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Sublimation: Difference between revisions
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|command=/ja "Sublimation" <me> |
|command=/ja "Sublimation" <me> |
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|tier= <!-- If type=Merit --> |
|tier=1 <!-- If type=Merit --> |
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|ranks= <!-- If type=Merit --> |
|ranks=5 <!-- If type=Merit --> |
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|effect= <!-- If type=Merit --> |
|effect=Increase maximum MP accumulation by 10. <!-- If type=Merit --> |
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|jobpoint=Increase maximum MP accumulation by 3. <!-- Fill in if is augmented by Job Points --> |
|jobpoint=Increase maximum MP accumulation by 3. <!-- Fill in if is augmented by Job Points --> |
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|category={{PAGENAME}} Effect |
|category={{PAGENAME}} Effect |
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* The effect changes to "Sublimation: Complete" when the total MP stored is equal to 50% of your maximum HP or when the player's HP falls to orange level (<50%). |
* The effect changes to "Sublimation: Complete" when the total MP stored is equal to 50% of your maximum HP or when the player's HP falls to orange level (<50%). |
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* After beginning accumulation, using the ability a second time will immediately return all accumulated MP (the status does not need to change to complete in order to return the accumulated MP). |
* After beginning accumulation, using the ability a second time will immediately return all accumulated MP (the status does not need to change to complete in order to return the accumulated MP). |
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** The maximum MP stored can be increased by up to 50 with scholar-specific merits in Max Sublimation (+10 MP per merit). |
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** You also receive 1 additional tick worth of MP without losing HP for it. |
** You also receive 1 additional tick worth of MP without losing HP for it. |
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* HP gear cannot be switched in and out for the total % MP stored to be increased |
* HP gear cannot be switched in and out for the total % MP stored to be increased |
Revision as of 13:14, 11 November 2019
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Notes
- A base of 2 HP/tick is drained to accumulate MP varying by level.
- Lv35: 2HP => 2MP
- Lv45: 2HP => 3MP
- Lv55: 2HP => 4MP
- Lv65: 2HP => 5MP
- Lv75: 2HP => 6MP
- Lv85: 2HP => 7MP
- Lv95: 2HP => 8MP
- The effect changes to "Sublimation: Complete" when the total MP stored is equal to 50% of your maximum HP or when the player's HP falls to orange level (<50%).
- After beginning accumulation, using the ability a second time will immediately return all accumulated MP (the status does not need to change to complete in order to return the accumulated MP).
- You also receive 1 additional tick worth of MP without losing HP for it.
- HP gear cannot be switched in and out for the total % MP stored to be increased
- Stored MP can remain for up for 120 minutes and does not vanish upon switching zones, although it can be dispelled.
- Does not stack with the spells Refresh or Refresh II and cannot be overwritten by them, however Refresh III will overwrite either charging or full sublimation. Does stack with other forms of Refresh such as rolls or songs.
- Items that enhance the sublimation effect will take an additional HP for an additional MP.
- While Sublimation is available to scholar as a sub job, the effect is limited by the sub job level (i.e. 2 HP => 3 MP/tick at level 99 with level 49 scholar sub job).
Equipment Modifying Ability... | |
Equipment Piece | Modifier |
Scholar's Mortarboard | Drains 1 more HP/tick to charge 1 more MP/tick |
Scholar's Mortarboard +1 | Drains 1 more HP/tick to charge 1 more MP/tick |
Academic's Mortarboard | Drains 2 more HP/tick to charge 2 more MP/tick |
Academic's Mortarboard +1 | Drains 2 more HP/tick to charge 2 more MP/tick |
Academic's Mortarboard +2 | Drains 3 more HP/tick to charge 3 more MP/tick |
Academic's Mortarboard +3 | Drains 4 more HP/tick to charge 4 more MP/tick |
Argute Gown | Drains 1 more HP/tick to charge 1 more MP/tick |
Argute Gown +1 | Drains 1 more HP/tick to charge 1 more MP/tick |
Argute Gown +2 | Drains 2 more HP/tick to charge 2 more MP/tick |
Pedagogy Gown | Drains 2 more HP/tick to charge 2 more MP/tick |
Pedagogy Gown +1 | Drains 3 more HP/tick to charge 3 more MP/tick |
Pedagogy Gown +2 | Drains 4 more HP/tick to charge 4 more MP/tick |
Pedagogy Gown +3 | Drains 5 more HP/tick to charge 5 more MP/tick |
Siriti | Drains 1 more HP/tick to charge 1 more MP/tick |
Savant's Earring | Drains 1 more HP/tick to charge 1 more MP/tick |
Woltaris Ring | Drains 1 more HP/tick to charge 1 more MP/tick |
Woltaris Ring +1 | Drains 2 more HP/tick to charge 2 more MP/tick |