Talk:Footwork: Difference between revisions

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(Created page with "== Testing == Setup was Godhands, MNK JSE back (Kick Attacks+25), 709 skill total, MNK AF+3 body, Razed Ruins, and Sanguine Scythe (68% Crit damage) * Without Footwork: 855-88...")
 
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* With Footwork: 2659-2755 : implies 113 + (236~238 additional base damage)
* With Footwork: 2659-2755 : implies 113 + (236~238 additional base damage)
Godhands' weapon damage is only 197, so they must also contribute to fSTR (30 more damage) and that leaves us with 9-11 unexplained base damage that must come from Footwork itself. This is by no means definitive, but it fits the only public data that I know of (above) so I'm going with it for now. --[[User:Byrthnoth|Byrthnoth]] ([[User talk:Byrthnoth|talk]]) 08:09, 16 November 2017 (EST)
Godhands' weapon damage is only 197, so they must also contribute to fSTR (30 more damage) and that leaves us with 9-11 unexplained base damage that must come from Footwork itself. This is by no means definitive, but it fits the only public data that I know of (above) so I'm going with it for now. --[[User:Byrthnoth|Byrthnoth]] ([[User talk:Byrthnoth|talk]]) 08:09, 16 November 2017 (EST)

Upon further reflection, I think it's more likely to be 40+weapon damage as kick damage. I think that implementation is simpler for SE. --[[User:Byrthnoth|Byrthnoth]] ([[User talk:Byrthnoth|talk]]) 08:20, 16 November 2017 (EST)

Revision as of 13:20, 16 November 2017

Testing

Setup was Godhands, MNK JSE back (Kick Attacks+25), 709 skill total, MNK AF+3 body, Razed Ruins, and Sanguine Scythe (68% Crit damage)

  • Without Footwork: 855-887 : works out for capped pDIF and the predicted 113 base damage
  • With Footwork: 2659-2755 : implies 113 + (236~238 additional base damage)

Godhands' weapon damage is only 197, so they must also contribute to fSTR (30 more damage) and that leaves us with 9-11 unexplained base damage that must come from Footwork itself. This is by no means definitive, but it fits the only public data that I know of (above) so I'm going with it for now. --Byrthnoth (talk) 08:09, 16 November 2017 (EST)

Upon further reflection, I think it's more likely to be 40+weapon damage as kick damage. I think that implementation is simpler for SE. --Byrthnoth (talk) 08:20, 16 November 2017 (EST)