A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Geomancer: Difference between revisions
From FFXI Wiki
No edit summary |
|||
Line 31: | Line 31: | ||
|- |
|- |
||
|} |
|} |
||
== Strengths and Weaknesses == |
|||
*[[Geomancy]] spells cannot be resisted by the target unless the target has an outright immunity to the effect. |
|||
*[[Geomancy]] spells, especially those that enfeeble a target, become extremely strong at high skill and with proper equipment. |
|||
**This becomes screamingly obvious with [[Idris]]. |
|||
*[[Bolster]] is arguably the strongest [[SP Ability]] in the game. |
|||
*One of the few jobs capable of reducing a target's magic accuracy, magic attack power and magic evasion. It is also the most effective at doing so. |
|||
*Considered by-and-large by the player base to be mandatory for all endgame content. |
|||
*Respectable skill in [[Dark Magic]] and possesses all three levels of the [[Aspir]] line of spells. |
|||
*Respectable skill in [[Elemental Magic]]. |
|||
**Possesses unique area-of-effect spells such as [[Fira]] which are useful for putting [[Geomancy]] effects on multiple targets. |
|||
----------------------- |
|||
*Since it functions completely differently to a [[Bard]] or a [[Corsair]] it can be difficult to learn for an entry-level player. |
|||
*MP cost of its strongest [[Geomancy]] can be very high. |
|||
*The abilities it uses to enhance its [[Geomancy]] spells such as [[Blaze of Glory]] and [[Bolster]] are tied to long duration cooldowns. |
|||
*[[Geomancy]] [[Luopan]] are easily destroyed by high level targets. This, coupled with the high MP cost and ability cooldowns, can make the job extremely frustrating to play. |
|||
*Loses a great deal of its utility if in content where the group is constantly on the move, such as [[Skirmish]]. |
|||
*Highly reliant on [[Geomancy]] and [[Handbell]] skill equipment and/or [[Job Points]] to reach its maximum potential. |
|||
**[[Idris]] is extremely expensive and thus highly coveted, if not considered an unrealistic benchmark for most. |
|||
*[[Elemental Magic]] is completely outdone by a [[Black Mage]] or [[Scholar]]. As such it is counter-productive to their spells in endgame content. |
|||
**This is because multiple [[Magic Burst]] in the same [[Skillchain]] severely cripple the amount of damage each successive spell does. Therefore having a [[Geomancer]] doing [[Fire V]] (for example) at the start of a [[Skillchain]] will reduce the overall output of the group during that window. |
|||
*Physical damage output is extremely poor. |
|||
*Many strategies require it to be in range of high level targets. As such, a player without a strong [[Damage Taken]] set will find themselves on the floor before they know it. |
|||
== Abilities and Traits == |
== Abilities and Traits == |
Revision as of 06:26, 2 April 2016
|
Abilities and Traits
|
|
Magic
Combat Skills
Combat Skills | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
See Also: Level-by-level Skill Cap Chart |
Merits
Merits | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Special Armor
|