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Martial Arts: Difference between revisions
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{{Job Trait Level |
{{Job Trait Level |
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|tier=I |
|tier=I |
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|jlevels= |
|jlevels=[[MNK]] 1, [[PUP]] 25 |
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|value=400 delay |
|value=400 delay |
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}} |
}} |
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{{Job Trait Level |
{{Job Trait Level |
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|tier=II |
|tier=II |
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|jlevels= |
|jlevels=[[MNK]] 16, [[PUP]] 50 |
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|value=380 delay |
|value=380 delay |
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}} |
}} |
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{{Job Trait Level |
{{Job Trait Level |
||
|tier=III |
|tier=III |
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|jlevels= |
|jlevels=[[MNK]] 31, [[PUP]] 75 |
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|value=360 delay |
|value=360 delay |
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}} |
}} |
||
{{Job Trait Level |
{{Job Trait Level |
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|tier=IV |
|tier=IV |
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|jlevels= |
|jlevels=[[MNK]] 46, [[PUP]] 87 |
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|value=340 delay |
|value=340 delay |
||
}} |
}} |
||
{{Job Trait Level |
{{Job Trait Level |
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|tier=V |
|tier=V |
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|jlevels= |
|jlevels=[[MNK]] 61, [[PUP]] 97 |
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|value=320 delay |
|value=320 delay |
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}} |
}} |
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{{Job Trait Level |
{{Job Trait Level |
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|tier=VI |
|tier=VI |
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|jlevels=[[MNK]] 75, [[PUP]] 99 <sup><big>(10/20 [[Job Points#Puppetmaster|Martial Arts Effect]])</big></sup> |
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|jlevels=MNK75 |
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|value=300 delay |
|value=300 delay |
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}} |
}} |
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{{Job Trait Level |
{{Job Trait Level |
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|tier=VII |
|tier=VII |
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|jlevels=[[MNK]] 82, [[PUP]] 99 <sup><big>(20/20 [[Job Points#Puppetmaster|Martial Arts Effect]])</big></sup> |
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|jlevels=MNK82 |
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|value=280 delay |
|value=280 delay |
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}} |
}} |
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{{Job Trait Level |
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|tier=VIII |
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|jlevels=[[MNK]] 99 <sup><big>(100[[Job Points#Monk|JP Gift]])</big></sup> |
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|value=275 delay |
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}} |
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{{Job Trait Level |
|||
|tier=IX |
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|jlevels=[[MNK]] 99 <sup><big>(1200[[Job Points#Monk|JP Gift]])</big></sup> |
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|value=270 delay |
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}} |
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|jobpoint=Reduces attack delay by 2. <!-- Fill in if is augmented by Job Points with the effect --> |
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|category= {{PAGENAME}} Effect |
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|notes=* Martial Arts directly affects Delay, so it directly affects TP return. |
|notes=* Martial Arts directly affects Delay, so it directly affects TP return. |
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** It also counts towards the delay reduction cap, starting from a base of 480 delay. So, even with Haste and Martial Arts, the minimum H2H delay is 96 delay per round. |
** It also counts towards the delay reduction cap, starting from a base of 480 delay. So, even with Haste and Martial Arts, the minimum H2H delay is 96 delay per round. |
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{{Equipment Ability Modified |
{{Equipment Ability Modified |
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|equip=Wrestler's Mantle |
|equip=Wrestler's Mantle |
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|modifier=Latent Effect ([[Monk]] sub job): |
|modifier=Latent Effect ([[Monk]] sub job): [[:Category:Hand-to-Hand|Hand-to-Hand]] Delay -10 |
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}} |
}} |
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{{Equipment Ability Modified |
{{Equipment Ability Modified |
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}} |
}} |
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==References== |
==References== |
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* [http://www.ffxiah.com/forum/topic/36705/iipunch-monk-guide/171/#3286254 H2H Delay cap confirmation (Comeatmebro, FFXIAH)] |
Revision as of 21:16, 25 October 2019
Job Trait Information | |||
---|---|---|---|
Description | Reduces delay for Hand-to-Hand attacks. | ||
Type | Level | ||
Tier | Level Obtained | Value | |
I | MNK 1, PUP 25 | 400 delay | |
II | MNK 16, PUP 50 | 380 delay | |
III | MNK 31, PUP 75 | 360 delay | |
IV | MNK 46, PUP 87 | 340 delay | |
V | MNK 61, PUP 97 | 320 delay | |
VI | MNK 75, PUP 99 (10/20 Martial Arts Effect) | 300 delay | |
VII | MNK 82, PUP 99 (20/20 Martial Arts Effect) | 280 delay | |
VIII | MNK 99 (100JP Gift) | 275 delay | |
IX | MNK 99 (1200JP Gift) | 270 delay | |
Category | Martial Arts Effect | Ranks Available | 20 |
Effect of each Rank | Reduces attack delay by 2. |
Notes
- Martial Arts directly affects Delay, so it directly affects TP return.
- It also counts towards the delay reduction cap, starting from a base of 480 delay. So, even with Haste and Martial Arts, the minimum H2H delay is 96 delay per round.
- This TP reduction is typically used to determine the potency of Martial Arts gear pieces.
Equipment Modifying Ability... | |
Equipment Piece | Modifier |
Wrestler's Mantle | Latent Effect (Monk sub job): Hand-to-Hand Delay -10 |
Shaolin Belt | Hand-to-Hand Delay -10 |
Cirque Necklace | Hand-to-Hand Delay -10 |
Tantra Cyclas +2 | Hand-to-Hand Delay -5 |
Bhikku Cyclas | Hand-to-Hand Delay -5 |
Bhikku Cyclas +1 | Hand-to-Hand Delay -6 |
Cirque Pantaloni +1 | Hand-to-Hand Delay -5 |
Cirque Pantaloni +2 | Hand-to-Hand Delay -10 |
Count's Cuffs | Hand-to-Hand Delay -5 |
Karagoz Pantaloni | Hand-to-Hand Delay -10 |
Karagoz Pantaloni +1 | Hand-to-Hand Delay -11 |
Kenkonken (Level 75) | Hand-to-Hand Delay -20 |
Kenkonken (Level 80) | Hand-to-Hand Delay -30 |
Kenkonken (Level 85) | Hand-to-Hand Delay -40 |
Kenkonken (Level 90) | Hand-to-Hand Delay -45 |
Kenkonken (Level 95) | Hand-to-Hand Delay -45 |
Kenkonken (Level 99) | Hand-to-Hand Delay -50 |