

{|class="R-Highlight-Blue" style="text-align: center;" border="1" cellpadding="4" cellspacing="0" valign="top"|
|- BGCOLOR="#a9c7fd"
!Experience chain
!''chain bonus''
|- BGCOLOR="#E0E0E0"
|None||1.0
|- BGCOLOR="#F5F5F5"
|1||1.2
|- BGCOLOR="#E0E0E0"
|2||1.25
|- BGCOLOR="#F5F5F5"
|3||1.3
|- BGCOLOR="#E0E0E0"
|4||1.4
|- BGCOLOR="#F5F5F5"
|5+||1.5
|}
*chain_bonus only applies to monsters whose level is equal to or above the player
*chain_bonus is calculated per-player. Thus, it is entirely possible to have 2 players in the same party on a different chain number

'''experience_bonus''' is a beneficial modifier that increases the amount of experience earned.<br>
By default this modifier is 1.0. The following effects can increase the modifier:
*the status effect [[Dedication]]
*the presence of [[Sanction]] while [[Al Zahbi]] is in possession of the [[Astral Candescence]] and the party is in an [[Aht Urhgan]] location
*''[[Corsair's Roll]]''.

'''pet_penalty''' is a modifier that decreases experience earned when there is a NPC helper aiding the party.<br>
Pet penalty is normally 1.0. When a player has his/her [[Adventuring Fellow]] present, the modifier is 0.7 for that player only.
*'''note:''' the penalty applies '''only''' to the player with Adventuring Fellow. Other members of the party without a Fellow ''will not'' experience a penalty
*Pets called with [[Call Beast]] do not trigger this penalty.
*After the August 27, 2007 update, charmed Beastmaster pets no longer incur an XP penalty.

Source: http://ffxi.somepage.com/links/exp_table.html
<!-- COPYPASTA OK - CHECK HISTORY. Aurik wrote original article on otherwiki. -->
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 20:57, 10 November 2017

Levelup.jpg

Overview

Experience Points are the traditional means of leveling throughout the entire Final Fantasy franchise. There are multiple methods of earning Experience Points, but the primary source is through defeating monsters. In Final Fantasy XI, players can level every job they have unlocked. Starting from level 1, progression is made up to level 99 by earning Experience Points. After every level that is earned, the number of points required to advance (known as TNL or Til-Next-Level) gradually increases.

Level Caps

Initially, up to level 50 is available to all players. Upon reaching 1 Experience Point from level 51, players are temporarily "capped" from reaching 51. At this point, Limit Break Quests must be completed every five levels before a player is allowed to proceed with their leveling journey. These were (and sometimes still are) called "Genkai", referring to the Japanese term for Limit.

Limit Points

Upon reaching level 75, a player has the ability to start accumulating Limit Points. This system is a way to further enhance your character's statistics and abilities, and are even required for the Limit Break Quests after level 75. Limit Points can be earned by being in possession of the key item Limit breaker. Limit Points are earned in-place of Experience Points at a 1:1 ratio, and the rate is affected by Experience Point Bonuses (see below). The mode for earning either Experience Points or Limit Points can be toggled under the menu "Status > Merit Points > Mode Switch". If a player is maxed out on either their current level limit or level 99, this mode automatically switches to Limit Points. Every 10,000 Limit Points earned grants one Merit Point.

For further information, see the Merit Points page.



Experience Points/Level Breakdown

Refer to the tables below for the Experience Points required to progress through each level from 1-99.

Level EXP Total
1 0 0
1-2 500 500
2-3 750 1,250
3-4 1,000 2,250
4-5 1,250 3,500
5-6 1,500 5,000
6-7 1,750 6,750
7-8 2,000 8,750
8-9 2,200 10,950
9-10 2,400 13,350
10-11 2,600 15,950
11-12 2,800 18,750
12-13 3,000 21,750
13-14 3,200 24,950
14-15 3,400 28,350
15-16 3,600 31,950
16-17 3,800 35,750
17-18 4,000 39,750
18-19 4,200 43,950
19-20 4,400 48,350
20-21 4,600 52,950
21-22 4,800 57,750
22-23 5,000 62,750
23-24 5,100 67,850
24-25 5,200 73,050
Level EXP Total
25-26 5,300 78,350
26-27 5,400 83,750
27-28 5,500 89,250
28-29 5,600 94,850
29-30 5,700 100,550
30-31 5,800 106,350
31-32 5,900 112,250
32-33 6,000 118,250
33-34 6,100 124,350
34-35 6,200 130,550
35-36 6,300 136,850
36-37 6,400 143,250
37-38 6,500 149,750
38-39 6,600 156,350
39-40 6,700 163,050
40-41 6,800 169,850
41-42 6,900 176,750
42-43 7,000 183,750
43-44 7,100 190,850
44-45 7,200 198,050
45-46 7,300 205,350
46-47 7,400 212,750
47-48 7,500 220,250
48-49 7,600 227,850
49-50 7,700 235,550
Level EXP Total
50-51 7,800 243,350
51-52 8,000 251,350
52-53 9,200 260,550
53-54 10,400 270,950
54-55 11,600 282,550
55-56 12,800 295,350
56-57 14,000 309,350
57-58 15,200 324,550
58-59 16,400 340,950
59-60 17,600 358,550
60-61 18,800 377,350
61-62 20,000 397,350
62-63 21,500 418,850
63-64 23,000 441,850
64-65 24,500 466,350
65-66 26,000 492,350
66-67 27,500 519,850
67-68 29,000 548,850
68-69 30,500 579,350
69-70 32,000 611,350
70-71 34,000 645,350
71-72 36,000 681,350
72-73 38,000 719,350
73-74 40,000 759,350
74-75 42,000 801,350
Level EXP Total
75-76 44,000 845,350
76-77 44,500 889,850
77-78 45,000 934,850
78-79 45,500 980,350
79-80 46,000 1,026,350
80-81 46,500 1,072,850
81-82 47,000 1,119,850
82-83 47,500 1,167,350
83-84 48,000 1,215,350
84-85 48,500 1,263,850
85-86 49,000 1,312,850
86-87 49,500 1,362,350
87-88 50,000 1,412,350
88-89 50,500 1,462,850
89-90 51,000 1,513,850
90-91 51,500 1,565,350
91-92 52,000 1,617,350
92-93 52,500 1,669,850
93-94 53,000 1,722,850
94-95 53,500 1,776,350
95-96 54,000 1,830,350
96-97 54,500 1,884,850
97-98 55,000 1,939,850
98-99 55,500 1,995,350
99-CAP 56,000 2,051,350

Experience Point Bonuses