Talk:Bonds That Never Die

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Moved from main page. Fight is trivial with iLvl gear. --Prismfang (talk) 18:11, 25 August 2019 (EDT)

Battlefield Info

  • There is a battlefield time limit of 30 minutes.
  • You may enter with a party of 6 people.
  • You may call upon trusts after you enter Everbloom Hollow (battlefield)
  • Buffs are not removed upon entry.
  • Experience is lost if you die.
  • Reraise is lost upon being kicked from the battlefield.
  • You must re-obtain the Key Item.pngLength of Jugner Ivy if you fail the battlefield, but unlike other battlfiends, there is no one game day restriction.
  • Everyone in the party must possess the Key Item.pngLength of Jugner Ivy or have previously completed this quest to enter the battlefield.

Boss Information

  • The mission objective of this battlefield is to kill the Young Behemoth.
  • Roughly 18,000HP.
  • Relatively weak hits, 10-30 shielded, 60-90 unshielded on a decently geared paladin
  • Has a strong Additional Effect: Lightning Damage effect on attacks, which seems to disappear when it uses Thunderbolt.
  • Quite possibly a non elemental effect or not affected by magic resistance/ magic defense. 90-108 damage per activation with 0 Mdef and thunder resist, and 90-108 Damage per activation with +180 thunder resist & +20 Mdef.
  • Frequently uses Thunderbolt which is aoe stun (used almost every time after a blue magic spell was used on it).
  • Frequently uses Shock Wave (cone attack that goes through shadows and has a mild knockback effect). Damage dependent on the number of times it uses Howl (varies 90~900).
  • His TP move Howl seems to boost the damage dealt by Shock Wave. As the fight progresses the Young Behemoth will begin spamming Howl. It seems to have a cumulative effect (like stacking Boost) accounting for the increased damage dealt by Shock Wave. Dispel is recommended.
  • Dispelling Howl had no effect on shockwave damage. Damage done, though, was related to the number of Howls used between each shockwave.
  • Has somewhat high defense.
  • Has very high evasion. (ACC food for melee a must)
  • Has little to no MDB, nukes do full damage. The average Thunder IV did ~880 for 5% HP.