Fantastic EXPs and Where to Find Them: Difference between revisions

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Revision as of 01:03, 22 March 2019


Were you looking for Craft Guides or Job Guides or Event Guides?





Fantastic EXP Header.png

Grind into Obscurity!

Fortune favors the bold, but it also favors those who have a damn clue. For that is the duty of this guide. To help give you a damn clue about where to gain Experience and Capacity Points.

This is a collaborative guide, and thus information from various people and sources is included in.

Most of the leveling for EXP is done solo with trusts or with a friend or two. The level ranges of the suggestions are set with that in mind, but you can of course move as you see fit.

This guide assumes that the player has obtained Trusts already.
Note: Trusts do not level up with the player much like pets and must be recalled in order to be leveled up. They are your level at the time of casting including the casters iLvl armor once applicable.

  • A quick way to release all of your trusts is to use the command "/refa all".

Layout

See Template:Fantastic EXP Table and Template:Fantastic CP Table for the templates to use on this page.

Experience Points

  • Note: Be sure to look at our Experience Point Bonuses page to maximize the total Experience you earn. A lot of these obviously cannot be obtained by new players, but it will help veterans level another job faster.

Level 1-24

  • Level 1-9
    • Starter areas outside the three nations
Camp 1 - (Various)
Mobs: All
Aggressive to: Various
Comments:Not much to say other than do your Records of Eminence and Fields of Valor objectives. You will out level these places very fast. You could grind these areas to level 12 if you like, but you have to walk through the next ones anyway if you intend to keep leveling.


Level 8-13 La Theine Plateau
Camp Map Monster Detects Notes
Entire zone
Start from the beginning of the zone and continue toward Valkurm Dunes
La Theine Plateau.jpg Orcs

Sheep

Birds

Goblins

Crabs

Bats

Bees

Worms

Avoid Rams, Elementals and Poltergeists


Level 8-13 Konschtat Highlands
Camp Map Monster Detects Notes
Entire Zone
Start from the beginning of the zone and continue toward Valkurm Dunes.
Konschtat Highlands.jpg Quadav

Sheep

Birds

Goblins

Lizards

Bats

Bees

Worms

Avoid Rams, Ghosts, Elementals and Poltergeists


Level 8-13 Tahrongi Canyon
Camp Map Monster Detects Notes
Entire Zone
Start at beginning of the zone and work your way toward Buburimu Peninsula. Camp around there and the Crag of Mea.
Tahrongi Canyon-map.jpg Yagudo

Mandragora

Birds

Goblins

Crawler

Dhalmel

Bees

Avoid Ghosts, Elementals and Poltergeists


Level 12-20 Valkurm Dunes
Camp Map Monster Detects Notes
L-9/10
M-9/10
Valkurm Dunes Level Map 1.png Hill Lizard

Goblins

Links

Sight Links

Roam around the whole area.


Level 13-25 Valkurm Dunes
Camp Map Monster Detects Notes
Oasis
Three Beaches
etc
Valkurm Dunes.jpg Snipper

Damselfly

Brutal Sheep

Goblins

Beach Pugil

None

Links

Links

Sight Links

Links

Generally you roam the zone, but the camps listed there are historical.

Monsters are listed above in order of level.
Snippers are only a level above the goblins of the previous camp if you want to move early.


Level 20-30 Qufim Island
Camp Map Monster Detects Notes
I-8 Qufim Island Level Map 1.png Land Worm Sound Links Undead spawn at night.
Watch out for the other aggro:
  • Gigas Sight Links
  • Weapons Sound Magic
  • Skeleton Sound Detects HP
H-7
Around the pond
Qufim Island Level Map 1.png Land Worm Sound Links The Goblin Bounty Hunter that runs around the lake is annoying, but weak. Easily avoidable.

Two ghosts spawn at night which are stronger than the mobs you are fighting. Other aggro:

  • Goblin Sight
  • Ghost Sound Detects HP

Level 25-50

Level 25-29 Qufim island
Camp Map Monster Detects Notes
H-7
Around the Pond
Qufim Island Level Map 1.png Clipper None The Goblin Bounty Hunter that runs around the lake is annoying, but weak. Easily avoidable.

