Ranged Accuracy: Difference between revisions

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::'''''For {{math|ge}}601 Skill:''''' Accuracy = [[floor]]( (Skill - 600) {{math|times}} 0.9 ) + 540
::'''''For {{math|ge}}601 Skill:''''' Accuracy = [[floor]]( (Skill - 600) {{math|times}} 0.9 ) + 540
==Pet: Ranged Accuracy from Pet: AGI==
==Pet: Ranged Accuracy from Pet: AGI==
Pet's ranged accuracy derived from their [[AGI]] via a different conversion rate than a player's:
Pet's ranged accuracy derived from their [[AGI]] is via a different conversion rate than a player's:
:Ranged Accuracy = [[floor]]( [[AGI]] {{math|times}} 0.5 )
:Ranged Accuracy = [[floor]]( [[AGI]] {{math|times}} 0.5 )



Latest revision as of 23:39, 4 October 2019


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Ranged Accuracy is derived from AGI, the ranged combat skill for the currently equipped ranged weapon, and any traits/abilities/gear/etc that provide accuracy boosts.

Ranged AccuracyTotal = Accuracy from AGI + Accuracy from Skill + Accuracy from Traits/Gear/etc.

The contribution of AGI to ranged accuracy is as follows:

Accuracy from AGI = floor( AGI × 0.75 )

The contribution of Skill to accuracy varies by skill levels:

Accuracy from Skill =
For Skill ≤ 200: Accuracy = Skill
For 201 ≤ Skill ≤ 400: Accuracy = floor( (Skill - 200) × 0.9 ) + 200
For 401 ≤ Skill ≤ 600: Accuracy = floor( (Skill - 400) × 0.8 ) + 380
For ≥601 Skill: Accuracy = floor( (Skill - 600) × 0.9 ) + 540

Pet: Ranged Accuracy from Pet: AGI

Pet's ranged accuracy derived from their AGI is via a different conversion rate than a player's:

Ranged Accuracy = floor( AGI × 0.5 )

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