Geomancer

From FFXI Wiki



Geomancer
Abbreviation GEO
Japanese 風水士 (風)
French Géomancien
German Geomant
Expansion Pack Seekers of Adoulin
Quest Dances with Luopans
Geomancer

Strengths and Weaknesses

  • Geomancy spells cannot be resisted by the target unless the target has an outright immunity to the effect.
  • Geomancy spells, especially those that enfeeble a target, become extremely strong at high skill and with proper equipment.
    • This becomes screamingly obvious with Idris.
  • Bolster is arguably the strongest SP Ability in the game.
  • One of the few jobs capable of reducing a target's magic accuracy, magic attack power and magic evasion. It is also the most effective at doing so.
  • Considered by-and-large by the player base to be mandatory for all endgame content.
  • Respectable skill in Dark Magic and possesses all three levels of the Aspir line of spells.
  • Respectable skill in Elemental Magic.
    • Possesses unique area-of-effect spells such as Fira which are useful for putting Geomancy effects on multiple targets.

  • Since it functions completely differently to a Bard or a Corsair it can be difficult to learn for an entry-level player.
  • MP cost of its strongest Geomancy can be very high.
  • The abilities it uses to enhance its Geomancy spells such as Blaze of Glory and Bolster are tied to long duration cooldowns.
  • Geomancy Luopan are easily destroyed by high level targets. This, coupled with the high MP cost and ability cooldowns, can make the job extremely frustrating to play.
  • Loses a great deal of its utility if in content where the group is constantly on the move, such as Skirmish.
  • Highly reliant on Geomancy and Handbell skill equipment and/or Job Points to reach its maximum potential.
    • Idris is extremely expensive and thus highly coveted, if not considered an unrealistic benchmark for most.
  • Elemental Magic is completely outdone by a Black Mage or Scholar. As such it is counter-productive to their spells in endgame content.
    • This is because multiple Magic Burst in the same Skillchain severely cripple the amount of damage each successive spell does. Therefore having a Geomancer doing Fire V (for example) at the start of a Skillchain will reduce the overall output of the group during that window.
  • Physical damage output is extremely poor.
  • Many strategies require it to be in range of high level targets. As such, a player without a strong Damage Taken set will find themselves on the floor before they know it.

Abilities and Traits

Job Traits
Lvl. Name
10 Conserve MP
20 Clear Mind
25 Cardinal Chant
25 Conserve MP II
30 Max MP Boost I
40 Clear Mind II
40 Conserve MP III
55 Elemental Celerity
55 Conserve MP IV
60 Clear Mind III
60 Max MP Boost II
70 Conserve MP V
75 Curative Recantation
75 Primordial Zeal
80 Clear Mind IV
85 Conserve MP VI
90 Max MP Boost III
99 Clear Mind V
99 Conserve MP VII
Job Ability
Lvl. Name
1 Bolster
5 Full Circle
25 Lasting Emanation
25 Ecliptic Attrition
40 Collimated Fervor
50 Life Cycle
60 Blaze of Glory
70 Dematerialize
75 Entrust
75 Mending Halation
75 Radial Arcana
80 Theurgic Focus
90 Concentric Pulse
96 Widened Compass

