Sleep (Status)

From FFXI Wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


Sleep prevents the host from moving or taking any action.


How to inflict Sleep

Name Type Notes
Sleep Element: Dark Enfeebling Magic BLM20, RDM25, DRK30, SCH30, GEO35
Sleep II Element: Dark Enfeebling Magic BLM41, RDM46, DRK56, SCH65, GEO70
Sleepga Element: Dark Enfeebling Magic BLM31
Sleepga II Element: Dark Enfeebling Magic BLM56
Sheep Song Element: Light Blue Magic BLU16
Soporific Element: Dark Blue Magic BLU24
Pinecone Bomb Ranged Physical Blue Magic BLU36
Yawn Element: Light (Gaze) Blue Magic BLU64
Dream Flower Element: Dark Blue Magic BLU87
Foe Lullaby Element: Light Singing BRD16
Foe Lullaby II Element: Light Singing BRD83
Horde Lullaby Element: Light Singing BRD27
Horde Lullaby II Element: Light Singing BRD92
Sleepga (Blood Pact) Ice-SMN-Icon.gifShiva Blood Pact SMN39
Sleepga (Blood Pact) Dark-SMN-Icon.gifDiabolos Blood Pact SMN29
Repose Element: Light Divine Magic WHM48

Monster Abilities which inflict Sleep

Ability Family
Ability Family

How to remove Sleep

Spells: Cure Spells

Abilities: Waltzes

Other: Any form of damage taken.

Resistance Information

Additional Notes

  • Taking any damage, including DoT damage, will cause Sleep to wear off.
  • Recovering HP through a cure spell will cause Sleep to wear off, even if the amount of HP recovered is 0.
  • Deliberately inducing a DoT on the host (such as through the use of a Poison Potion) will cause sleep to wear at each damage tick.
    • If the host has Stoneskin (Status), Sleep will not wear until the stoneskin effect has been removed.