Two ghosts spawn at night which are stronger than the mobs you are fighting.
Other aggro:

  • Goblin Sight
  • Ghost Sound Detects HP
H-6
In the Chasm
Qufim Island-map.jpg Clipper

Greater Pugil

None

Links

Undead may spawn and roam somewhat near the camp so keep an eye out.
Other aggro:
  • Gigas Sight Links
  • Ghost and Skeleton Sound Detects HP


Level 25-35 Qufim Island
Camp Map Monster Detects Notes
G-6
Tower to Coast
Qufim Island Level Map 1.png Clipper

Greater Pugil

Gigas

Acrophies

None

Links

Sight Links

Links

Undead spawn at night.
Other aggro:
  • Weapons Sound Magic
  • Ghost and Skeleton Sound Detects HP


Level 30-40 Upper Delkfutt's Tower
Camp Map Monster Detects Notes
Map 1
Use Upper Delkfuutt's Tower HP Warp #1
Upper Delkfutt's Tower-map1.jpg Gigas Sight Warp to HP #1. Use Sneak+Invis and enter the big room. Drop down the first hole at (H-8). Head SW into the staircase at (G-9). Head down the staircase to the Cerment Door. Summon Trusts and open the door. Begin your slaughter of giants.
Individual Training Page 1.
Other aggro:
  • Magic Urn Magic
  • Elemental Magic


Level 32-46 Garlaige Citadel
Camp Map Monster Detects Notes
G-7/I-9
At entrance and Banishing Gate #1
(Map 1)
Garlaige Citadel-map1.jpg Siege Bat

Borer Beetle

Links

Sight Links

Individual Training Page 2.
Revenants spawn on the way to the Banishing Gate camp and near the camp.
Other aggro:
  • Ghost and Skeletons Sound Detects HP


Level 45-55 Bostaunieux Oubliette
Camp Map Monster Detects Notes
I-6 to G-8
Camp is in Map 2. Drop down at (E-8) in Map 1.
Bostaunieux Oubliette-map2.jpg Funnel Bats

Werebat

Sound Links

Sound

Individual Training Page 2.
Werebats are at G-8. There are Hounds at (G-7). (Map 2)
Other aggro:
  • Hounds Sound Detects HP


Level 45-55 Escha - Zi'Tah
Camp Map Monster Detects Notes
Around (E-8/9) Escha Zi'Tah Level Map 1.png Eschan Worm

Eschan Crawler

Links

Links

Access is gained after completeing RoV Mission 1-9 The Lion's Roar around level 55+ with trusts.

Level 51-70

Level 52-60 Escha - Zi'Tah
Camp Map Monster Detects Notes
Around (E-7) Escha Zi'Tah Level Map 1.png Eschan Dhalmel

Eschan Coeurl

Sight Links Access is gained after completeing RoV Mission 1-9 The Lion's Roar around level 55+ with trusts.


Level 55-60 Kuftal Tunnel
Camp Map Monster Detects Notes
I-8
At entrance from Western Altepa Desert.
Kuftal Tunnel-map1.jpg Robber Crab

Sand Lizard

Sound

Links

Individual Training Page 1.
Lizards have wide Sound linking range.
Other aggro:
  • Haunt Sound Detects HP
G-3/H-3
Near the exit to Cape Teriggan.
Kuftal Tunnel-map2.jpg Robber Crab

Sand Lizard

Sound

Links

Individual Training Page 1.
Lizards have wide Sound linking range.
Other aggro:
  • Haunt Sound Detects HP



Level 55-65 Wajaom Woodlands
Camp Map Monster Detects Notes
K-7

Wajaom Woodlands-map.jpg Lesser Colibri None Fomors appear at night.
Other aggro:
  • Fomors Sound Detects HP



Level 60-70 Bostaunieux Oubliette
Camp Map Monster Detects Notes
F-9/10
Map 3
Bostaunieux_Oubliette-map3.jpg Bloodsucker Sound Links Individual Training Page 4. Pay close attention to the Leaches as there is a NM Bloodsucker (Notorious Monster) that spawns.
Other aggro:



