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A Magic Burst ("MB") can be performed by casting a spell such that the spell lands on the target within a brief window after a Skillchain was created on that target composed of an element associated with the casted spell.



How to Magic Burst

  • A spell must be timed so that it finishes casting and lands on the target during the magic burst window.
    • This window lasts for 10 seconds after the final Weapon Skill, just as the Skillchain animation is appearing.
    • The magic burst opportunity is ended prematurely if any additional weapon skill is used on the target during the window.
      • Weaponskills with no properties such as Sanguine Blade may be used and not interrupt this.
  • When performed successfully, the text indicating the spell or ability's effect will be preceded by "Magic Burst!" in the chat log.

The Effects of a Magic Burst

  • A magic burst can be performed with any monster-targeted spell as well as with elemental Blood Pacts and Wyvern breaths, and yields a substantial increase in magic accuracy and damage for the spells/abilities that land with the correct timing.
    • For enfeebling magic and other spells that do not deal direct damage, only accuracy (not potency) is affected.
    • A magic burst from a wyvern's breath attack only enhances the magic accuracy (not damage) of the breath used.
      • The probability of Dragoon's Wyvern choosing the correct element to magic burst increases when using Drachen Armet/+1.

Elemental Alignments

The skillchain alignments of each element for magic bursts are shown below:

Damage Bonus

  • A two-stage skillchain (created by two Weapon Skills) will result in a 35% increase in magic damage on the magic burst.
  • All stages beyond that will result in an additional 10% damage increase on magic bursted spells (a three-stage skillchain will yield a 45% damage increase, four-stage will yield a 55% damage increase, etc.).

Enhancing Magic Bursts

  • If a magic burst is performed successfully, its damage can be further enhanced by magic burst bonus equipment and other related buffs.
    • The effect of this equipment is additive in a separate damage multiplying step of the magic damage equation.
    • The effects of upgrading Ancient Magic II spells with extra merit upgrades is also an additive bonus with this term (3% additional per upgrade past the first, 12% with 5 upgrades).
    • The effects of Atma of Illusions (10%) and Atmacite of Finesse (2~30%) are additive bonuses with this term.
    • The Magic Burst Bonus job trait is also an additive bonus with this term that exceeds the term cap.

Example: BLM99 with 13% Magic Burst Bonus trait magic bursting a fully merited Freeze II (+12%) while equipped with Sorcerer's Gloves (5%) and Static Earring (5%) will receive an additional 1.35 damage multiplier term, separate from the 1.3 damage multiplier term associated with the magic burst itself, for an overall effect of over +75% damage.

  • Magic Burst damage enhancement from equipment label as Magic Burst Damage, Atma/Atmacite, and merit points (in the case of Ancient Magic II) caps at +40%.
    • There is also a newer category labeled as Magic Burst Damage II which exceeds this cap. Much like Aegis breaks the MDT cap. Some other things that exceed this cap are:
      • The Magic Burst Bonus job trait.
      • Magic Burst damage Job Points.
      • Magic Burst damage Gifts.
      • The gear listed under the Magic Burst Damage II on the following table.


Magic Burst Damage I (40% cap)
Equipment Damage Bonus Player Level Item Level
Akademos +10% 99 119
Catalyst +5% 69 -
Ea Hat +6% 99 119 (Su3)
Ea Hat +1 +7% 99 119 (Su3)
Baalmuian Robe Question 99 -
Channeling Robe +2% 34 -
Ea Houppelande +8% 99 119 (Su3)
Ea Houppelande +1 +9% 99 119 (Su3)
Nebula Houppelande +Question% 87 -
Nebula Houppelande +1 +Question% 87 -
Archmage's Gloves +13% 99 109
Archmage's Gloves +1 +16% 99 119
Archmage's Gloves +1 +16% 99 119
Spaekona's Sabots +2 +5% 99 119
Spaekona's Sabots +3 +10% 99 119
Ea Cuffs +5% 99 119 (Su3)
Ea Cuffs +1 +6% 99 119 (Su3)
Sorcerer's Gloves +5% 72 -
Sorcerer's Gloves +1 +5% 75 -
Sorcerer's Gloves +2 +10% 90 -
Zenith Mitts Augment-Icon.png: +2-9% 73 -
Zenith Mitts +1 Augment-Icon.png: +2-10% 73 -
Chelona Trousers +1 +Question% 99 -
Chelona Trousers +10% 99 -
Blitzer Poleyn Augment-Icon.png: +10% 75 -
Desultor Tassets Augment-Icon.png: +10% 75 -
Tatsumaki Sitagoromo Augment-Icon.png: +10% 75 -
Ea Slops +7% 99 119 (Su3)
Ea Slops +1 +8% 99 119 (Su3)
Ea Pigaches +4% 99 119 (Su3)
Ea Pigaches +1 +5% 99 119 (Su3)
Menhit Leggings +4% 89 -
Locus Ring +5% 99 -
Static Earring +5% 72
Argute Stole +5% 99 -
Argute Stole +1 +7% 99
Argute Stole +2 +10% 99 -
Modified by Equipment/Atma/Atmacite
Atma of Illusions +10% - -
Atmacite of Finesse +2~30% - -
Magic Burst Damage II (Question% cap)
Equipment Damage Bonus Player Level Item Level
Arasy Staff +3% 99 119
Arasy Staff +1 +5% 99 119
Ochu +13% 99 119
Ea Hat +6% 99 119 (Su3)
Ea Hat +1 +7% 99 119 (Su3)
Ea Houppelande +8% 99 119 (Su3)
Ea Houppelande +1 +9% 99 119 (Su3)
Samnuha Coat +8% 99 119
Amalric Gages +5% 99 119
Amalric Gages +1 +6% 99 119
Ea Cuffs +5% 99 119 (Su3)
Ea Cuffs +1 +6% 99 119 (Su3)
Ea Slops +7% 99 119 (Su3)
Ea Slops +1 +8% 99 119 (Su3)
Ea Pigaches +4% 99 119 (Su3)
Ea Pigaches +1 +5% 99 119 (Su3)
Mujin Band +5% 88 -

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