Forging a New Myth: Difference between revisions

From FFXI Wiki
m (phrasing)
Line 24: Line 24:
*Trade [[Image:Tinnin's Fang icon.png|16px|Tinnin's Fang|link=Tinnin's Fang]][[Tinnin's Fang]], [[Image:Sarameya's Hide icon.png|16px|Sarameya's Hide|link=Sarameya's Hide]][[Sarameya's Hide]], and [[Image:Tyger's Tail icon.png|16px|Tyger's Tail|link=Tyger's Tail]][[Tyger's Tail]] to the Seaprince's Tombstone (In the cemetery at (E-10)) in [[Caedarva Mire]] to receive {{KI}}[[Serpentking Zahak relief]].
*Trade [[Image:Tinnin's Fang icon.png|16px|Tinnin's Fang|link=Tinnin's Fang]][[Tinnin's Fang]], [[Image:Sarameya's Hide icon.png|16px|Sarameya's Hide|link=Sarameya's Hide]][[Sarameya's Hide]], and [[Image:Tyger's Tail icon.png|16px|Tyger's Tail|link=Tyger's Tail]][[Tyger's Tail]] to the Seaprince's Tombstone (In the cemetery at (E-10)) in [[Caedarva Mire]] to receive {{KI}}[[Serpentking Zahak relief]].
**These come from the [[Zeni NM System]] ''or'' [[:Category:Adventurer_Campaigns#Nyzul_Isle_Uncharted_Area_Mysterious_Item_Campaign|Nyzul Isle Uncharted Campaign]].
**These come from the [[Zeni NM System]] ''or'' [[:Category:Adventurer_Campaigns#Nyzul_Isle_Uncharted_Area_Mysterious_Item_Campaign|Nyzul Isle Uncharted Campaign]].
*Head to [[Nyzul Isle]] and select '''Forging a New Myth'''.
*Head to [[Nyzul Isle Staging Point]] and select '''Forging a New Myth''' from the Lamp (blank target) near where you arrive when teleported.
:*Note that if you lose the battle, you will need to once again collect these three items to obtain a new [[Serpentking Zahak relief]]. Be sure you are prepared for the battle with appropriate strategy, gear, and medications.
:*Note that if you lose the battle, you will need to once again collect these three items to obtain a new [[Serpentking Zahak relief]]. Be sure you are prepared for the battle with appropriate strategy, gear, and medications.
:*Trust magic may not be used in the battle.
:*Trust magic may not be used in the battle.

Revision as of 22:13, 2 July 2020

Forging a New Myth
Required Fame Unknown
Level Restriction: None
Starting NPC Nashmeira, Imperial Ward
Pack None
Title None
Repeatable No
Description Driven by ambition, yet still haunted by the dismebodied whispers that come at the weapon's touch, you have been ordered by Nashmeira in the name of the Empire to harness the seemingly unconquerable power of the mythic weapons.


Walkthrough

  • Note that if you lose the battle, you will need to once again collect these three items to obtain a new Serpentking Zahak relief. Be sure you are prepared for the battle with appropriate strategy, gear, and medications.
  • Trust magic may not be used in the battle.

Forging a New Myth

  • Your battle begins against a single foe: Zahak.
  • Zahak will lose a head for each WS performed and will disappear upon taking 3 WS's from your Mythic Weapon.
  • You must main-hand your statless Mythic Weapon in order to damage Zahak.
  • Missed WS's do not count towards this total.
  • Does not possess native Regen
  • After Zahak disappears, Balrahn will spawn.
  • Balrahn must hit you with your own Nyzul Isle Weaponskill at least once (and say a line or two) before you can get aftermath effects from using the Nyzul Isle Weaponskill.
  • At this point, you will be granted 10TP/tick regain. If you deplete Balrahn's HP before performing each aftermath Weaponskill, you will be unable to deal damage and can only accumulate TP from damage you take as well as the regain.
  • Balrahn will gain a small fraction of his HP back after each WS he performs.
  • Balrahn now has pretty substantial Regen.
  • To defeat Balrahn, obtain all 3 levels of aftermath status effect by performing the Nyzul Isle Weaponskill once at 1000~1999, 2000~2999, and 3000TP.
  • If you have not unlocked your respective mythic weaponskill, it'll be temporarily available after he uses it on you.
  • You may do them out of order, but you must do each tier Aftermath at least once and you should make sure that you actually get the aftermath icon.
  • If you have AM3, for instance, you won't be able to activate AM1 or AM2.
  • You may erase Aftermath by removing and re-equipping your weapon.
  • You may use your support job in this fight, /SAM will save you a little time but not needed.

References

Fight Information (Jackyl, BG)