Sarama

From FFXI Wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
General Notes

Note: The Unity Warp requires the Boarding permit or you will not be offered the warp.

  • Players will have the most difficulty with Paralyze, Blaze Spikes, Burn, and Firaga V.
  • Standing behind Sarama will enable it to use Scorching Lash and reduce the usage of Magma Hoplon.
  • Uses Chainspell at no set percentage, may use it multiple times.
  • Weapon skilling while Sarama is howling may proc Blue.png and terrorize it briefly.
  • Accuracy caps around 1275.
  • Weak against Element: Thunder Lightning. Verification Needed


Sarama
Category-Cerberus.jpg
Adversary
Type Beasts
Family Cerberus
Job
Class Unity NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
Question Question Question Question Question Question Question Question
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
Question Question Question Question Question Question Question Question
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Mount Zhayolm
FFXIDB Icon v3.png

     Rift Locations: (D-5), (C-6), (E-7)
     Unity Notorious Monster: 3,100 Unity Accolades
Burn
Blaze Spikes
Flare II
Firaga V
Level Aggro Links Detects HP DEF EVA Magic DEF
135 Question Question
Assisted By Title Traits MP
Question

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Gates of Hades 20' AoE Magical Damage Element: Fire Damage and Burn. Removes shadows.
Lava Spit AoE Magical Damage Element: Fire Damage. Ignores shadows.
Magma Hoplon Self None Gains Blaze Spikes + Stoneskin.
Scorching Lash Conal Physical Damage Damage. Removes 2-3 shadows. Enemy Rear
Sulfurous Breath Conal Magical Damage Element: Fire Damage. Ignores shadows. Enemy Front
Ululation 20' AoE Magical Damage Element: Ice Inflicts Paralysis. Ignores shadows.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.