Sovereign Behemoth: Difference between revisions

From FFXI Wiki
mNo edit summary
No edit summary
Line 1: Line 1:
{{Adversary Description
{{Adversary Description 2
|Image=
|Image=Behemoth 1.png
|Class=NM
|Class=Unity
|Type=Beasts
|Type=Beast
|Family=Behemoth
|Family=Behemoth
|Main.Job=
|Main Job=WAR
|Sub.Job=
|Sub Job=THF
|Adversary Description 2 Row=
|Crystal=
{{Adversary Description 2 Row
|Detects=
|Variation=
|Physical=100
|Magical=100
|Breath=
|Slashing=100
|Blunt=100
|H2H=100
|Piercing=100
|Ranged=100
|Fire=85
|Wind=85
|Thunder=85
|Light=85
|Ice=85
|Earth=85
|Water=85
|Dark=85
}}
|Notes=
|Notes=
*Casts '''Meteor''' upon spawning, and every 40 seconds after.
* Builds physical resistance, evasion, and magical evasion/mdb over time, with no level up messages.
*Possesses en-{{color|thunder|Stun}}.
**Howl increases the strength of the behemoth, but temporarily lowers its defense, tanking from the back recommended
*Fighting ''in front'' of the Sovereign Behemoth allows it to use '''Howl''', '''Shockwave''', and '''Wild Horn'''.
* The use of Howl and/or lower HP causes the strength of Meteor to increase
*Fighting ''behind'' the Sovereign Behemoth allows it to use '''Dust Storm''' and '''Kick Out'''.
* Builds complete elemental resistance after a certain amount actions (not just damage, enfeebles count) is dealt with one element
*'''Flame Armor''' and '''Thunderbolt''' are used regardless of direction.
**Will resist all spells of an element following a magic burst; you only get one per cycle
*Possesses [[Evasion Bonus]], melees will need ''roughly'' around 1450+ Accuracy.
**Elemental resistance is reset upon using Howl and being dispelled
====Damage Resistance====
*** Death magic bursts were found to be the only spells to deal damage over 15k, even with Geo and no elemental resist build-up
----
* Darkness or Light skillchains can cause a {{White!}} stagger which weakens the mob. Increasing damage and skillchain damage dealt.
* Builds {{physical}} physical and {{magical}} magical resistance by 1% of the corresponding damage it deals to players, capping at -75%.
**Not guaranteed to happen after a skillchain goes off.
* Builds [[SDT]] resistance for the corresponding elemental type performed until reaching 5% (-95%), the lowest tier.
**Can happen multiple times a fight.
:*A cumulative 5,000 damage will reach the 5% tier. Limiting the usefulness of magic damage.
::*Sovereign Behemoth also possesses a high Magic Defense Bonus.


====Resetting Resistance====
----
*The use of '''Howl''' will reset the accumulated resistances of Sovereign Behemoth any time it is used.
:*Howl stacks, increasing the Attack and Magic Attack of the Behemoth, and may not be dispelled.
::*Take care as the increasing use of Howl will eventually make spells like Meteor significantly stronger.
*Creating a [[Skillchain]] for 10,000+ damage during the casting of '''Meteor''' will cause a [[File:White!!.png|link=]] proc to occur.
:*This causes all resistances to be reset, and Sovereign Behemoth will take +50% damage for the next 30 seconds.
:*You may proc [[File:White!!.png|link=]] multiple times a fight.
::*Due to the way resistance builds, it is recommended to attempt skillchaining only during the casting of Meteor.
}}
}}
==Listings==
==Listings==
{{Adversary Table
{{Adversary Table 2
|Adversary Row=
|Adversary Row 2=
{{Adversary Row
{{Adversary Row 2
|Class=NM
|Class=Unity
|Zone=Behemoth's Dominion
|Zone=Behemoth's Dominion
|FFXIDB=
|Title=
|Title=
|Spawns=
|Crystal=
|Treasure=
|SpawnType=
|SpawnCondition=
*Spawn at Ethereal Junction (E-8), (G-8), (J-9)
*3,100 Unity Accolades
|VW.Rifts=
|VW.Path=
|VW.Tier=
|Steal=
|Treasure=
*[[Sovereign's Coffer]] ({{Gdrop}})
*[[Sovereign's Coffer]] ({{Gdrop}})
:*[[Sovereign's Hide]]
:*[[Sovereign's Hide]]
Line 50: Line 70:
:*[[Beastly Shank]]
:*[[Beastly Shank]]
:*[[Beitetsu]]
:*[[Beitetsu]]
|Steal=
|Abilities=Flame Armor, Howl, Kick Out, Shock Wave, Thunderbolt, Wild Horn
|Despoil=
|Battlefield Name=
|Spawn Type=
|Spawn Condition=3,100 Unity Accolades
|Abilities=Flame Armor, Thunderbolt, '''Front''':, Howl, Shock Wave, Wild Horn, '''Behind''':, Dust Storm, Kick Out
|Spells=Meteor
|Spells=Meteor
|Traits=
|Traits=Evasion Bonus
|Level=135
|Level= 135
|Aggro=
|Aggro=
|Link=
|Link=
|Detects=
|HP=~300,000
|HP=~280,000
|MP=
|MP=y
|Defense=
|Defense=
|Evasion=
|Evasion=
|Magic Defense=270
|Susceptible=Paralyze,Slow, Blind, Poison, Addle, Frazzle, Distract
|Assisted By=
|Resists=
|Rifts=(E-8), (G-8), (J-9)
|Immune=Silence{{verification}}
|Absorbs=
|VW Path=
|VW Tier=
|Assisted.By=
|FFXIDB=
}}
}}
}}
}}
== Abilities ==

