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Mind: Difference between revisions
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===Offensive=== |
===Offensive=== |
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*As '''MND''' is added, the [[Magic_Damage#Calculation_of_D|dMND]] term of the [[Magic Damage]] equation for white magic is increased, with varying effect depending on the spell cast. |
*As '''MND''' is added, the [[Magic_Damage#Calculation_of_D|dMND]] term of the [[Magic Damage]] equation for white magic is increased, with varying effect depending on the spell cast. |
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**Increasing '''MND''' also improves the potency of |
**Increasing '''MND''' also improves the potency of [[enfeebling magic]] with varying potency ([[Addle]], [[Blind]], [[Slow]], [[Paralyze]]). |
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*Increasing '''MND''' improves the [[Magic Accuracy]] of offensive white magic spells, depending on dMND. |
*Increasing '''MND''' improves the [[Magic Accuracy]] of offensive white magic spells, depending on dMND. |
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Revision as of 16:09, 22 March 2015
Abbreviation: MND
Mind is generally an offensive and defensive stat associated with white magic, including healing magic.
MND is associated with the Water element.
Offensive
- As MND is added, the dMND term of the Magic Damage equation for white magic is increased, with varying effect depending on the spell cast.
- Increasing MND also improves the potency of enfeebling magic with varying potency (Addle, Blind, Slow, Paralyze).
- Increasing MND improves the Magic Accuracy of offensive white magic spells, depending on dMND.
Defensive
- MND has a defensive impact against offensive enemy white magic spells. Increasing player MND will decrease both the damage and accuracy of enemy white magic by the same formulas as above.
Other Roles
- As MND is added, the potency of Cure spells increases. The amount of increase varies with tier of spell.
- MND is used in the calculation of Chi Blast base damage.