Sublimation: Difference between revisions

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: Lv85: 2HP => 7MP
: Lv85: 2HP => 7MP
: Lv95: 2HP => 8MP
: Lv95: 2HP => 8MP
* The effect changes to "Sublimation: Complete" when the total MP stored is equal to 25% of your maximum HP or when the player's HP falls to orange level (<50%).
* The effect changes to "Sublimation: Complete" when the total MP stored is equal to 50% of your maximum HP or when the player's HP falls to orange level (<50%).
* After beginning accumulation, using the ability a second time will immediately return all accumulated MP (the status does not need to change to complete in order to return the accumulated MP).
* After beginning accumulation, using the ability a second time will immediately return all accumulated MP (the status does not need to change to complete in order to return the accumulated MP).
** The maximum MP stored can be increased by up to 50 with scholar-specific merits in Max Sublimation (+10 MP per merit).
** The maximum MP stored can be increased by up to 50 with scholar-specific merits in Max Sublimation (+10 MP per merit).
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* HP gear cannot be switched in and out for the total % MP stored to be increased
* HP gear cannot be switched in and out for the total % MP stored to be increased
* Stored MP can remain for up for 120 minutes and does not vanish upon switching zones, although it can be dispelled.
* Stored MP can remain for up for 120 minutes and does not vanish upon switching zones, although it can be dispelled.
* Does not stack with the spells [[Refresh]] or [[Refresh II]] and cannot be overwritten by them. Does stack with other forms of Refresh.
* Does not stack with the spells [[Refresh]] or [[Refresh II]] and cannot be overwritten by them, however [[Refresh III]] will overwrite either charging or full sublimation. Does stack with other forms of Refresh such as [[roll]]s or [[songs]].
* Items that enhance the sublimation effect will take an additional HP for an additional MP.
* Items that enhance the sublimation effect will take an additional HP for an additional MP.
* While Sublimation is available to scholar as a sub job, the effect is limited by the sub job level (i.e. 2 HP => 3 MP/tick at level 99 with level 49 scholar sub job).
* While Sublimation is available to scholar as a sub job, the effect is limited by the sub job level (i.e. 2 HP => 3 MP/tick at level 99 with level 49 scholar sub job).

Revision as of 13:11, 11 November 2019

Job Ability Information
Job Scholar
Type Level  
Level Obtained 35
Description Stores MP while reducing HP. The effect ends once the MP limit has been reached, or HP is too low. Stored MP is gained when the ability is reactivated.
Recast 00:00:30
Cumulative Enmity 1 Volatile Enmity 80
Command /ja "Sublimation" <me> 
Job Points
Category Sublimation Effect Ranks Available 20
Effect of each Rank Increase maximum MP accumulation by 3.

Notes

  • A base of 2 HP/tick is drained to accumulate MP varying by level.
Lv35: 2HP => 2MP
Lv45: 2HP => 3MP
Lv55: 2HP => 4MP
Lv65: 2HP => 5MP
Lv75: 2HP => 6MP
Lv85: 2HP => 7MP
Lv95: 2HP => 8MP
  • The effect changes to "Sublimation: Complete" when the total MP stored is equal to 50% of your maximum HP or when the player's HP falls to orange level (<50%).
  • After beginning accumulation, using the ability a second time will immediately return all accumulated MP (the status does not need to change to complete in order to return the accumulated MP).
    • The maximum MP stored can be increased by up to 50 with scholar-specific merits in Max Sublimation (+10 MP per merit).
    • You also receive 1 additional tick worth of MP without losing HP for it.
  • HP gear cannot be switched in and out for the total % MP stored to be increased
  • Stored MP can remain for up for 120 minutes and does not vanish upon switching zones, although it can be dispelled.
  • Does not stack with the spells Refresh or Refresh II and cannot be overwritten by them, however Refresh III will overwrite either charging or full sublimation. Does stack with other forms of Refresh such as rolls or songs.
  • Items that enhance the sublimation effect will take an additional HP for an additional MP.
  • While Sublimation is available to scholar as a sub job, the effect is limited by the sub job level (i.e. 2 HP => 3 MP/tick at level 99 with level 49 scholar sub job).

 

Equipment Modifying Ability...
Equipment Piece Modifier
Scholar's Mortarboard Drains 1 more HP/tick to charge 1 more MP/tick
Scholar's Mortarboard +1 Drains 1 more HP/tick to charge 1 more MP/tick
Academic's Mortarboard Drains 2 more HP/tick to charge 2 more MP/tick
Academic's Mortarboard +1 Drains 2 more HP/tick to charge 2 more MP/tick
Academic's Mortarboard +2 Drains 3 more HP/tick to charge 3 more MP/tick
Academic's Mortarboard +3 Drains 4 more HP/tick to charge 4 more MP/tick
Argute Gown Drains 1 more HP/tick to charge 1 more MP/tick
Argute Gown +1 Drains 1 more HP/tick to charge 1 more MP/tick
Argute Gown +2 Drains 2 more HP/tick to charge 2 more MP/tick
Pedagogy Gown Drains 2 more HP/tick to charge 2 more MP/tick
Pedagogy Gown +1 Drains 3 more HP/tick to charge 3 more MP/tick
Pedagogy Gown +2 Drains 4 more HP/tick to charge 4 more MP/tick
Pedagogy Gown +3 Drains 5 more HP/tick to charge 5 more MP/tick
Siriti Drains 1 more HP/tick to charge 1 more MP/tick
Savant's Earring Drains 1 more HP/tick to charge 1 more MP/tick
Woltaris Ring Drains 1 more HP/tick to charge 1 more MP/tick
Woltaris Ring +1 Drains 2 more HP/tick to charge 2 more MP/tick

References