Tinnin

From FFXI Wiki
Revision as of 06:31, 20 January 2019 by Audrina (talk | contribs)


General Notes

Getting There

The Fight

  • Spawns at 50% HP with one of its three heads up.
    • Re-grows heads and gains 25% HP
    • Reaching 25% HP again will cause it to regrow its final head and regain 25% HP again.
    • Impossible to kill until both heads have respawned.
  • Every time Pyric Bulwark (physical shield) or Polar Bulwark (magic shield) is used, Nerve Gas will be used immediately after.
  • Weak regen even with all three heads intact.
  • It is possible to land full strength Elemental Magic and all standard Enfeebling Magic, Carnage Elegy, etc.
  • Can use Mighty Strikes once.
Tinnin
Category-Hydra.jpg
Bestiary
Type
Family Hydra
Job Question
Class NM
Crystal Fire Crystal icon.png Fire Crystal
Detects Question

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Wajaom Woodlands
     Must obtain a Sicklemoon salt (500 zeni) from Sanraku to access the islet. Trade a Monkey Wine to the ??? at (J-13)
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
85-90     FFXIDB Icon v3.png Question Question     Question Question
Assisted By Title Absorbs Immune
 


Ability Information