Kupo Mission 14

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Smash! A Malevolent Menace
Series None
Starting NPC N/A
Title None
Repeatable No
Description Lying in wait in the castle's innermost chambers was not a generous jackpot, but a chilling confrontation! With a malevolent moogle poised to unravel not merely Mog House tradition but the very fabric of the universe, only our heroes can stand in his way!
Previous Mission Next Mission
A Challenge! You Could Be a Winner A Moogle Kupo d'Etat (Fin.)
Rewards
Oxblood key


Walkthrough

  • Examine the Throne Room door to enter the BC.
  • Once you enter the BC, you begin the fight against Riko Kupenreich.
    • His basic attacks are special moves where he throws out bombs dealing conal AoE damage with knockback. Barfira seems to reduce the damage taken. Slow debuffs and Spikes will have no effect.
    • Riko Kupenreich uses the following weapon skills.
      • Washtub: AoE 200~400DMG, absorbed by 3 Shadows.
      • Bill Toss: Terror
      • Crystalline Flare: Draw-in and AoE 300~600 DMG with additional effect of Blind and Stun (~15 seconds).
    • He has the ability to teleport within the arena.
  • Upon taking 50% of his max HP in damage, Riko Kupenreich will summon 5 Henchmen Moogle Black Mages at his location and 2 Henchmen Moogle White Mages on top of the throne dias where he will retreat.
    • The Black Mages are susceptible to sleep or lullaby, and can be killed. They cast Tier III -ga and Tier IV spells.
    • The White Mages cannot be damaged or slept and will repeatedly cast Cure V on Riko Kupenreich.
    • Moogle Henchmen have the following weaponskills:
      • Mog Shrapnel: Conal "Gil Toss" TP move, Does about 20~200DMG, Really Weak
      • Mog Bomb: 200~400 DMG, Pretty Weak. Fire based of course.
      • Flowerpot: single-target Amnesia, Bind, and Stun.
    • After Riko Kupenreich is fully healed or the Black Mages are dead and despawned, he will return to the battle.
    • He will do the Black Mage / White Mage adds phase a 2nd time after losing another 50% health.
    • During the 3rd and final adds phase, Riko Kupenreich will spawn the Black Mages and does not retreat.
      • This is the most dangerous part of the fight, as you'll be dealing with Crystalline Flare and the Black Mages at the same time.
    • Riko Kupenreich fully resists Sleep spells. Is susceptible to Stun.
  • Riko Kupenreich and his henchmen take increased damage from all sources, but also have very high HP.
  • Once you win you will receive an Key Item Angel skin key and an Key Item Oxblood key.
    • It possible to skip phase 2 by killing Riko extremely fast at 119 gear levels.
    • Should you fail during this fight, you will have to restart the process at Kupo Mission 13. (Note: you may start repeating the mission by returning to the Lonely Evergreen in Beaucedine Glacier. You do not need to start from checking the initial pillar back in Castle Zvahl Baileys.)

"A Moogle Kupo d'Etat" Key