==Ability Information==
{{Bestiary Abilities Table
{{Bestiary Abilities Table
|Bestiary Abilities Row=
|Bestiary Abilities Row=
{{Bestiary Abilities Row
|Abilities.Name=Dust Storm
|Abilities.Yalms=30'
|Abilities.Area=
|Abilities.Target=Monster
|Abilities.Class=physical
|Abilities.Type=
|Abilities.Effect=Damage and Blind.<br />Removes 2-3 shadows
|Abilities.Condition=Enmity from behind.
}}
{{Bestiary Abilities Row
{{Bestiary Abilities Row
|Abilities.Name=Flame Armor
|Abilities.Name=Flame Armor
|Abilities.Yalms=
|Abilities.Yalms=
|Abilities.Area=
<!-- 1P, AoE, Conal, Gaze, etc -->
|Abilities.Area=1P
|Abilities.Target=Monster
|Abilities.Class=buff
<!-- User, Enemy (Players), Allies -->
|Abilities.Target=User
<!-- Physical, Magical, Breath -->
|Abilities.Class=None
<!-- The element or damage type -->
|Abilities.Type=
|Abilities.Type=
|Abilities.Effect=Grants [[Blaze Spikes]]
|Abilities.Effect=Grants [[Blaze Spikes]]
Line 88: Line 120:
|Abilities.Name=Howl
|Abilities.Name=Howl
|Abilities.Yalms=
|Abilities.Yalms=
|Abilities.Area=
<!-- 1P, AoE, Conal, Gaze, etc -->
|Abilities.Area=1P
|Abilities.Target=Monster
|Abilities.Class=buff
<!-- User, Enemy (Players), Allies -->
|Abilities.Target=User
<!-- Physical, Magical, Breath -->
|Abilities.Class=None
<!-- The element or damage type -->
|Abilities.Type=
|Abilities.Type=
|Abilities.Effect=Grants [[Warcry]]
|Abilities.Effect=Grants [[Warcry]]
|Abilities.Condition=Front
|Abilities.Condition=Enmity from front.
}}
}}
{{Bestiary Abilities Row
{{Bestiary Abilities Row
|Abilities.Name=Kick Out
|Abilities.Name=Kick Out
|Abilities.Yalms=
|Abilities.Yalms=30'
<!-- 1P, AoE, Conal, Gaze, etc -->
|Abilities.Area=Conal
|Abilities.Area=Conal
|Abilities.Target=Monster
<!-- User, Enemy (Players), Allies -->
|Abilities.Target=Enemy
<!-- Physical, Magical, Breath -->
|Abilities.Class=Physical
|Abilities.Class=Physical
<!-- The element or damage type -->
|Abilities.Type=
|Abilities.Type=
|Abilities.Effect=Physical damage and [[Blind (Status)|Blind]]. Removes 2-3 shadows.
|Abilities.Effect=Damage.<br />Removes 2-3 shadows
|Abilities.Condition=Rear
|Abilities.Condition=Enmity from behind.
}}
}}
{{Bestiary Abilities Row
{{Bestiary Abilities Row
Line 117: Line 141:
|Abilities.Yalms=
|Abilities.Yalms=
|Abilities.Area=Conal
|Abilities.Area=Conal
|Abilities.Target=Enemy
|Abilities.Target=Player
|Abilities.Class=Physical
|Abilities.Class=Physical
|Abilities.Type=
|Abilities.Type=
|Abilities.Effect=Damage and [[Knockback]]. Ignores shadows.
|Abilities.Effect=Damage and [[Knockback]].<br />Ignores shadows.
|Abilities.Condition=
|Abilities.Condition=Enmity from front.
}}
}}
{{Bestiary Abilities Row
{{Bestiary Abilities Row
|Abilities.Name=Thunderbolt
|Abilities.Name=[[Thunderbolt]]
|Abilities.Yalms=40'
|Abilities.Yalms=40'
|Abilities.Area=AoE
|Abilities.Area=AoE
|Abilities.Target=Enemy
|Abilities.Target=Monster
|Abilities.Class=Magical
|Abilities.Class=Magical
|Abilities.Type=Thunder
|Abilities.Type=Thunder
|Abilities.Effect=Damage and [[Stun (Status)|Stun]]. Removes shadows.
|Abilities.Effect=Damage and [[Stun (Status)|Stun]].<br />Removes shadows.
|Abilities.Condition=
|Abilities.Condition=
}}
}}
Line 140: Line 164:
|Abilities.Class=Physical
|Abilities.Class=Physical
|Abilities.Type=
|Abilities.Type=
|Abilities.Effect=Damage. Removes 2-3 shadows.
|Abilities.Effect=Frontal damage.<br />Removes 2-3 shadows.
|Abilities.Condition=
|Abilities.Condition=Enmity from front.
}}
}}
}}
}}

