Odin Prime

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General Notes

A Stygian Pact ★

  • This starts at -10% damage dealt, increases to -25%, -60%, and caps of -85% by use of the same skill seven times.
  • This reduction is applied to each singular skill and is not reduced in time.
  • Players must use five other abilities to reset the reduction.
  • Debuffs such as slow, silence, dispel, etc as well as other weaponskills count towards resetting the penalties.
  • The potency of Dread Spikes will increase with higher difficulties chosen.
  • The effects of Geomancy against Odin Prime are reduced based on the difficulty chosen:
  • This does not affect Geomancy for the players themselves.
  • Very Easy: -0%
  • Easy: -25%
  • Normal: -50%
  • Difficult: -75%
  • Very Difficult: -75%
  • Gains access to Kaustra during Manafont Two-Hour ability.
  • Susceptible to Silence, but resistance grows steeply after only one or two applications.
  • Geirrothr Physical Damage damage is split among the players it impacts, and varies based on difficulty.
  • Sanngetall's removal of all rolls and songs makes Scherzo unreliable, but will not remove Earthen Armor or Migawari.
  • Very Easy: 6,000
  • Easy: 9,000
  • Normal: 12,000
  • Difficult: 15,000
  • Very Difficult: 18,000
  • Zantetsuken X is used at <50% HP and will K.O. any players with a defense a certain amount below Odin Prime's attack.
  • Dispelling the attack boost from Yggr and Endark, using Bio and Attack Down, and boosting defense will all increase survivability.
  • The attack boost from Yggr overwrites and is overwritten by attack down effects such as Tidal Roar or Full Break.

Odin Prime
Odin Prime.jpg
Adversary
Type
Family
Job Wizard's Petasos icon.png Black Mage
Sub Job Chaos Burgeonet icon.png Dark Knight
Class Battlefield NM
Odin Prime ★ Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% 50% 100% 100% 100% 100% 25%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
70% 70% 70% 70% 50% 50% 50% 50%
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Walk of Echoes [P]
Walk%20of%20Echoes%20[P]/Odin Prime

     Battlefield: A Stygian Pact ★
     Possess: Stygian Pact phantom gem (All Members)
Manafont Two-Hour ability
Ofnir
Gagnrath
Geirrothr
Sanngetall
Yggr
Zantetsuken Kai
<50%:
Zantetsuken X
Aspir (AoE)
Absorb-Attri
Absorb-TP (AoE)
Drain (AoE)
Dread Spikes
Endark
Kaustra
Silencega
Level Aggro Links Detects HP DEF EVA Magic DEF
CheckCheck Question VE: Question
  E: Question
  N: 455,000
  D: 585,000
VD: 660,000
VE: Question
  E: Question
  N: Question
  D: Question
VD: 1,344
200
Assisted By Title Traits MP
Resist Silence CheckCheck

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Ofnir AoE Player Magical Damage Element: Dark Inflicts damage, Defense Down, and Magical Defense Down on players. R
Valfodr AoE Player Magical Damage Element: Dark Inflicts damage, Curse, and silence. R
Gagnrath Conal Player Physical Damage Inflicts damage and Terror. 1
Geirrothr 20' AoE Monster Physical Damage Inflicts Damage based on difficulty divided by any players in range.
Additional effect: Bind.
R
Sanngetall 15' AoE Monster Magical Damage Element: Dark Dispels all songs and rolls. R
Yggr Monster Status Enhancement Gains an intimidation and attack boost effect.
Zantetsuken X 20' AoE Monster Magical Damage Element: Dark Will K.O. any targets in range when Odin's attack is a certain ratio over their defense. R HP: <50%
Zantetsuken Kai 20' Conal Monster Magical Damage Element: Dark Inflicts critical damage of -95% HP. R Difficult and Very Difficult only.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.