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Geomancer
From FFXI Wiki
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Strengths and Weaknesses
- Geomancy spells cannot be resisted by the target unless the target has an outright immunity to the effect.
- Geomancy spells, especially those that enfeeble a target, become extremely strong at high skill and with proper equipment.
- This becomes screamingly obvious with Idris.
- Bolster is arguably the strongest SP Ability in the game.
- One of the few jobs capable of reducing a target's magic accuracy, magic attack power and magic evasion. It is also the most effective at doing so.
- Considered by-and-large by the player base to be mandatory for all endgame content.
- Respectable skill in Dark Magic and possesses all three levels of the Aspir line of spells.
- Respectable skill in Elemental Magic.
- Since it functions completely differently to a Bard or a Corsair it can be difficult to learn for an entry-level player.
- MP cost of its strongest Geomancy can be very high.
- The abilities it uses to enhance its Geomancy spells such as Blaze of Glory and Bolster are tied to long duration cooldowns.
- Geomancy Luopan are easily destroyed by high level targets. This, coupled with the high MP cost and ability cooldowns, can make the job extremely frustrating to play to some.
- Loses a great deal of its utility if in content where the group is constantly on the move, such as Skirmish.
- Highly reliant on Geomancy and Handbell skill equipment and/or Job Points to reach its maximum potential.
- Idris is extremely expensive and thus highly coveted, if not considered an unrealistic benchmark for most.
- Elemental Magic is completely outdone by a Black Mage or Scholar. As such it is counter-productive to their spells in endgame content.
- This is because multiple Magic Burst in the same Skillchain severely cripple the amount of damage each successive spell does. Therefore having a Geomancer doing Fire V (for example) at the start of a Skillchain will reduce the overall output of the group during that window.
- Physical damage output is extremely poor.
- Many strategies require it to be in range of high level targets. As such, a player without a strong Damage Taken set will find themselves on the floor before they know it.
Abilities and Traits
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Magic
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See Also: Level-by-level Skill Cap Chart |
Merits
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Special Armor
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