Overdrive

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Revision as of 16:41, 25 January 2019 by Spicyryan (talk | contribs)
Job Ability Information
Job Puppetmaster
Type SP Ability
Description Augment the fighting ability of your automaton to its maximum level.
Duration 00:03:00
Recast 01:00:00
Cumulative Enmity Question Volatile Enmity Question
Command /ja "Overdrive" <me>
Overdrive.jpg

Notes

  • The chance to Overload becomes zero as long as the job ability is active, allowing the free use of maneuvers without risk.
    • Burden, however, keeps accumulating normally, so you can end with high amounts of burden after the effect ends. Be careful not to overload once Overdrive wears off.
    • Since it only prevents Overload from happening, Overdrive will not remove the Overload debuff if you are afflicted with it when you perform Overdrive.
  • The Automaton parameters will be greatly increased:
    • Damage dealt with melee hits and ranged attacks, as well as accuracy, ranged accuracy, damage reduction and evasion will significantly increase.
    • The Automaton will also get 25% Haste.
      • This attack speed increase is classified as Job Ability or Magic Haste, and thus is cumulative with the Haste effect provided by Turbo Charger.

 

Equipment Modifying Ability...
Equipment Piece Modifier
Pantin Tobe +2 Augment-Icon.png: Extends duration 20 seconds.
Pitre Tobe Augment-Icon.png: Extends duration 20 seconds.
Pitre Tobe +1 Augment-Icon.png: Extends duration 20 seconds.

References