[[Category:Unity Concord]]
[[Category:Unity Concord]]

Revision as of 15:42, 13 April 2019

General Notes
  • Casts Meteor upon spawning, and every 40 seconds after.
  • Possesses en-Stun.
  • Fighting in front of the Sovereign Behemoth allows it to use Howl, Shockwave, and Wild Horn.
  • Fighting behind the Sovereign Behemoth allows it to use Dust Storm and Kick Out.
  • Flame Armor and Thunderbolt are used regardless of direction.
  • Possesses Evasion Bonus, melees will need roughly around 1450+ Accuracy.

Damage Resistance


  • Builds Physical Damage physical and Magical Damage magical resistance by 1% of the corresponding damage it deals to players, capping at -75%.
  • Builds SDT resistance for the corresponding elemental type performed until reaching 5% (-95%), the lowest tier.
  • A cumulative 5,000 damage will reach the 5% tier. Limiting the usefulness of magic damage.
  • Sovereign Behemoth also possesses a high Magic Defense Bonus.

Resetting Resistance


  • The use of Howl will reset the accumulated resistances of Sovereign Behemoth any time it is used.
  • Howl stacks, increasing the Attack and Magic Attack of the Behemoth, and may not be dispelled.
  • Take care as the increasing use of Howl will eventually make spells like Meteor significantly stronger.
  • Creating a Skillchain for 10,000+ damage during the casting of Meteor will cause a White!!.png proc to occur.
  • This causes all resistances to be reset, and Sovereign Behemoth will take +50% damage for the next 30 seconds.
  • You may proc White!!.png multiple times a fight.
  • Due to the way resistance builds, it is recommended to attempt skillchaining only during the casting of Meteor.

Sovereign Behemoth
Behemoth 1.png
Adversary
Type Beast
Family Behemoth
Job Fighter's Mask icon.png Warrior
Sub Job Rogue's Bonnet icon.png Thief
Class Unity NM
Resistances
Physical Damage Magical Damage Breath Damage Slashing Blunt H2H Piercing Ranged
100% 100% Question 100% 100% 100% 100% 100%
Element: Fire Element: Wind Element: Thunder Element: Light Element: Ice Element: Earth Element: Water Element: Dark
85% 85% 85% 85% 85% 85% 85% 85%
A: Absorbs · S: Susceptible · R: Resists

100% denotates that a monster takes full damage.
Tiers of 50% or less guarantee a resist.


Listings

Listings by Zone
Zone Rewards Abilities Spells
  Behemoth's Dominion
link=http://www.ffxidb.com/zones/Behemoth's%20Dominion/Sovereign Behemoth

     Rift Locations: (E-8), (G-8), (J-9)
     Unity Notorious Monster: 3,100 Unity Accolades
Flame Armor
Thunderbolt
Front:
Howl
Shock Wave
Wild Horn
Behind:
Dust Storm
Kick Out
Meteor
Level Aggro Links Detects HP DEF EVA Magic DEF
135 Question Question ~280,000 270
Assisted By Title Traits MP
Evasion Bonus CheckCheck

Abilities

Ability Y' Area Target Class Type Effect Copy Image.png Condition
Dust Storm 30' Monster Physical Damage Damage and Blind.
Removes 2-3 shadows
Enmity from behind.
Flame Armor Monster Status Enhancement Grants Blaze Spikes
Howl Monster Status Enhancement Grants Warcry Enmity from front.
Kick Out 30' Conal Monster Physical Damage Damage.
Removes 2-3 shadows
Enmity from behind.
Shock Wave Conal Player Physical Damage Damage and Knockback.
Ignores shadows.
Enmity from front.
Thunderbolt 40' AoE Monster Magical Damage Element: Thunder Damage and Stun.
Removes shadows.
Wild Horn Conal Enemy Physical Damage Frontal damage.
Removes 2-3 shadows.
Enmity from front.
Area: 1P, AoE, Gaze, Conal · Target: Who the ability selects, Player or Monster
Class: Physical-Magical-Breath-Buff · Type: Element (E.g ice) or Damage Type (E.g piercing or blank)
Copy Image.png: Utsusemi shadows consumed (#), B Bypasses, but does not remove shadows, R Removes all shadows.