Magic

Magic

Geocolure spells are learned through use of Geomantic Reservoirs after learning the corresponding Indicolure spell.
Lvl. Name Icon
1 Indi-Poison
4 Indi-Voidance
4 Stone Earth-BLM-Icon.gif
5 Geo-Poison
8 Geo-Voidance
9 Water Water-BLM-Icon.gif
10 Indi-Precision
14 Aero Wind-BLM-Icon.gif
14 Geo-Precision
15 Drain Dark-BLM-Icon.gif
15 Indi-Regen
16 Indi-Attunement
19 Fire Fire-BLM-Icon.gif
19 Geo-Regen
20 Geo-Attunement
22 Indi-Focus
24 Blizzard Ice-BLM-Icon.gif
25 Stonera Earth-BLM-Icon.gif
26 Geo-Focus
28 Indi-Barrier
29 Thunder Thunder-BLM-Icon.gif
30 Indi-Refresh
30 Aspir Dark-BLM-Icon.gif
30 Indi-CHR
30 Watera Water-BLM-Icon.gif
32 Geo-Barrier
33 Indi-MND
34 Indi-Fury
34 Geo-Refresh
34 Geo-CHR
34 Stone II Earth-BLM-Icon.gif
35 Aera Wind-BLM-Icon.gif
35 Sleep Dark-BLM-Icon.gif
Lvl. Name Icon
36 Indi-INT
37 Geo-MND
38 Geo-Fury
38 Water II Water-BLM-Icon.gif
39 Indi-AGI
40 Indi-Fend
40 Geo-INT
40 Fira Fire-BLM-Icon.gif
42 Aero II Wind-BLM-Icon.gif
42 Indi-VIT
43 Geo-AGI
44 Geo-Fend
45 Indi-DEX
45 Blizzara Ice-BLM-Icon.gif
46 Fire II Fire-BLM-Icon.gif
46 Indi-Acumen
46 Geo-VIT
48 Indi-STR
48 Indi-Slow
49 Geo-DEX
50 Blizzard II Ice-BLM-Icon.gif
50 Geo-Acumen
50 Thundara Thunder-BLM-Icon.gif
52 Indi-Torpor
52 Geo-STR
52 Geo-Slow
54 Thunder II Thunder-BLM-Icon.gif
56 Geo-Torpor
58 Indi-Slip
58 Stone III Earth-BLM-Icon.gif
61 Water III Water-BLM-Icon.gif
62 Geo-Slip
64 Aero III Wind-BLM-Icon.gif
Lvl. Name Icon
64 Indi-Languor
67 Fire III Fire-BLM-Icon.gif
68 Indi-Paralysis
68 Geo-Languor
70 Blizzard III Ice-BLM-Icon.gif
70 Indi-Vex
70 Sleep II Dark-BLM-Icon.gif
70 Stonera II Earth-BLM-Icon.gif
72 Geo-Paralysis
73 Thunder III Thunder-BLM-Icon.gif
74 Geo-Vex
75 Watera II Water-BLM-Icon.gif
76 Indi-Frailty
76 Stone IV Earth-BLM-Icon.gif
79 Water IV Water-BLM-Icon.gif
80 Geo-Frailty
80 Aera II Wind-BLM-Icon.gif
82 Aero IV Wind-BLM-Icon.gif
82 Indi-Wilt
85 Fira II Fire-BLM-Icon.gif
85 Fire IV Fire-BLM-Icon.gif
86 Geo-Wilt
88 Blizzard IV Ice-BLM-Icon.gif
88 Indi-Gravity
88 Indi-Malaise
90 Aspir II Dark-BLM-Icon.gif
90 Blizzara II Ice-BLM-Icon.gif
91 Thunder IV Thunder-BLM-Icon.gif
92 Geo-Malaise
92 Geo-Gravity
93 Indi-Haste
94 Indi-Fade
95 Thundara II Thunder-BLM-Icon.gif
97 Geo-Haste
98 Geo-Fade

Combat Skills

Combat Skills
Combat
Skill Rank 49 99
Club B+ 144 404
Staff C+ 139 378
Dagger C- 139 368
Defensive
Skill Rank 49 99
Evasion D 133 334
Parrying E 124 300


Magic
Skill Rank 49 99
Elemental B+ 144 404
Enfeebling C+ 139 378
Dark C 139 373
Geomancy C 139 373
Handbell C 139 373
See Also: Level-by-level Skill Cap Chart

Merits

Merits
Group 1
Name Description
Full Circle Effect Restores up to 5% additional MP per merit.
Ecliptic Attrition Recast Recast is reduced by 10 seconds per merit.

Also reduces the recast time of Lasting Emanation.

Life Cycle Recast Recast is reduced by 20 seconds per merit.
Blaze of Glory Recast Recast is reduced by 20 seconds per merit.
Dematerialize Recast Recast is reduced by 20 seconds per merit.
Group 2
Name Description
Curative Recantation Adds an HP recovery effect to Full Circle. Additional merits restore up to 5% additional HP.
Primordial Zeal Enhances Collimated Fervor with an elemental magic casting time reduction effect. Additional merits reduce casting time by 10%.
Mending Halation The Luopan will vanish and restore HP to party members within the area of effect. Recast Time: 5 minutes. Additional merits increase HP recovery by 5% per merit.
Radial Arcana The Luopan will vanish and restore MP to party members within the area of effect. Recast Time: 5 minutes. Additional merits increase MP recovery by 3% per merit.

Special Armor