Martial Arts: Difference between revisions

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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Level Obtained:'''
|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Level Obtained:'''
|BGCOLOR="#ffffff" width="70%" align="left"| Monk 1, Puppetmaster 25
|BGCOLOR="#ffffff" width="70%" align="left"| MNK1, PUP25
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Description:'''
|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Description:'''
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Is Meritable?'''
|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"| '''Is Meritable?'''
|BGCOLOR="#ffffff" width="70%" align="left"| N
|BGCOLOR="#ffffff" width="70%" align="left"| No
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'''Notes'''
'''Notes'''<br>
*The initial base hand-to-hand delay is 480. The initial Martial Arts trait lowers this by 80.

*The initial base hand-to-hand weapon delay is 480. The initial Martial Arts trait lowers this by 80.
*Each level of Martial Arts after the first lowers delay by 20.
*Each level of martial arts after the first lowers the delay by 20.
*[[Monk]] receives six levels of this trait, [[Puppetmaster]] receives three levels.
*[[Monk]] receives six levels of this trait, [[Puppetmaster]] receives three levels.
*This is the primary source of damage over time for both jobs.
*This is the primary source of damage over time for both jobs.




{| border="1" cellpadding="0" cellspacing="0" BGCOLOR="#cee0f2" width="50%"
{| border="1" cellpadding="2" cellspacing="0" BGCOLOR="#cee0f2" width="50%"
|BGCOLOR="#cee0f2" colspan="3" align="center"|'''Martial Arts by Level'''
|BGCOLOR="#cee0f2" colspan="3" align="center"|'''Martial Arts by Level'''
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|MNK 1, PUP 25
|MNK1, PUP25
| -80 Delay, 400 base
| -80 Delay, 400 base
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|MNK16, PUP50
|MNK 16, PUP 50
| -20 Delay, 380 Base
| -20 Delay, 380 Base
|-
|-
|MNK31, PUP75
|MNK 31, PUP 75
| -20 Delay, 360 Base
| -20 Delay, 360 Base
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|-
|MNK46
|MNK 46
| -20 Delay, 340 Base
| -20 Delay, 340 Base
|-
|-
|MNK61
|MNK 61
| -20 Delay, 320 Base
| -20 Delay, 320 Base
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|-
|MNK75
|MNK 75
| -20 Delay, 300 Base
| -20 Delay, 300 Base
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|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"|&nbsp;'''[[Wrestler's Mantle]]:'''
|BGCOLOR="#cee0f2" width="30%" align="left" colspan="1" valign="top"|&nbsp;'''[[Wrestler's Mantle]]:'''
|BGCOLOR="#ffffff" width="70%" align="left"|&nbsp;Enhances Martial Arts Trait (when monk is the subjob)
|BGCOLOR="#ffffff" width="70%" align="left"|&nbsp;Latent Effect: Enhances Martial Arts Trait
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Revision as of 23:35, 19 September 2007

Job Trait Information
 Job:  Monk, Puppetmaster
 Level Obtained:  MNK1, PUP25
 Description:  Speeds up Hand-to-Hand attacks.
 Is Meritable?  No

Notes

  • The initial base hand-to-hand delay is 480. The initial Martial Arts trait lowers this by 80.
  • Each level of Martial Arts after the first lowers delay by 20.
  • Monk receives six levels of this trait, Puppetmaster receives three levels.
  • This is the primary source of damage over time for both jobs.


Martial Arts by Level
MNK1, PUP25 -80 Delay, 400 base
MNK16, PUP50 -20 Delay, 380 Base
MNK31, PUP75 -20 Delay, 360 Base
MNK46 -20 Delay, 340 Base
MNK61 -20 Delay, 320 Base
MNK75 -20 Delay, 300 Base


Equipment modifications
 Wrestler's Mantle:  Latent Effect: Enhances Martial Arts Trait