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Guides • Crafting • Trusts • Apex Monsters |
Synergy Guide by Ohgami
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A Guide to Skilling Synergy
This is a feeble attempt to make a somewhat up to date guide for synergy. Why raise Synergy? Well there are some really convenient results from doing it, plus unlike traditional crafts where if you fail you can lose expensive materials, you don't lose them and can just try again.
This guide is designed for quick and easy skilling. For the basics of how to do Synergy please visit the Synergy Page.
Like the other Crafts there is levels and the cap is 80. So you can Max Synergy at 80 without impacting other crafts. Some will require some level of another craft. Unlike leveling a Craft like Smithing or Cooking you can do recipes outside of your skill level. Where as you needed to take a test ever 10 level in order to move on here you don't need to.
What fun stuff can I do with Synergy?:
In the old days synergy was used for Tatter and Scrap Synergy to add augments to old gear to keep them relevant in the pre-iLevel gear days. Examples included adding +cure Potency to Genbu's shield for WHM and -pdt for Crimson Cuisses. Nowadays you see people use it for combining the Old Elemental Staves into either the Iridal Staff or Chatoyant Staff, combining the Elemental Obis into Hachirin-no-Obi or combing the Elemental Gorgets into Fotia Gorget thus saving you 7 inventory slots for each. In addition to those during Login Campaigns SE will have Vanity Items available and when Synergizing 2 of them makes a +1 version that will have hidden effects.
Example: Cumulus Masque x2= Cumulus Masque +1. The result will add the ability to Teleport to Reisenjima once every 20 hours.
Fewells:
Your major cost with this guide is going to be Fewells. Ways to replenish your stock of Fewells is 3 ways:
- First, you may speak to a Synergy Engineer and have the fewell completely restocked for a less-than-nominal gil fee.
- Secondly, you may trade crystals of that element to a claimed Synergy Furnace to increase that element's fewell supply by one.
- Thirdly, you may craft elemental fewell items and trade them to a claimed Synergy Furnace to increase that element's fewell supply by fifty.
My recommendation is to level Alchemy to 30 and make the Fewell. Use the Alchemy Guide by CubsWoo. It shouldn't take long at all to hit 30 maybe less than an hour.
Gear:
Option Name | Description | Fewell Cost | Armor Required |
---|---|---|---|
Fishing: Lunar Smarts. | Temporarily increase the likelihood of an elemental surge. Effect varies depending on the moon phase. |
5 | Fisherman's Smock |
Fishing: Precision Thwack. | Apply a precisely aimed blow to the furnace to prevent an explosion, with results superior to the standard thwack. Effect varies depending on moon phase. |
* | Fisherman's Cuffs |
Woodworking: Cyclical Smarts. | Deftly manipulate the furnace's internal elemental balance to temporarily mitigate the rate of wear. | 10 | Carpenter's Smock |
Woodworking: Earth Affinity. | Keenly observe the flow of elements to prevent -based explosions. | 5 | Carpenter's Cuffs |
Smithing: Combustive Smarts. | Temporarily improve fewell combustion rate. | 10 | Blacksmith's Smock |
Smithing: Fire Affinity. | Keenly observe the flow of elements to prevent -based explosions. | 5 | Blacksmith's Cuffs |
Goldsmithing: Engraver's Touch. | Evenly disperse the furnace's internal stress to delay a looming explosion. | 10 | Goldsmith's Smock |
Goldsmithing: Wind Affinity. | Keenly observe the flow of elements to prevent -based explosions. | 5 | Goldsmith's Cuffs |
Clothcraft: Restorer's Touch. | Restore furnace durability by a significant amount. | 10 | Weaver's Smock |
Clothcraft: Lightning Affinity. | Keenly observe the flow of elements to prevent -based explosions. | 5 | Weaver's Cuffs |
Leathercraft: Pressurization Smarts. | Temporarily suppress fluctuations in internal pressure. | 10 | Tanner's Smock |
Leathercraft: Ice Affinity. | Keenly observe the flow of elements to prevent -based explosions. | 5 | Tanner's Cuffs |
Bonecraft: Carbonization Smarts. | Temporarily increase the likelihood of an elemental surge. | 10 | Boneworker's Smock |
Bonecraft: Dark Affinity. | Keenly observe the flow of elements to prevent -based explosions. | 5 | Boneworker's Cuffs |
Alchemy: Alchemical Smarts. | Temporarily suppress the force of explosions. | 10 | Alchemist's Smock |
Alchemy: Light Affinity. | Keenly observe the flow of elements to prevent -based explosions. | 5 | Alchemist's Cuffs |
Cooking: Heating Smarts. | Gradually purge the furnace of impurities. | 10 | Culinarian's Smock |
Cooking: Water Affinity. | Keenly observe the flow of elements to prevent -based explosions. | 5 | Culinarian's Cuffs |
Note: Actions marked with a * reduce furnace durability (or HP), with Precision Thwack reducing less than a normal Thwack.
These actions are meant to improve the chances of a successful synergy by staving off explosions by clearing out impurities and lowering the damage of explosions by reducing pressure. The craft-specific abilities are accessed by wearing the cuffs or smocks for that craft. Having the appropriate craft skill is not required to equip the cuffs or to gain access to the attached abilities.
- The abilities granted by Cuffs function as specialized Thwacks with extremely high success rates. (Much higher than 5/5 Thwacking.)
- They don't appear to reduce furnace HP.
- When successful, reduces impurity level to 5%.
Leveling
The idea, as mentioned in the Synergy page, is to choose a recipe and to overfeed an Elemental Fewell associated with the recipe until it overloads and then thwack the furnace to reduce the overload and continue feeding fewell. IF you do have an explosion then just reselect the crucible and keep going.
In the past general thinking was to get a really high recipe and spam it til you reach the cap and this strategy is still fine. The problem with this is that using a recipe too far from your skill will cause faster explosions and you'll have less time with the crucible. To keep this from happening I decided to use smaller jumps so that you can maximize your time trying to get skill ups. Once you make 5 levels you can upgrade your abilities by 1 to a max of 5 for each of the 6 abilities. So take time every 5 levels to upgrade them.
So with that again from the old days the goal was to use Earth Fewell since you can cast Haste on you to prevent the slow effect associated with it.
Also it seems the Kupower Artisan's Advantage DOES apply to Synergy so you can think about timing your leveling with that.
About the leaves
Again in the old days the most common skill up item used was the Gold Leaf Mythril Leaf and Platinum Leaf. These were obtained from Mog HOUSE Gardening which we know is not done nowadays with the advent of the Mog Garden. With that, thanks to Subadai and Byrthnoth flushing out the Garden Furrow page we now have a target "Seed" to plant and "fertilizer" to use so that we can obtain those. The ""seed" will have a possibility of having a leaf as a harvested item and the Fertilizer will add a possibly harvested leaf. A decent combo of seeds and fertilizer is provided below.
Plantable Items
Fertilizers
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