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Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
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Fudo Masamune: Difference between revisions
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==Notes== |
==Notes== |
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*Enmity bonus is based on the number of shadows at the time of casting/using a Job Ability. |
*Enmity bonus is based on the number of shadows at the time of casting/using a Job Ability. |
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** |
**For example, if you have two shadows at the time of using Issekigan, you will generate +20 Enmity when using this job ability. |
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**However, if you have 3 shadows and cast Utsusemi San, you will only have +30 enmity, not the full bonus from the new set of shadows. |
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**In other words, subsequent actions will generate 10 Enmity per shadow currently maintained. |
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==References== |
==References== |
Revision as of 22:52, 27 March 2020
Weapon Information | |||
---|---|---|---|
Races: | All Races | Skill: | Katana |
Damage: | 154 | Delay: | 222 |
DPS: | 41.62 | TP/Hit: |
71.27 |
Level: | 99 | ||
Item Level: | 119 | ||
Superior Level: | 5 | ||
Jobs: | Ninja |
Synthesis Information | ||||
---|---|---|---|---|
Yield | Requirements | Ingredients | ||
|
Main Craft: Leathercraft - (111~114) Goldsmithing - () |
This item is able to be augmented! | ||
---|---|---|
Augmented Via | Zone | Required Items |
Oboro | Port Jeuno - (E-6) | Heroism Crystal, Heroism Aggregate, and/or defeating monsters within Dynamis - Divergence areas
See Dynamis Divergence Weapon Augments for details |
Augments - R25 (Max) | ||||
Path A | Path B | Path C | ||
---|---|---|---|---|
All augments are active only when the weapon is in your Main Hand. | ||||
[1] Chance of double damage +50% [2] Store TP+25 [3] DMG: + (See below) |
[1] Chance of follow-up attack +50% [2] "Subtle Blow II" +25 [3] DMG: + (See below) |
[1] Chance of double damage +50% [2] Store TP+25 [3] DMG: + (See below) |
[1] Chance of follow-up attack +50% [2] "Subtle Blow II" +25 [3] DMG: + (See below) |
[1] Ninjutsu recast time -25% [2] Enmity+10 for each Utsusemi [3] DMG: + (See Below) |
All Paths: [3] DMG: +7 |
Notes
- Enmity bonus is based on the number of shadows at the time of casting/using a Job Ability.
- For example, if you have two shadows at the time of using Issekigan, you will generate +20 Enmity when using this job ability.
- However, if you have 3 shadows and cast Utsusemi San, you will only have +30 enmity, not the full bonus from the new set of shadows.
- In other words, subsequent actions will generate 10 Enmity per shadow currently maintained.