Storm's Crescendo: Difference between revisions

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'''Note:''' If you're in a party with other players: do '''not''' attempt this assault simultaneously. You can be in a party in the same instance, but having another player gaining the Flee buff from the NPCs will cancel out your own buff and vice versa. Let 1 person from your party do it solo.
*Having 1 player from your party win the assault will complete it for every other player in the party.


== Walkthrough ==
== Walkthrough ==
[[File:{{PAGENAME}} Map.png|400px|right]]
* Examine the '''Blue Rally Point''' at the northwestern corner of (H-8) to receive the {{KI}} [[Alchemical signal flare]].
* Examine the '''Excavated Snow''' at (H-8) to begin a BC. It is directly to the right of the Blue Rally Point.
* Examine the '''Rally Point: Blue''' at the northwestern corner of (H-8) in [[Xarcabard (S)]] to receive the {{KI}} [[Alchemical signal flare]].
* Examine the '''Excavated Snow''' to your right to enter the BC [[Storm's Crescendo]].
** {{KI}} [[Alchemical signal flare]] is lost upon entry. If you fail to complete the goal within the time frame, or if you give up, you will have to obtain another one by examining the '''Blue Rally Point''' at (H-8) again. You can only obtain the KI once per Vana'diel day.
**{{KI}} Alchemical signal flare is lost upon entry. You can only obtain the Key Item once per Vana'diel day.
* Speak to Antje to begin the operation.
** If you fail to complete the goal within the time frame or if you give up, you will have to obtain another {{KI}} Alchemical signal flare by examining the '''Rally Point: Blue''' again.
* Your goal is reach the 24 Republic operatives in the zone while under the effect of a time-lapsed [[Flee]] stimulant.
Speak to [[Antje]] to begin the operation.<br> Your goal is reach the 24 Republic Operatives in the zone while under the effect of a time-lapsed [[Flee]] Stimulant (or any other Flee Statuses) and let them detonate their charges. Once all 24 charges are detonated, report back to captain Antje to complete the mission.
** Upon speaking to an operative, the operative will detonate his or her charge and your Flee effect will refresh.
** A flash of smoke will also appear in the distance, hinting the next operative's position.
*Your '''Flee''' effect will refresh upon speaking to an operative.
** Various [[Tiger]] mobs are present for this zone and will '''not''' remove your [[Flee]] effect if they catch you.
* You must detonate all 24 charges while under the effect of the [[Flee]] stimulant to complete the mission.
** Failing to refresh the stimulant will require you to return to Antje and start from square one.
** Failing to refresh the stimulant will require you to return to Antje and start from square one.
*** It only fails you if you talk to the NPC without Flee Status. You can cheese this using the Flee JA, Powder Boots (can have multiple pairs), and even using latent effect gear that can give you Flee when you're hit before talking to the next NPC. It will continue your timer once again as nothing wrong has happened.
**'''Note:''' It only fails you if you talk to the NPC ''without'' Flee Status. You can cheese this using the Flee JA, [[Powder Boots]] (can have multiple pairs), and even using latent effect gear that can give you Flee when you're hit before talking to the next NPC. It will continue your timer once again as nothing wrong has happened.
**'''Note!!:''' It will '''not''' be refreshed from the NPCs if you used Flee(JA) or an item such as Powder Boots or item effect after speaking to them. Bringing multiple items (5+) is recommended if you lose original flee effect from operatives and then start relying on items.
*Upon speaking to an operative, they will detonate their charge and a flash of smoke will also appear in the distance, hinting the next operative's position. Keep an eye out for where this is to keep your bearings.
* When you first start, the blast will be south of the NPC (Antje), and the circuit below will continue in a counter-clockwise direction.
* Various [[Tiger]] mobs are present in the area, but will '''not''' remove your [[Flee]] effect if they catch you.

After winning the assault, check '''Rally Point: Red''' at (F-8) for a cutscene.

[[Category:Wings of the Goddess Missions]]
[[Category:Wings of the Goddess Missions]]

Latest revision as of 14:14, 6 January 2024

Storm's Crescendo
Series Wings of the Goddess
Starting NPC N/A
Title None
Repeatable No
Description Mission Orders: With your assistance, the Federation has successfully carried out the operation's preliminary phase. You must now head to where the Republican army lies in wait.
Previous Mission Next Mission
Prelude to a Storm Into the Beast's Maw
Rewards
None


Note: If you're in a party with other players: do not attempt this assault simultaneously. You can be in a party in the same instance, but having another player gaining the Flee buff from the NPCs will cancel out your own buff and vice versa. Let 1 person from your party do it solo.

  • Having 1 player from your party win the assault will complete it for every other player in the party.

Walkthrough

Storm's Crescendo Map.png
  • Examine the Rally Point: Blue at the northwestern corner of (H-8) in Xarcabard (S) to receive the Key Item Alchemical signal flare.
  • Examine the Excavated Snow to your right to enter the BC Storm's Crescendo.
    • Key Item Alchemical signal flare is lost upon entry. You can only obtain the Key Item once per Vana'diel day.
    • If you fail to complete the goal within the time frame or if you give up, you will have to obtain another Key Item Alchemical signal flare by examining the Rally Point: Blue again.

Speak to Antje to begin the operation.
Your goal is reach the 24 Republic Operatives in the zone while under the effect of a time-lapsed Flee Stimulant (or any other Flee Statuses) and let them detonate their charges. Once all 24 charges are detonated, report back to captain Antje to complete the mission.

  • Your Flee effect will refresh upon speaking to an operative.
    • Failing to refresh the stimulant will require you to return to Antje and start from square one.
    • Note: It only fails you if you talk to the NPC without Flee Status. You can cheese this using the Flee JA, Powder Boots (can have multiple pairs), and even using latent effect gear that can give you Flee when you're hit before talking to the next NPC. It will continue your timer once again as nothing wrong has happened.
    • Note!!: It will not be refreshed from the NPCs if you used Flee(JA) or an item such as Powder Boots or item effect after speaking to them. Bringing multiple items (5+) is recommended if you lose original flee effect from operatives and then start relying on items.
  • Upon speaking to an operative, they will detonate their charge and a flash of smoke will also appear in the distance, hinting the next operative's position. Keep an eye out for where this is to keep your bearings.
  • When you first start, the blast will be south of the NPC (Antje), and the circuit below will continue in a counter-clockwise direction.
  • Various Tiger mobs are present in the area, but will not remove your Flee effect if they catch you.

After winning the assault, check Rally Point: Red at (F-8) for a cutscene.