Mind: Difference between revisions

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===Offensive===
===Offensive===
*As '''MND''' is added, the [[Magic_Damage#Calculation_of_D|dMND]] term of the [[Magic Damage]] equation for white magic is increased, with varying effect depending on the spell cast.
*As '''MND''' is added, the [[Magic_Damage#Calculation_of_D|dMND]] term of the [[Magic Damage]] equation for white magic is increased, with varying effect depending on the spell cast.
**Increasing '''MND''' also improves the potency of white magic enfeebles with varying potency ([[Slow]], [[Paralyze]]).
**Increasing '''MND''' also improves the potency of [[enfeebling magic]] with varying potency ([[Addle]], [[Blind]], [[Slow]], [[Paralyze]]).
*Increasing '''MND''' improves the [[Magic Accuracy]] of offensive white magic spells, depending on dMND.
*Increasing '''MND''' improves the [[Magic Accuracy]] of offensive white magic spells, depending on dMND.



Revision as of 16:09, 22 March 2015

Abbreviation: MND
Mind is generally an offensive and defensive stat associated with white magic, including healing magic.

MND is associated with the Water element.

Offensive

  • As MND is added, the dMND term of the Magic Damage equation for white magic is increased, with varying effect depending on the spell cast.
  • Increasing MND improves the Magic Accuracy of offensive white magic spells, depending on dMND.

Defensive

  • MND has a defensive impact against offensive enemy white magic spells. Increasing player MND will decrease both the damage and accuracy of enemy white magic by the same formulas as above.

Other Roles

  • As MND is added, the potency of Cure spells increases. The amount of increase varies with tier of spell.
  • MND is used in the calculation of Chi Blast base damage.