Magic Burst

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Revision as of 19:23, 12 December 2012 by Byrthnoth (talk | contribs)

A Magic Burst ("MB") can be performed by casting a spell such that the spell lands on the target immediately after a Skillchain was created on that target of an element associated with the spell.



How to Magic Burst

  • A spell must be timed so that it finishes casting and lands on the target during the magic burst window.
    • This window lasts for approximately three to five seconds and begins two to three seconds after the final Weapon Skill, just after the Skillchain animation is displayed.
    • The magic burst opportunity is ended prematurely if any additional weapon skill is used on the target during the window.
  • When performed successfully, the text indicating the spell or ability's effect will be preceded by "Magic Burst!" in the chat log.
  • A magic burst can be performed with any monster-targeted spell as well as with elemental blood pacts and wyvern breaths, and yields a significant increase in magic damage and magic accuracy for the spells/abilities that land with the correct timing.
    • For enfeebling magic and other spells that do not deal direct damage, only accuracy (not potency) is affected.
    • A magic burst from a wyvern's breath attack only enhances the magic accuracy (not damage) of the breath used.
      • The probability of Dragoon's Wyvern choosing the correct element to magic burst increases when using Drachen Armet/+1.

Elemental Alignments

The skillchain alignments of each element for magic bursts are shown below:

Damage Bonus

  • A two-stage skillchain (created by two Weapon Skills) will result in a 30% increase in magic damage on the magic burst.
  • All stages beyond that will result in an additional 5% damage increase on magic bursted spells (a three-stage skillchain will yield a 35% damage increase, four-stage will yield a 40% damage increase, etc.).

Enhancing Magic Bursts

  • If a magic burst is performed successfully, its damage can be further enhanced by magic burst bonus equipment and other related buffs.
    • The effect of this equipment is additive in a separate damage multiplying step of the magic damage equation.
    • The effects of upgrading Ancient Magic II spells with extra merit upgrades is also an additive bonus with this term (3% additional per upgrade past the first, 12% with 5 upgrades).
    • The effects of Atma of Illusions (10%) and Atmacite of Finesse (2~30%) are additive bonuses with this term.
    • The Magic Burst Bonus job trait is also an additive bonus with this term that exceeds the term cap.

Example: BLM99 with 13% Magic Burst Bonus trait magic bursting a fully merited Freeze II (+12%) while equipped with Sorcerer's Gloves (5%) and Static Earring (5%) will receive an additional 1.35 damage multiplier term, separate from the 1.3 damage multiplier term associated with the magic burst itself, for an overall effect of over +75% damage.


Modified by Equipment/Atma/Atmacite
Equipment Damage Bonus
Chelona Trousers +1 +Question%
Chelona Trousers +10%
Sorcerer's Gloves +2 +10%
Blitzer Poleyn Augment-Icon.png: +10%
Desultor Tassets Augment-Icon.png: +10%
Tatsumaki Sitagoromo Augment-Icon.png: +10%
Zenith Mitts +1 Augment-Icon.png: +2-10%
Zenith Mitts Augment-Icon.png: +2-9%
Static Earring +5%
Sorcerer's Gloves +1 +5%
Sorcerer's Gloves +5%
Mujin Band +5%
Catalyst +5%
Menhit Leggings +4%
Channeling Robe +2%
Nebula Houppelande +1 +Question%
Baalmuian Robe Question
Nebula Houppelande +Question%
Atma of Illusions +10%
Atmacite of Finesse +2~30%

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