Repair

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Revision as of 17:51, 25 January 2019 by Spicyryan (talk | contribs)
Job Ability Information
Job Puppetmaster
Type Level  
Level Obtained 15
Description Gradually restores your automaton's HP. Special items required.
Range Question
Recast 00:01:30
Cumulative Enmity Question Volatile Enmity Question
Command /ja "Repair" <me> 
Merit Points
Group 1 Ranks Available 5
Effect of each Rank Recast is reduced by 00:00:03 per merit level.
Repair.jpg

Notes

  • You must have an Automaton Oil, +1, +2, or +3 in order to use this ability, each use expends one oil.
  • Duration and potency of the ability are based on which type of oil is used.
  • A base amount of HP is restored and then a regen effect is granted.
  • The regen effect from Repair wears off upon zoning and may be dispeled.
  • Equipment that enhances repair potency actually enhances the regen effect and not the recovery amount.

Recovery Potency

Regen Potency

Repair Potency

  • Multiply the regen effect by the potency % increase and then add it to the existing effect and calculate. For example, with +50% potency:

 

Equipment Modifying Ability...
Equipment Piece Modifier
Desultor Tassets Augment-Icon.png Regen potency +10%
Foire Babouches Removes one debuff from the Automaton
Foire Babouches +1 Removes two debuffs from the Automaton
Guignol Earring Regen potency +20%
Nibiru Sainti Regen potency +10%
Pratik Earring Regen potency +10%
Puppetry Babouches Removes one debuff from the Automaton
Puppetry Babouches +1 Removes one debuff from the Automaton

References