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Saber Dance: Difference between revisions
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{{Equipment Ability Modified |
{{Equipment Ability Modified |
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|equip=Horos Tights +1 |
|equip=Horos Tights +1 |
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|modifier={{augment}}: Increases minimum [[Double Attack]] rate by 1% per merit level. |
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}} |
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{{Equipment Ability Modified |
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|equip=Horos Tights +2 |
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|modifier={{augment}}: Increases minimum [[Double Attack]] rate by 1% per merit level. |
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}} |
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{{Equipment Ability Modified |
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|equip=Horos Tights +3 |
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|modifier={{augment}}: Increases minimum [[Double Attack]] rate by 1% per merit level. |
|modifier={{augment}}: Increases minimum [[Double Attack]] rate by 1% per merit level. |
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}} |
}} |
Revision as of 09:58, 4 June 2018
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Notes
- Activating Saber Dance blocks Waltzes until it wears off or is cancelled.
- Saber Dance grants 50% Double Attack that decays to 20% in the first 30 seconds (approximately 1%/second). It then remains at 20% for the rest of its duration.
- Using Saber Dance automatically cancels Fan Dance, and vice versa.
- Saber Dance stacks additively with Double Attack gear, but overwrites the Double Attack job trait.
- DNC/WAR with Saber Dance up has a base Double Attack rate of 20%.
- DNC/NIN with 10% Double Attack in gear and Saber Dance up has a base Double Attack rate of 30%.
- Samba duration increase will still apply even if Saber Dance is removed after Samba activation.
Equipment Modifying Ability... | |
Equipment Piece | Modifier |
Etoile Tights +2 | : Increases minimum Double Attack rate by 1% per merit level. |
Horos Tights | : Increases minimum Double Attack rate by 1% per merit level. |
Horos Tights +1 | : Increases minimum Double Attack rate by 1% per merit level. |
Horos Tights +2 | : Increases minimum Double Attack rate by 1% per merit level. |
Horos Tights +3 | : Increases minimum Double Attack rate by 1% per merit level. |