A.M.A.N. Trove • Ambuscade • Dynamis Divergence • Geas Fete • High-Tier Battlefields • Master Trials • Monthly Campaigns • Odyssey • Omen • Skirmish • Sortie • Unity • Vagary | The Voracious Resurgence |
Prime Weapons • Ultimate Weapons • Ultimate Augments • Abjurations iL119 • JSE Necks • Divergence Augments • Escutcheons | |
Reforged Armor Artifact: +1 • iL109 • iL119/+2/+3 Relic: +1/+2 • iL109 • iL119/+2/+3 Empyrean: +1/+2 • iL109 • iL119/+2/+3 |
Guides • Crafting • Trusts • Apex Monsters |
Shining Ruby: Difference between revisions
From FFXI Wiki
AtrixWolfe (talk | contribs) No edit summary |
FaeQueenCory (talk | contribs) No edit summary |
||
Line 15: | Line 15: | ||
** Stacks with Protect, but also counts it as base defense for the (25/256) increase (193 base defense, Protect II is 233 Defense for 40 defense, with Shining Ruby 255 Defense. You would expect 211 defense + 40, for 251 so we gained an extra 4 defense to protect II which is 10% of protect II's value, at higher levels it was adding 6 defense meaning it takes the entire defense rating, after protect and possibly other buffs and increases it by (25/256) meaning it is very good to use on already high defense jobs such as PLD) |
** Stacks with Protect, but also counts it as base defense for the (25/256) increase (193 base defense, Protect II is 233 Defense for 40 defense, with Shining Ruby 255 Defense. You would expect 211 defense + 40, for 251 so we gained an extra 4 defense to protect II which is 10% of protect II's value, at higher levels it was adding 6 defense meaning it takes the entire defense rating, after protect and possibly other buffs and increases it by (25/256) meaning it is very good to use on already high defense jobs such as PLD) |
||
* Wearing [[Carbuncle's Cuffs]] while activating this blood pact adds a Regen effect. |
* Wearing [[Carbuncle's Cuffs]] while activating this blood pact adds a Regen effect. |
||
*Shares a buff slot and does not stack with, in {{H:text|Higher priority buffs overwrite lower priority buffs, and lower priority buffs will have no effect when used while under the effect of higher priority buffs.|ascending order of priority}}: [[Rampart]] '''<''' [[Shining Ruby]] '''<''' [[Wind’s Blessing]] '''<''' [[One for All]]. |
|||
[[Category:Blood Pact]] |
[[Category:Blood Pact]] |
Revision as of 01:34, 28 April 2020
Blood Pact Information | |
---|---|
Avatar: | Carbuncle |
Level Obtained: | 24 |
Description: | Gives party members within area of effect the effects of "Protect" and "Shell." |
Blood Pact Type: | Blood Pact: Ward |
MP Cost: | 44 |
Base Duration: | 00:03:00 |
Command: | /pet "Shining Ruby" <me> |
Notes
- Decreases magic damage taken by about 4% (10/256)
- Increases Defense by about 10% (25/256) (At 193 defense gives 211 Defense (+18) at 712 Defense gives 781 Defense (+69))
- Stacks with Protect, but also counts it as base defense for the (25/256) increase (193 base defense, Protect II is 233 Defense for 40 defense, with Shining Ruby 255 Defense. You would expect 211 defense + 40, for 251 so we gained an extra 4 defense to protect II which is 10% of protect II's value, at higher levels it was adding 6 defense meaning it takes the entire defense rating, after protect and possibly other buffs and increases it by (25/256) meaning it is very good to use on already high defense jobs such as PLD)
- Wearing Carbuncle's Cuffs while activating this blood pact adds a Regen effect.
- Shares a buff slot and does not stack with, in ascending order of priority: Rampart < Shining Ruby < Wind’s Blessing < One for All.