Level 60-70 Labyrinth of Onzozo
Camp Map Monster Detects Notes
F-6 to H-6 Labyrinth of Onzozo-map.jpg Torama

Labyrinth Manticore

Sight Scent

Sight Scent

Individual Training Page 5. Watchout for Ose and Narasimha



Level 65-70 Bhaflau Thickets
Camp Map Monster Detects Notes
F-8/G-8
Right outside Halvung(2) entrance.
Bhaflau Thickets-map1.jpg Colibri

Date Eruca

Troll Surveillant

Troll Shieldbearer

Troll Sabreur

None

Sound Links

Sight Links

Sight Links

Sight Links

Date Erucas are asleep at night.

Level 70-80

Level 70-75 Bhaflau Thickets
Camp Map Monster Detects Notes
I-9
Outside Mamook(2) entrance.
Bhaflau Thickets-map2.jpg Sea Puk

Mamool Ja

Sight Sound

Sight Links

Through Mamool Ja Staging Point.
Other aggro:
  • Skoffin Sight


Level 70-80 Bhaflau Thickets
Camp Map Monster Detects Notes
F-6
Camp is down the ledge after coming out of Alzadaal.
Bhaflau Thickets-map2.jpg Greater Colibri Links Camp Directions: From Nyzul Isle Staging Point, take the teleport at G-9.

After appearing take the left teleport. Exit to Bhaflau Thickets.
Other aggro:

  • Mamool Jas Sight Links


Level 70-78 Zeruhn Mines
Camp Map Monster Detects Notes
I-9

Zeruhn_Mines.jpg Burrower Worm

Colliery Bat

Soot Crab

Veindigger Leech

None

None

None

Links



Level 70-83 Escha - Ru'Aun
Camp Map Monster Detects Notes
G-10 to I-10 EschaRuAunZone.png Eschan Zdei Sight Zdei start becoming DC-T instead of EM+ at level 83.


Level 72-80 Kuftal Tunnel
Camp Map Monster Detects Notes
G-9 on Map 2
Past the rock that will occasionally block your path.
Kuftal_Tunnel-map2.jpg Ovinnik

Greater Cockatrice

Ladon

Sight Scent

Sight

Sight

Start at the top of the path with Ovinnik then as you get stronger venture down and add Greater Cockatrice and then Ladon.


Level 75 - 79/80 Misareaux Coast
Camp Map Monster Detects Notes
G-7 Misareaux_Coast-map.jpg Seaboard Vulture None Right next to the Survival Guide. Birds do no link and are not aggressive.

Level 80-90

Level 80-89 Mount Zhayolm
Camp Map Monster Detects Notes
C-9 Mount Zhayolm-map.jpg Orichalcumshell Sound Links Take the unity (lvl 135) warp to the zone for quick access.

Orichalcumshell aggro to sound but do not link. Aggro range increases at night.


Level 80-89 Dangruf Wadi
Camp Map Monster Detects Notes
I-8
Use the geyser to go up the ledge
Dangruf Wadi-map1.jpg Witchetty Grub

Prim Pika

Goblin Headsman

Goblin Healer

Goblin Brigand

Goblin Bladesmith

Goblin Bushwhacker

Trimmer

Natty Gibbon

Links

Links

Sight Links

Sight Links

Sight Links

Sight Links

Sight Links

Links

Links

Start with the Worms and the goblins just as you land on the ledge from the geyser. From there keep fighting until you are stronger to start fighting Crabs and Opo-Opo (~85+).


Level 80-85 Caedarva Mire
Camp Map Monster Detects Notes
F-9 Map 1
Short walk from HP #1
Caedarva_Mire-map1.jpg Slough Skua These birds are non-aggressive but link from fair distances.


Level 80-84 Gusgen Mines
Camp Map Monster Detects Notes
F-8 (Map 2)
Straight back and through the left tunnel.
Gusgen Mines-map2.jpg Rockmill Head straight back and enter through the Iron-framed Oak Door at G-6 on the far left. Worms do not link. Set RoE Conflict: Gusgen Mines for giggles.


