Headstone Pilgrimage

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Headstone Pilgrimage
Series Rise of the Zilart
Starting NPC None
Title Bearer of the Eight Prayers
Repeatable No
Description Somewhere on the island of Zepwell lie the remains of an ancient temple.
Previous Mission Next Mission
The Temple of Uggalepih Through the Quicksand Caves

Walkthrough

  • Due to the long nature of this mission, it is recommended that you take precautions to ensure that you have received the key items. This mission can take a while, as it requires travel to a lot of different places, some in the far corners of large and dangerous zones. Always ensure that when checking a headstone you receive the message that you obtained the key item. If you did not, check it again until you do as the game can be picky about your distance from the headstone upon examination.
  • There are two types of headstones, one type only gives the key item, others spawn NMs that you must defeat before you may receive the key item.
  • Several headstones are close to Cloister home points, it's recommended to grab those on the way if you haven't unlocked them yet.

Non-fights

  • Dark Fragment:
  • Earth Fragment:
  • Water Fragment:
    • Note: the Geomagnetic-Fount for La Theine Plateau will let out in the same chasm as the Cermet Headstone.
    • Go to La Theine Plateau and enter Ordelle's Caves around (F-7).
    • Follow the path east to (I-6) and you'll switch to another map.
    • Continue down the tunnel to (G-8).
    • From there, go east and enter the south tunnel around (H-9).
    • Head up the stairs and south until you reach about (H-11)/(H-12). There is a hole here, drop down.
    • Go east to another tunnel, taking special care not to fall off the cliffs, and head up.
    • Once you get to about (I-6), go south.
    • Continue on until (H-9) and you'll see a tunnel going west, the zone is not far ahead, bringing you back out to La Theine Plateau.
    • The Cermet Headstone is not too far ahead. Examine it to receive the Water fragment.
  • Ice Fragment:

Fights

  • Fire Fragment:
    • Note: This is very long. If you have a confident White Mage, allow them to go through Ifrit's Cauldron alone. Bring a total of three ice clusters to speed up the flame spouts along the way. In Yuhtunga Jungle, you'll find a one-way drop (the reason you have to run through the Cauldron in the first place). Have your entire party wait there for the WHM (who should sub BLM for this). Once the WHM is through, the rest of the party can commence suicide using various mobs in the area. The WHM can then Tractor people over the ledge, and thus avoiding most of the hassle of applying Sneak and Invisible to people through the whole Cauldron. Alternately, you can just drag everyone through.
    • Enter Ifrit's Cauldron from (G-6) in Yhoator Jungle. Alternatively take the Survival Guide warp if you've unlocked it to get to this entrance. Make your way to (H-8) and stick to the left wall. If you follow the wall, you'll ultimately make it out to the correct exit.
      • Detailed instructions:
        • When you enter, you'll be on Map 4. Head for (H-8) and you'll end up on Map 7.
        • From Map 7, head for (D-12) to continue to Map 5.
        • On Map 5, head for (J-8) to get to Map 2. There is a Flame Spout around (H-6)/(H-7). Either wait it out, or trade an Ice Cluster. Waiting it out is safer, but can take extra time.
        • On Map 2, run to (E-7), and you'll be back on Map 7.
        • On Map 7, make your way to (G-7) to enter Map 8.
        • On Map 8, follow the tunnel to (C-7). This is the exit to Yuhtunga Jungle. There are two Flame Spouts on the way.
    • Near the exit to Yuhtunga Jungle, you may run across the Ash Dragon. Your party is likely not able to take it, so be careful. During daytime hours (06:00 to 18:00), it's only aggressive to sound. During night time, however, it is True Sound. Take care when passing it, as it will mostly likely spell a wipe for your party.
    • Once outside, gather everyone up and head for the tunnel under the waterfall at (K-7). The headstone is located around (L-6)/(L-7). Check the Cermet Headstone to spawn two Opo-opo NMs, Carthi and Tipha. They will both aggro, and cannot be slept. Kill both and check the Cermet Headstone again to receive the Fire fragment.
    • Consider taking a Garnet with you on this leg of the mission, as you can trade it to the headstone to receive the Opo-opo Necklace.
  • Lightning Fragment:
  • Wind Fragment:
  • Light Fragment:
    • Go to The Sanctuary of Zi'Tah, around (J-9), Survival Guide/Outpost warp will get you closest. Follow the path north, and west when you come to the first open area, and then again to the north. Continue as far north as possible, and go west again. You'll find the headstone in the back at (I-7). This is the same area where Keeper of Halidom can spawn. Check the headstone to spawn a Doomed NM named Doomed Pilgrims. This NM his fairly fast and hard, but should pose little trouble to a well balanced party of 65+. Defeat the NM and check the Cermet Headstone again to receive the Light fragment.
    • Come back to this headstone after completing ZM7: The Chamber of Oracles to receive a Bat Earring.
  • Upon obtaining the final fragment, you will receive the message, "You now have all 8 fragments of light!" and the mission will be complete.
Ordelle's Caves Map 2
Ordelle's Caves Map 1
Ordelle's Caves Map 3
Ifrit's Cauldron map 7
Ifrit's Cauldron map 5
Ifrit's Cauldron map 2
Ifrit's Cauldron map 8