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Hit Rate: Difference between revisions
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*99% For one-handed main hand weapons. |
*99% For one-handed main hand weapons. |
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*99% For all pets. |
*99% For all pets. |
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*99% For Hand-to-Hand. |
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*95% For secondary (off-handed) one-handed weapons. |
*95% For secondary (off-handed) one-handed weapons. |
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*95% for two-handed weapons. |
*95% for two-handed weapons. |
Revision as of 17:00, 28 August 2019
Hit Rate is determined by comparing target evasion with player accuracy or ranged accuracy. It also suffers some level correction, as well, but the general formula is:
- Hit Rate (%) = 75 + floor( (Accuracy - Evasion)÷2 ) - 2×(dLVL)
- dLVL = Attacked Monster's Level - Attacking Player's Level
Increasing Hit Rate is often the single easiest way to improve your melee damage, but it has a maximum:
- 99% For one-handed main hand weapons.
- 99% For all pets.
- 99% For Hand-to-Hand.
- 95% For secondary (off-handed) one-handed weapons.
- 95% for two-handed weapons.
This means that (no matter how much accuracy you stack), the maximum Hit Rate that you can hope to achieve in the long term has a capped %.
Additionally, for melee attacks, hit rate cannot fall below 20%, no matter how low your accuracy is or how high the target's evasion is.