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Guides • Crafting • Trusts • Apex Monsters |
Fantastic EXPs and Where to Find Them: Difference between revisions
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Revision as of 19:12, 21 March 2019
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Grind into Obscurity!
Fortune favors the bold, but it also favors those who have a damn clue. For that is the duty of this guide. To help give you a damn clue about where to gain Experience and Capacity Points.
This is a collaborative guide, and thus information from various people and sources is included in.
Most of the leveling for EXP is done solo with trusts or with a friend or two. The level ranges of the suggestions are set with that in mind, but you can of course move as you see fit.
This guide assumes that the player has obtained Trusts already.
Note: Trusts do not level up with the player much like pets and must be recalled in order to be leveled up. They are your level at the time of casting including the casters iLvl armor once applicable.
- A quick way to release all of your trusts is to use the command "/refa all".
Layout
See Template:Fantastic EXP Table and Template:Fantastic CP Table for the templates to use on this page.
Experience Points
- Note: Be sure to look at our Experience Point Bonuses page to maximize the total Experience you earn. A lot of these obviously cannot be obtained by new players, but it will help veterans level another job faster.
Level 1-24
- Level 1-9
- Starter areas outside the three nations
- Camp 1 - (Various)
- Mobs: All
- Aggressive to: Various
- Comments:Not much to say other than do your Records of Eminence and Fields of Valor objectives. You will out level these places very fast. You could grind these areas to level 12 if you like, but you have to walk through the next ones anyway if you intend to keep leveling.
Level 8-13 | La Theine Plateau | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Entire zone Start from the beginning of the zone and continue toward Valkurm Dunes |
Orcs | Avoid Rams, Elementals and Poltergeists |
Level 8-13 | Konschtat Highlands | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Entire Zone Start from the beginning of the zone and continue toward Valkurm Dunes. |
Quadav | Avoid Rams, Ghosts, Elementals and Poltergeists |
Level 8-13 | Tahrongi Canyon | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Entire Zone Start at beginning of the zone and work your way toward Buburimu Peninsula. Camp around there and the Crag of Mea. |
Yagudo | Avoid Ghosts, Elementals and Poltergeists |
Level 12-20 | Valkurm Dunes | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
L-9/10 M-9/10 |
Hill Lizard | Roam around the whole area. |
Level 13-25 | Valkurm Dunes | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Oasis Three Beaches etc |
Snipper | Generally you roam the zone, but the camps listed there are historical.
Monsters are listed above in order of level. |
Level 20-30 | Qufim Island | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-8 | Land Worm | Undead spawn at night. Watch out for the other aggro: | ||
H-7 Around the pond |
Land Worm | The Goblin Bounty Hunter that runs around the lake is annoying, but weak. Easily avoidable.
Two ghosts spawn at night which are stronger than the mobs you are fighting. Other aggro: |
Level 25-50
Level 25-29 | Qufim island | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
H-7 Around the Pond |
Clipper | The Goblin Bounty Hunter that runs around the lake is annoying, but weak. Easily avoidable.
Two ghosts spawn at night which are stronger than the mobs you are fighting. | ||
H-6 In the Chasm |
Clipper | Undead may spawn and roam somewhat near the camp so keep an eye out. Other aggro: |
Level 25-35 | Qufim Island | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-6 Tower to Coast |
Clipper | Undead spawn at night. Other aggro: |
Level 30-40 | Upper Delkfutt's Tower | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Map 1 Use Upper Delkfuutt's Tower HP Warp #1 |
Gigas | Warp to HP #1. Use Sneak+Invis and enter the big room. Drop down the first hole at (H-8). Head SW into the staircase at (G-9). Head down the staircase to the Cerment Door. Summon Trusts and open the door. Begin your slaughter of giants. Individual Training Page 1. Other aggro: |
Level 32-46 | Garlaige Citadel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-7/I-9 At entrance and Banishing Gate #1 (Map 1) |
Siege Bat | Individual Training Page 2. Revenants spawn on the way to the Banishing Gate camp and near the camp. Other aggro: |
Level 45-55 | Bostaunieux Oubliette | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-6 to G-8 Camp is in Map 2. Drop down at (E-8) in Map 1. |
Funnel Bats | Individual Training Page 2. Werebats are at G-8. There are Hounds at (G-7). (Map 2) Other aggro: |
Level 45-55 | Escha - Zi'Tah | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Around (E-8/9) | Eschan Worm | Access is gained after completeing RoV Mission 1-9 The Lion's Roar around level 55+ with trusts. |
