Hundred Fists

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A secret technique that pummels through the enemies defenses with repeated blows that are quicker than the eye can follow. It can even be used while wielding a club or staff.

Job Ability Information
Job Monk
Type SP Ability
Description Speeds up Attacks.
Duration 00:00:45
Recast 01:00:00
Cumulative Enmity 0 Volatile Enmity 320
Command /ja "Hundred Fists" <me> 
Job Points
Category Hundred Fists Effect Ranks Available 20
Effect of each Rank Increase physical accuracy by 2.

Notes

  • Reduces delay by 75% after calculated delay
    • Calculated delay is delay after including Weapon Delay and Martial Arts traits and gear.
    • Because your post-Arts delay is used, it is possible to break the normal 80% Attack Speed cap with this ability when using Hand-to-Hand weapons.
  • Works with any weapon a monk can equip.
  • If any Job Abilities, items, or ranged weapons are used, or spells cast, by a Monk while under the Hundred Fists effect it will be interrupted - there will be one "round" of normal-delay attacks before the ability takes effect again.
  • Kick attacks will proc at normal rate during Hundred Fists. This can be observed while wearing 100% KA rate equip and using Footwork while Hundred Fists is active.

 

Equipment Modifying Ability...
Equipment Piece Modifier
Melee Hose +2 Augment-Icon.png: Increases duration by 15 seconds.
Hes. Hose Augment-Icon.png: Increases duration by 15 seconds.
Hes. Hose +1 Augment-Icon.png: Increases duration by 15 seconds.
Hes. Hose +2 Augment-Icon.png: Increases duration by 15 seconds.
Hes. Hose +3 Augment-Icon.png: Increases duration by 15 seconds.

References