Macro

From FFXI Wiki
Revision as of 16:23, 13 March 2018 by Loona (talk | contribs) (categorizing)

A Macro is a way to execute a sequence of commands that are commonly used. They can be used to cast spells, activate job abilities or weapon skills, use a pet command, change equipment, notify players in a text channel, or display information to yourself. Every character gets 20 Macro Books which consist of 10 Macro Sets. Each Macro Set has 20 Macros that can be filled with one to six macro commands.

Macro Sets
Macros



Saving, Loading, and Deleting Macros

It is possible to save, load, and delete macro data to a server for safe storage. This allows you to transfer your macro data to other computers or to restore it if it is lost somehow. It is highly recommended that you save to the server, in case something happens to your hard drive. All saving, loading, and deleting occurs on the character screen while your character's name is highlighted. You can access the Settings Management window in the top right by pressing the + key on the numpad of your keyboard.

To delete all of your saved data on the server, you can use the following commands:

  • Keyboard: Shift + Alt + Ctrl + D
  • Controller: RB + LB + right stick button + left stick button
Settings Management

Macro Commands

The following are common commands that are used in macros. The wait command is usually critical in macros. You do not need a wait after performing /equipset, but you do need a wait after performing an action (such as /ja, /ma, /ws). Quotation marks are optional when referencing a single-word ability, weapon skill, spell, etc..

Perform action commands

Macro Command Used for Example
/ma Casts a spell /ma "Cure" <t>
/ja Uses a job ability /ja "Berserk" <me>
/ws Uses a weapon skill /ws "Shark Bite" <t>
/ra Uses a ranged attack /ra <t>
/pet Uses a pet command /pet "Predator Claws" <t>
/item Uses an item /item "Echo Drops" <me>
/target Targets an object /target PlayerName
/targetnpc Targets closest NPC /targetnpc
/lockon Locks player's view and direction to current selected target /lockon
/check Examines a player or monster /check PlayerName
/lastsynth Performs the last synthesis you did /lastsynth
/assist Changes your target to the what the person you're assisting is attacking /assist TheTank

Equipment and macro changing commands

Macro Command Used for Example
/equip Equips a piece of gear /equip head "Destrier Beret"
/equipset Equips a gear set /equipset 18
/macro set Changes your active macro set /macro set 5
/macro book Changes your active macro book /macro book 2
/wait X OR <wait X> Waits for X amount of seconds. /wait 1 OR

/ma "Cure" <t> <wait 1>

Chat and Party/Alliance Commands

Macro Command Used for Example
/recast Displays the recast of a spell or JA /recast "Provoke"
/pcmd Performs a party command /pcmd add "PlayerName"
/acmd Performs an alliance command /acmd leader "PlayerName"
/p Displays a message in party chat /p Hello Party!
/l Displays a message in linkshell chat /l Hello LS!
/echo Displays a message in chat for yourself /echo Noone can see this but me!

Targets and Sub-Targets

Several commands require you to specify a target as a parameter to your action (such as /lockon, /target, /magic, and /range), you can use the following placeholders to select targets. Keep in mind when using <t> in a macro, if a person blinks due to changing gear you will lose your target. Using <stpt> or <stal> will prevent the loss of target since it moves up and down your party and alliance list, which does not blink.

Target Used for Example
<me> Sets target of the macro to yourself /ja "Benediction" <me>
<t> Sets target of the macro to your current target /ws "Hexa Strike" <t>
<bt> Sets target of the macro to the last monster claimed by party /ma "Stun" <bt>
<ht> Sets target of macro to a target that is in Call For Help status /slap <ht>
<ft> Sets target of macro to your Adventuring Fellow /ma "Cure" <ft>
<st> Creates a subtarget for you to choose who to activate your macro on /ma "Cure" <st>
<stpc> Creates a subtarget that only selects playable characters /ma "Raise" <stpc>
<stpt> Creates a subtarget that only selects players in your party /ma "Erase" <stpt>
<stal> Creates a subtarget that only selects players in your alliance /ma "Cure IV" <stal>
<lastst> Sets target of macro to the last selected subtarget /ma "Silena" <lastst>
<r> Sets target of macro to the last person to send you a tell /ma "Cure" <r>
<pet> Sets target of macro to your pet /p <pet> is engaging a monster!
<scan> Sets target of macro to the target your wide scan is following /ja "Provoke" <scan>
<p0> ~ <p5> Sets target of macro to the person at that position in your party list (0 being you always) /ma "Cure V" <p5>
<a10> ~ <a15> Sets target of macro to the person at that position in the top party in your alliance /ma "Cure III" <a12>
<a20> ~ <a25> Sets target of macro to the person at that position in the middle party in your alliance /ma "Cure IV" <a23>

Informative Displays

You can use some commands to display helpful information to your teammates.

Macro Command Used for Example
<hp> Displays your Current HP / Max HP /p I have <hp>!
<hpp> Displays your current HP % /p I have <hpp> HP remaining!
<mp> Displays your Current MP / Max MP /p I have <mp>!
<mpp> Displays your current MP % /p I have <mpp> MP remaining!
<tp> Displays your current TP /p I have <tp> TP! Ready for skillchain!
<pethpp> Displays your Pet's HP % /p My pet is at <pethpp> HP!
<petmpp> Displays your Pet's MP % /p My pet is at <petmpp> MP!
<pettp> Displays your Pet's TP /p My pet is at <pettp> TP!
<fthpp> Displays your Adventuring Fellow's HP % /p My adventuring fellow is at <fthpp> HP remaining!
<call> Creates a sound and vibrates controllers for party members to hear/feel /p Wake up! <call3>
<ncall> Creates a sound for party members to hear /p Big move coming up! <ncall13>
<scall> Creates a sound but doesn't vibrate controllers for party members to hear /p Incoming! <scall5>
<job>, <mjob>, <sjob> Displays your job, your main job, or your subjob /p I'm <job>.
<pos> Displays your current position /l Help! I need raise at <pos>!

Equipment Sets

Equipment Sets allow you to equip more than one piece of gear in one macro command. Each character has 100 equipment sets available to them. There are several commands available to help you when creating equipment sets:

  • Edit: Edit the selected equipment set.
    • When editing this way, you can place any gear that ANY of your level 99 jobs can wear in the set.
      • This means that if you have WHM and PLD at 99, both WHM and PLD gear will be available to be placed in the equipment set. This allows you to mix and match gear for different lock styles, but beware when making sets for a specific job that you do not use equipment it cannot wear.
    • Selecting Remove piece. for an equipment slot will remove whatever you have equipped in that slot when the equipment set is equipped.
    • Selecting Keep same piece for an equipment slot will not change whatever you have equipped in that slot when the equipment set is equipped.
  • Change Name: Modify the name of the equipment set.
    • Keep in mind you need to refer to the equipment set by number when using it in a macro.
  • Use Current: Create an equipment set using the gear you are currently wearing
  • Style Lock: Style lock your character to the equipment set.
  • Equip: Equip the equipment set.
    • This will display any problems with equipping the set (for instance, the current job cannot wear it or a piece of gear is not in your inventory).
    • Using the macro command /equipset 1 echo will also display problems with equipping the set.