Level 84-94 Meriphataud Mountains (S)
Camp Map Monster Detects Notes
F/G-8/9
South of the Recall Point
Meriphataud_Mountains_(S)-map.jpg Condor (Monster) Links The birds link so pull carefully for the first few levels. Recommended safe spot is near the man-made ramp structure at the southeast cliff edge in the condor area.


Level 85-92 Dangruf Wadi
Camp Map Monster Detects Notes
J-4 Dangruf Wadi-map1.jpg Trimmer

Natty Gibbon

Links

Links

Neither monster aggros, but both link.


Level 85-92 Rolanberry Fields (S)
Camp Map Monster Detects Notes
F-8/G-8 Rolanberry Fields (S) Map.jpg Champion Crawler Sound Links Champion Crawlers do not aggro, but do link. Recommended to utilize the Ballista platform with the two NPCs for ranged single pulling.


Level 85-92 North Gustaberg (S)
Camp Map Monster Detects Notes
D-8/E-8 North Gustaberg (S) Map.png Drachenlizard Sound Links Drachenlizards do not aggro, but do link.


Level 85-92 Vunkerl Inlet (S)
Camp Map Monster Detects Notes
H-7 Vunkerl Inlet-map.jpg Duriumshell None A Sprite will at times patrol through the area. It is recommend not to use AoE attacks during the patrol. Elementals can spawn in appropriate weather at this location, but they should only be level 45.


Level 85-92 Jugner Forest (S)
Camp Map Monster Detects Notes
J-10/K-10 Jugner Forest (S) Map.jpg Gnoletrap None Enemies do not aggro or link, but will use a 30 second sleep AoE attack.

Level 90-99

Level 90-99 Ceizak Battlegrounds
Camp Map Monster Detects Notes
J-8/9/10
Near the beaches
Ceizak Marked Map.png Blanched Mandragora Links Tends to be a bit crowded.

Roam up and down the coasts.


Level 90-99 Yahse Hunting Grounds
Camp Map Monster Detects Notes
Around K-7~10
Near the beaches
Yahse Marked Map.png Pinetorum None Same Mandragoras as Ceizak, just another name.

Roam up and down the coasts.


Level 90-99 Gustav Tunnel
Camp Map Monster Detects Notes
I-7 Gustav_Tunnel-map2.jpg Boulder Eater

Pygmytoise

Links

Sound

You'll need Sneak and Invis since the Goblins and Skeletons will still agro.


Level 90-99 Kuftal Tunnel
Camp Map Monster Detects Notes
G-9 on Map 2
Past the rock that will occasionally block your path.
Kuftal_Tunnel-map2.jpg Machairodus

Kuftal Delver

Sight Scent Venture down take the right fork. Past the Ladon and Greater Cockatrice you will see Kuftal Delver and farther in are the Machairodus.


Level 90-99 Yahse Hunting Grounds
Camp Map Monster Detects Notes
J-7)
(J-8)
(J-9
Updated marked map yahse hunting grounds.jpeg Calfcleaving Chapuli Links Careful not to pull the Peiste that occasionally spawn in or around the Chapuli spawn area.


Level 90-99 Rala Waterways
Camp Map Monster Detects Notes
G-6/H-6
Camp at the mouth of the rectangular area.
Rala Waterways Map.png Depthswalker Crab

Barnacle Crab

Sound Endless crab spawns.

Enter from Western Adoulin (K-8) under the Big Bridge.

Capacity Points

See: the Job Points page for a list of the many Capacity Point bonuses you may have.

Apex

Apex monsters are generally fought in a party with either magic bursts as the primary form of damage or a four step skillchain with a strong closer like Leaden Salute. They respawn quickly so that a room of half a dozen or so mobs can result in endless chains.

No Apex monsters link to each other, but most aggro.

See the Apex page for required accuracy caps.

