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One for All: Difference between revisions
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:::*Therefore, while using equipment that increases maximum HP will boost a Rune Fencer's own magic damage reduction, it will not affect any other player's damage reduction. |
:::*Therefore, while using equipment that increases maximum HP will boost a Rune Fencer's own magic damage reduction, it will not affect any other player's damage reduction. |
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*Magic Shield effect does not disappear after taking one magic hit, it persists through the entire duration of the ability and does not decay in potency. |
*Magic Shield effect does not disappear after taking one magic hit, it persists through the entire duration of the ability and does not decay in potency. |
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*Does not stack with [[Rampart]] and [[Wind’s Blessing]] |
*Does not stack with and overwrites [[Rampart]] and [[Wind’s Blessing]]. |
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Revision as of 21:04, 7 March 2020
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Notes
- The Magic Shield effect acts as a Phalanx-like effect that only reduces magic damage.
- The amount of damage reduced is variable, based on maximum HP of the player affected by One for All via the equation:
- Magic Damage Reduction = Affected Player's Maximum HP × 0.2
- e.g. The Rune Fencer with 3000 HP will gain a -600 damage reduction, while a Warrior in the party with 2500 HP will be granted a -500 damage reduction.
- Therefore, while using equipment that increases maximum HP will boost a Rune Fencer's own magic damage reduction, it will not affect any other player's damage reduction.
- Magic Shield effect does not disappear after taking one magic hit, it persists through the entire duration of the ability and does not decay in potency.
- Does not stack with and overwrites Rampart and Wind’s Blessing.