Hundred Fists: Difference between revisions

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|effect=
|effect=
|notes=*Approximately caps delay reduction (Base Delay -80%)
|notes=*Reduces delay by 75% after calculated delay
** Calculated delay is delay after including Weapon Delay and [[Martial Arts]] traits and gear.
*Works with any weapon a monk can equip.
*Works with any weapon a monk can equip.
*If any [[:Category:Job Ability|Job Abilities]], items, or ranged weapons are used, or spells cast, by a [[Monk]] while under the [[Hundred Fists]] effect it will be interrupted - there will be one "round" of normal-delay attacks before the ability takes effect again.
*If any [[:Category:Job Ability|Job Abilities]], items, or ranged weapons are used, or spells cast, by a [[Monk]] while under the [[Hundred Fists]] effect it will be interrupted - there will be one "round" of normal-delay attacks before the ability takes effect again.
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== References ==


[[category:Job Ability]] [[Category:Two-Hour]]
[[category:Job Ability]] [[Category:Two-Hour]]

Revision as of 15:20, 14 September 2012

A secret technique that pummels through the enemies defenses with repeated blows that are quicker than the eye can follow. It can even be used while wielding a club or staff.

Job Ability Information
Job Monk
Type Two Hour
Description Speeds up Attacks.
Duration 00:00:45
Recast 02:00:00
Cumulative Enmity 1 Volatile Enmity 300
Command /ja "Hundred Fists" <me>

Notes

  • Reduces delay by 75% after calculated delay
    • Calculated delay is delay after including Weapon Delay and Martial Arts traits and gear.
  • Works with any weapon a monk can equip.
  • If any Job Abilities, items, or ranged weapons are used, or spells cast, by a Monk while under the Hundred Fists effect it will be interrupted - there will be one "round" of normal-delay attacks before the ability takes effect again.
  • Forces fist-based attacking even if Footwork is up.

 

Equipment Modifying Ability...
Equipment Piece Modifier
Melee Hose +2 AugRank.png: Increases duration by 15 seconds.

References

References