Martial Arts: Difference between revisions

From FFXI Wiki
(updated PUP's hand-to-hand tiers based on job points.)
Line 30: Line 30:
{{Job Trait Level
{{Job Trait Level
|tier=VI
|tier=VI
|jlevels=[[MNK]] 75, [[PUP]] 99 <sup><big>(10/20 [[Job Points#Puppetmaster|Martial Arts Effect]])</big></sup>
|jlevels=[[MNK]] 75
|value=300 delay
|value=300 delay
}}
}}
{{Job Trait Level
{{Job Trait Level
|tier=VII
|tier=VII
|jlevels=[[MNK]] 82, [[PUP]] 99 <sup><big>(20/20 [[Job Points#Puppetmaster|Martial Arts Effect]])</big></sup>
|jlevels=[[MNK]] 82
|value=280 delay
|value=280 delay
}}
}}

Revision as of 22:04, 22 March 2019

Job Trait Information
Description Reduces delay for Hand-to-Hand attacks.
Type Level
Tier Level Obtained Value
I MNK 1, PUP 25 400 delay
II MNK 16, PUP 50 380 delay
III MNK 31, PUP 75 360 delay
IV MNK 46, PUP 87 340 delay
V MNK 61, PUP 97 320 delay
VI MNK 75, PUP 99 (10/20 Martial Arts Effect) 300 delay
VII MNK 82, PUP 99 (20/20 Martial Arts Effect) 280 delay
VIII MNK 99 (100JP Gift) 275 delay
IX MNK 99 (1200JP Gift) 270 delay

Notes

  • Martial Arts directly affects Delay, so it directly affects TP return.
    • It also counts towards the delay reduction cap, starting from a base of 480 delay. So, even with Haste and Martial Arts, the minimum H2H delay is 96 delay per round.
    • This TP reduction is typically used to determine the potency of Martial Arts gear pieces.

 

Equipment Modifying Ability...
Equipment Piece Modifier
Wrestler's Mantle Latent Effect (Monk sub job): Hand-to-Hand Delay -10
Shaolin Belt Hand-to-Hand Delay -10
Cirque Necklace Hand-to-Hand Delay -10
Tantra Cyclas +2 Hand-to-Hand Delay -5
Bhikku Cyclas Hand-to-Hand Delay -5
Bhikku Cyclas +1 Hand-to-Hand Delay -6
Cirque Pantaloni +1 Hand-to-Hand Delay -5
Cirque Pantaloni +2 Hand-to-Hand Delay -10
Count's Cuffs Hand-to-Hand Delay -5
Karagoz Pantaloni Hand-to-Hand Delay -10
Karagoz Pantaloni +1 Hand-to-Hand Delay -11
Kenkonken (Level 75) Hand-to-Hand Delay -20
Kenkonken (Level 80) Hand-to-Hand Delay -30
Kenkonken (Level 85) Hand-to-Hand Delay -40
Kenkonken (Level 90) Hand-to-Hand Delay -45
Kenkonken (Level 95) Hand-to-Hand Delay -45
Kenkonken (Level 99) Hand-to-Hand Delay -50

References