Souleater

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Revision as of 22:06, 24 October 2019 by FaeQueenCory (talk | contribs)
Job Ability Information
Job Dark Knight
Type Level  
Level Obtained 30
Description Consumes (10% of your) HP to enhance attacks.
Duration 00:01:00
Recast 00:06:00 (base)
Cumulative Enmity 1 Volatile Enmity 1300 (base)
Command /ja "Souleater" <me> 
Merit Points
Group 1 Ranks Available 5
Effect of each Rank Reduces recast time by 00:00:12 per each merit point. 
Job Points
Category Souleater Effect Ranks Available 20
Effect of each Rank Increase duration by 1 second.

Notes

  • Consumes and converts 10% of your current HP directly into physical damage, adding it onto your normal melee hits.
    • For Sub Job Dark Knight, 10% of your current HP will be consumed but only 5% will be converted into damage.
  • Enhances accuracy by 25 while active.
  • Muted Soul gives -10 Enmity per merit rank to Souleater activation and for the duration.
  • Many Notorious Monsters have an innate resistance to Souleater now, notably Absolute Virtue.
  • Commonly combined with Blood Weapon and Haste buffs, so HP is not lost, and large amounts of damage can be dealt quickly.
    • Attacking something with Phalanx or Souleater resistance can rapidly deplete Dark Knight HP in these cases.
  • Wearing multiple 10->12% pieces will still only result in 12% converted, but Dweomer Scythe appears to stack.

 

Equipment Modifying Ability...
Equipment Piece Modifier
Gloom Breastplate 12% of HP (instead of 10%) is used to enhance attacks.
Sable Cuisses 12% of HP (instead of 10%) is used to enhance attacks.
Chaos Burgeonet 12% of HP (instead of 10%) is used to enhance attacks.
Chaos Burgeonet +1 12% of HP (instead of 10%) is used to enhance attacks.
Dweomer Scythe Augment: Souleater +1~2%, which does stack with other forms
Ignominy Burgeonet 12% of HP (instead of 10%) is used to enhance attacks.
Ignominy Burgeonet +1 12% of HP (instead of 10%) is used to enhance attacks.
Ignominy Burgonet +2 14% of HP (instead of 10%) is used to enhance attacks.
Ignominy Burgonet +3 16% of HP (instead of 10%) is used to enhance attacks.
Brutality 12% of HP (instead of 10%) is used to enhance attacks.
Dacnomania 45% of HP (instead of 10%) is used to enhance attacks.

References