Moh Gates

Apex Monsters in Moh Gates are all level 125-127. `


 Capacity Point Camps
Camp Map Monster Detects Notes
K-5 Moh Gates Marked Map.png Apex Eruca Sound Camp at the mouth of the tunnel in the dead end room.

Crawlers sleep at night, and do not link.

J-6 Moh Gates Marked Map.png Apex Eruca Sound Camp at the mouth of the tunnel in the dead end room.

Crawlers sleep at night, and do not link.


Sih Gates

Apex Monsters in Sih Gates are all level 125-127. `


 Capacity Point Camps
Camp Map Monster Detects Notes
L-8/9 Updated marked map sih gates map 1.jpeg Apex Jagil None Probably not a good enemy for melee due to the evasion boost ability but could be good for starting nuke party.
I-8/J-8 Updated marked map sih gates map 1.jpeg Apex Leech

Apex Chapuli

Sound

Sight

Four camps at the mouths of the tunnels connecting to the Leech/Chapuli room.

TP Burn, SC/MB, and other party setups will work. Prioritize pulling leeches.

  • TP Drainkiss can interrupt skillchains.
  • Offensive Chapuli abilities give them a stoneskin.


Dho Gates

Apex Monsters in Dho Gates are all level 128-130. `


 Capacity Point Camps
Camp Map Monster Detects Notes
G-10
"Crab Bowl"
Dho Gates Map v2.png Apex Crab Sound Camp is in the SE Corner of the position.

The room of crabs is just enough to provide infinite chaining.

I-11
Camp is on the west side
Dho Gates Map v2.png Apex Jagil None Two parties can share the opposite sides of this big room.
I-11
Camp is on the east side
Dho Gates Map v2.png Apex Crab

Apex Bats

Sound

Sound

Two parties can share this spot, but they will have to pull over each other.

Bats do not link.

H-10 Dho Gates Map v2.png Apex Crab

Apex Jagil

Sound

None


Woh Gates

Apex Monsters in Woh Gates are all level 131-133. `


 Capacity Point Camps
Camp Map Monster Detects Notes
H-10 Updated marked map woh gates.jpeg Apex Jagil None Jagils are the main target as Frogs really suck to nuke. Frogs don't link though if you take them on for some reason.
H-12
Camp is on the east side
Updated marked map woh gates.jpeg Apex Jagil

Velkk Abyssal

Velkk Junglemancer

None

Sight

Sight

None of the mobs link.

All of the Velkks at this camp may be be aspired.

Jagils are the main target as Velkk can occasionally remove weapons and/or dispel Corsair's Roll/Haste. A good group can quickly burn them down regardless.


Outer Ra'Kaznar

Apex Monsters in Outer Ra'Kaznar are all level 134-136. `


 Capacity Point Camps
Camp Map Monster Detects Notes
D-5
Basement
Outer RaKaznar 2.gif Apex Bat

Apex Ironclad

None

Sight Sound

Bats do not link.
Ironclad link from ~10'

In order to get to the camp:
Waypoint in, drop down the vine (south) at (L-8).

Hug the wall left to (K-13), a reive spawns in the way.
From here head west, once at (G-12) head north (another reive spawns in the way) to (G-8) and take the elevator.

Hug the right wall until you get back to the elevator and head back down.

From here proceed west again (another reive spwans in the way...), follow the map to (D-5).

`


 Capacity Point Camps
Camp Map Monster Detects Notes
E-12
Basement
Outer RaKaznar 2.gif Apex Twitherym

Apex Ironclad

None

Sight Sound

Twitherym do not link.
Ironclad link from ~10'

In order to get to the camp:
Waypoint in, drop down the vine (south) at (L-8).

Hug the wall left to (K-13), a reive spawns in the way.
From here head west all the way until you reach the camp.


Ra'Kaznar Inner Court

Apex Monsters in Ra'Kaznar Inner Court are all level 137-139.

AoE

These camps are designed with AoE burning in mind.


Resources

  • Batcher's Escha Zi'Tah Monster Level MapEscha Zi'Tah Level Map 1.png is useful for planning what monsters to fight next based on their levels.