Fudo Masamune: Difference between revisions

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m (Expanding explanation of Enmity changes for actions that do/do not generate more shadows.)
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==Notes==
==Notes==
*Enmity bonus is based on the number of shadows at the time of casting/using a Job Ability.
*Enmity bonus is based on the number of shadows at the time of casting/using a Job Ability.
**Meaning should you have 2 shadows and cast Utsusemi San, you will only have +20 enmity, not the full bonus from the new set of shadows.
**For example, if you have two shadows at the time of using Issekigan, you will generate +20 Enmity when using this job ability.
**However, if you have 3 shadows and cast Utsusemi San, you will only have +30 enmity, not the full bonus from the new set of shadows.
**In other words, subsequent actions will generate 10 Enmity per shadow currently maintained.



==References==
==References==

Revision as of 22:52, 27 March 2020

   
Fudo Masamune icon.png Fudo Masamune
Pages on this wiki that reference this item
Description: DMG:154 Delay:222 HP+150 Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Magic Damage+217 Katana skill +269 Parrying skill +269 Magic Accuracy skill +255 Attack+15 for each Utsusemi shadow image
Image: Fudo Masamune description.png
Type: Weapon
Flags: Inscribable, Equippable
Stack size: 1
"Find Fudo Masamune on FFXIAH" "Find Fudo Masamune on FFXIDB"
Weapon Information
Races: All Races Skill: Katana
Damage: 154 Delay: 222
DPS: 41.62 TP/Hit:

71.27

Level: 99
Item Level: 119
Superior Level: 5
Jobs: Ninja


Synthesis Information
Yield Requirements Ingredients
LightCrystal-Icon.gif

Main Craft: Leathercraft - (111~114)
Sub Craft(s): Smithing - (Information Needed)

Goldsmithing - (Information Needed)
Key Item: Tanner's aurum tome


This item is able to be augmented!
Augmented Via Zone Required Items
Oboro Port Jeuno - (E-6) Heroism Crystal, Heroism Aggregate, and/or defeating monsters within Dynamis - Divergence areas

See Dynamis Divergence Weapon Augments for details


Augment-Icon.png Augments - R25 (Max)
Path A Path B Path C
All augments are active only when the weapon is in your Main Hand.
[1] Chance of double damage +50%
[2] Store TP+25
[3] DMG: + (See below)
[1] Chance of follow-up attack +50%
[2] "Subtle Blow II" +25
[3] DMG: + (See below)
[1] Chance of double damage +50%
[2] Store TP+25
[3] DMG: + (See below)
[1] Chance of follow-up attack +50%
[2] "Subtle Blow II" +25
[3] DMG: + (See below)
[1] Ninjutsu recast time -25%
[2] Enmity+10 for each Utsusemi
[3] DMG: + (See Below)
All Paths: [3] DMG: +7

Notes

  • Enmity bonus is based on the number of shadows at the time of casting/using a Job Ability.
    • For example, if you have two shadows at the time of using Issekigan, you will generate +20 Enmity when using this job ability.
    • However, if you have 3 shadows and cast Utsusemi San, you will only have +30 enmity, not the full bonus from the new set of shadows.
    • In other words, subsequent actions will generate 10 Enmity per shadow currently maintained.


References

Augment Enmity Bonus Priority (Phoenix.Logical, FFXIAH)