Level 51-70
Level 52-60 | Escha - Zi'Tah | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Around (E-7) | Eschan Dhalmel | Access is gained after completeing RoV Mission 1-9 The Lion's Roar around level 55+ with trusts. |
Level 55-60 | Kuftal Tunnel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-8 At entrance from Western Altepa Desert. |
Robber Crab | Individual Training Page 1. Lizards have wide Sound linking range. Other aggro: | ||
G-3/H-3 Near the exit to Cape Teriggan. |
Robber Crab | Individual Training Page 1. Lizards have wide Sound linking range. Other aggro: |
Level 55-65 | Wajaom Woodlands | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
K-7 |
Lesser Colibri | Fomors appear at night. Other aggro: |
Level 60-70 | Bostaunieux Oubliette | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-9/10 Map 3 |
Bloodsucker | Individual Training Page 4. Pay close attention to the Leaches as there is a NM Bloodsucker (Notorious Monster) that spawns. Other aggro: |
Level 60-70 | Labyrinth of Onzozo | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-6 to H-6 | Torama | Individual Training Page 5. Watchout for Ose and Narasimha |
Level 65-70 | Bhaflau Thickets | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-8/G-8 Right outside Halvung(2) entrance. |
Colibri | Date Erucas are asleep at night. |
Level 70-80
Level 70-75 | Bhaflau Thickets | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-9 Outside Mamook(2) entrance. |
Sea Puk | Through Mamool Ja Staging Point. Other aggro: |
Level 70-80 | Bhaflau Thickets | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-6 Camp is down the ledge after coming out of Alzadaal. |
Greater Colibri | Camp Directions: From Nyzul Isle Staging Point, take the teleport at G-9.
After appearing take the left teleport. Exit to Bhaflau Thickets. |
Level 70-78 | Zeruhn Mines | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-9 |
Burrower Worm |
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Level 70-83 | Escha - Ru'Aun | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-10) (H-10) (I-10 |
Eschan Zdei | Zdei start becoming DC-T instead of EM+ at level 83. |
Level 72-80 | Kuftal Tunnel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-9 on Map 2 Past the rock that will occasionally block your path. |
Ovinnik | Start at the top of the path with Ovinnik then as you get stronger venture down and add Greater Cockatrice and then Ladon. |
Level 75 - 79/80 | Misareaux Coast | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-7 | Seaboard Vulture | Right next to the Survival Guide. Birds do no link and are not aggressive. |
Level 80-90
Level 80-89 | Mount Zhayolm | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
C-9 | Orichalcumshell | Take the unity (lvl 135) warp to the zone for quick access.
Orichalcumshell aggro to sound but do not link. Aggro range increases at night. |
Level 80-89 | Dangruf Wadi | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-8 Use the geyser to go up the ledge |
Witchetty Grub | Start with the Worms and the goblins just as you land on the ledge from the geyser. From there keep fighting until you are stronger to start fighting Crabs and Opo-Opo (~85+). |
Level 80-85 | Caedarva Mire | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-9 Map 1 Short walk from HP #1 |
Slough Skua | These birds are non-aggressive but link from fair distances. |
Level 80-84 | Gusgen Mines | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-8 (Map 2) Straight back and through the left tunnel. |
Rockmill | Head straight back and enter through the Iron-framed Oak Door at G-6 on the far left. Worms do not link. Set RoE Conflict: Gusgen Mines for giggles. |
Level 84-94 | Meriphataud Mountains (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F/G-8/9 South of the Recall Point |
Condor (Monster) | The birds link so pull carefully for the first few levels. Recommended safe spot is near the man-made ramp structure at the southeast cliff edge in the condor area. |
Level 85-92 | Dangruf Wadi | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
J-4 | Trimmer | Neither monster aggros, but both link. |
Level 85-92 | Rolanberry Fields (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
F-8/G-8 | Champion Crawler | Champion Crawlers do not aggro, but do link. Recommended to utilize the Ballista platform with the two NPCs for ranged single pulling. |
Level 85-92 | North Gustaberg (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
D-8/E-8 | Drachenlizard | Drachenlizards do not aggro, but do link. |
Level 85-92 | Vunkerl Inlet (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
H-7 | Duriumshell |
Level 85-92 | Jugner Forest (S) | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
J-10/K-10 | Gnoletrap | Enemies do not aggro or link, but will use a 30 second sleep AoE attack. |
Level 90-99
Level 90-99 | Ceizak Battlegrounds | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
J-8/9/10 Near the beaches |
Blanched Mandragora | Tends to be a bit crowded.
Roam up and down the coasts. |
Level 90-99 | Yahse Hunting Grounds | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
Around K-7~10 Near the beaches |
Pinetorum | Same Mandragoras as Ceizak, just another name.
Roam up and down the coasts. |
Level 90-99 | Gustav Tunnel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
I-7 | Boulder Eater | You'll need Sneak and Invis since the Goblins and Skeletons will still agro. |
Level 90-99 | Kuftal Tunnel | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-9 on Map 2 Past the rock that will occasionally block your path. |
Machairodus | Venture down take the right fork. Past the Ladon and Greater Cockatrice you will see Kuftal Delver and farther in are the Machairodus. |
Level 90-99 | Yahse Hunting Grounds | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
J-7) (J-8) (J-9 |
Calfcleaving Chapuli | Careful not to pull the Peiste that occasionally spawn in or around the Chapuli spawn area. |
Level 90-99 | Rala Waterways | |||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-6/H-6 Camp at the mouth of the rectangular area. |
Depthswalker Crab | Endless crab spawns.
Enter from Western Adoulin (K-8) under the Big Bridge. |
Capacity Points
See: the Job Points page for a list of the many Capacity Point bonuses you may have.
Apex
Apex monsters are generally fought in a party with either magic bursts as the primary form of damage or a four step skillchain with a strong closer like Leaden Salute. They respawn quickly so that a room of half a dozen or so mobs can result in endless chains.
No Apex monsters link to each other, but most aggro.
See the Apex page for required accuracy caps.
Moh Gates
Apex Monsters in Moh Gates are all level 125-127. `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
K-5 | Apex Eruca | Camp at the mouth of the tunnel in the dead end room.
Crawlers sleep at night, and do not link. | ||
J-6 | Apex Eruca | Camp at the mouth of the tunnel in the dead end room.
Crawlers sleep at night, and do not link. |
Sih Gates
Apex Monsters in Sih Gates are all level 125-127. `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
L-8/9 | Apex Jagil | Probably not a good enemy for melee due to the evasion boost ability but could be good for starting nuke party. | ||
I-8/J-8 | Apex Leech | Four camps at the mouths of the tunnels connecting to the Leech/Chapuli room.
TP Burn, SC/MB, and other party setups will work. Prioritize pulling leeches.
|
Dho Gates
Apex Monsters in Dho Gates are all level 128-130. `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
G-10 "Crab Bowl" |
Apex Crab | Camp is in the SE Corner of the position.
The room of crabs is just enough to provide infinite chaining. | ||
I-11 Camp is on the west side |
Apex Jagil | Two parties can share the opposite sides of this big room. | ||
I-11 Camp is on the east side |
Apex Crab | Two parties can share this spot, but they will have to pull over each other.
Bats do not link. | ||
H-10 | Apex Crab |
|
Woh Gates
Apex Monsters in Woh Gates are all level 131-133. `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
H-10 | Apex Jagil | Jagils are the main target as Frogs really suck to nuke. Frogs don't link though if you take them on for some reason. | ||
H-12 Camp is on the east side |
Apex Jagil | None of the mobs link.
All of the Velkks at this camp may be be aspired. Jagils are the main target as Velkk can occasionally remove weapons and/or dispel Corsair's Roll/Haste. A good group can quickly burn them down regardless. |
Outer Ra'Kaznar
Apex Monsters in Outer Ra'Kaznar are all level 134-136. `
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
D-5 Basement |
Apex Bat | Bats do not link. Ironclad link from ~10' In order to get to the camp: |
`
Capacity Point Camps | ||||
---|---|---|---|---|
Camp | Map | Monster | Detects | Notes |
E-12 Basement |
Apex Twitherym | Twitherym do not link. Ironclad link from ~10' In order to get to the camp: |
Ra'Kaznar Inner Court
Apex Monsters in Ra'Kaznar Inner Court are all level 137-139.
AoE
These camps are designed with AoE burning in mind.